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Added assembly definition files for better control over how the code …
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…is compiled.

To do this I had to split the editor and runtime code more cleanly which meant moving GlobalDisplaySettings.cs to the Editor folder. I also renamed the "Scripts" folder to "Runtime" as I think it more clearly describes what type of code it holds.
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keenanwoodall committed Feb 5, 2019
1 parent 0861de5 commit b775cb8
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Showing 30 changed files with 44 additions and 3 deletions.

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16 changes: 16 additions & 0 deletions PathCreator/Core/Editor/PathCreatorEditor.asmdef
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
{
"name": "PathCreatorEditor",
"references": [
"PathCreator"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}
7 changes: 7 additions & 0 deletions PathCreator/Core/Editor/PathCreatorEditor.asmdef.meta

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8 changes: 8 additions & 0 deletions PathCreator/Core/Runtime/Objects.meta

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3 changes: 3 additions & 0 deletions PathCreator/Core/Runtime/PathCreator.asmdef
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{
"name": "PathCreator"
}
7 changes: 7 additions & 0 deletions PathCreator/Core/Runtime/PathCreator.asmdef.meta

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