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Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
The Animate 3D REST API can be used to create 3D animations, download FBX, BVH, and other formats, and much more.
Stable-Diffusion-Unity-Integration
The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
A simple and efficient c++ KDTree implementation.
A native Unity plugin to take pictures/record videos with device camera on Android & iOS
Wechat Mini Game Unity engine adapter documents.
Amplify Shader Editor Tutorial with Universal Render Pipeline
FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Dataset (CVPR2022)
Python implementation of Elastica, an open-source software for the simulation of assemblies of slender, one-dimensional structures using Cosserat Rod theory.
Library for nonconvex constrained optimization using the augmented Lagrangian method and the matrix-free PANOC algorithm.
MoveIt kinematics_base plugin based on particle optimization & GA
Blendshape and kinematics calculator for Mediapipe/Tensorflow.js Face, Eyes, Pose, and Finger tracking models.
Format library and file editor for Hatsune Miku: Project DIVA games
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
MeshDGP is a framework for processing mesh data in computer graphics
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
Real-Time and Accurate Full-Body Multi-Person Pose Estimation&Tracking System
A real-time motion capture utility to control pre-defined 3D avatars and export the generated animations to videos or live streaming sources.
Runtime ROS animatable SMPL body model for Unreal Engine
Shader written for MMD to replicate the look of Project Diva F2nd