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memory leak fixes #205

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memory leak fixes #205

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dvolgyes
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I fixed some memory leaks.

fakenect/fakenect.c:121: (error) Memory leak: line
fakenect/fakenect.c:121: (error) Memory leak: file_path
fakenect/fakenect.c:121: (error) Resource leak: cur_fp
fakenect/record.c:174: (error) Memory leak: fn
@qdot
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qdot commented Feb 27, 2011

Hey! THanks for the fixes, but we need you to sign off on the commit before we can bring it in. There's more information on this at

http://openkinect.org/wiki/Contributing_Code

piedar added a commit that referenced this pull request Nov 16, 2013
Signed-off-by: Benn Snyder <benn.snyder@gmail.com>
@piedar piedar closed this Nov 16, 2013
yarikoptic added a commit to yarikoptic/libfreenect that referenced this pull request Feb 14, 2015
libfreenect v0.3.0 Nucleus

* tag 'v0.3.0':
  Update CMakeLists.txt for v0.3.0
  OpenNI2-FreenectDriver: update README.md
  OpenNI2-FreenectDriver: OFF by default; pass -DBUILD_OPENNI2_DRIVER=ON to cmake to enable
  OpenNI2-FreenectDriver: support ONI_STREAM_PROPERTY_AUTO_WHITE_BALANCE and ONI_STREAM_PROPERTY_AUTO_EXPOSURE
  OpenNI2-FreenectDriver: reduce compiler warnings
  Added chunk processing callbacks for depth and video streams - fixes OpenKinect#351
  Fix missing semicolon in fakenect/record.c
  wrappers/cpp: Remove pureness from virtual callbacks - fixes OpenKinect#286
  Update CMakeLists.txt for v0.2.1
  wrappers/cpp: replace std::make_pair with and more compatible assignment - fixes OpenKinect#339
  wrappers/cpp: Stop loop before clearing devices (prevents hang on exit) - fixes OpenKinect#295
  OpenNI2-FreenectDriver: initial commit
  fakenect: Fix memory leaks - fixes OpenKinect#205
  csharp: Update Enumerations.cs - fixes OpenKinect#285
  Tweaks to freenect_flag commit
  Fix include of libusb.h in wrappers/cpp/libfreenect.hpp
  Make freenect_flags an actual flag enum
  Added Gentoo Linux ebuilds
  Added error reporting for failed subdevice initialization.
  Added a feature to use accelerometer data to rotate camera view in software when the camera is physically rotated such that the view on the screen is always upright even when the camera is upside down. Enabling it, and disabling it is done with the "r" key. Not on by default. I enabled several things that were disabled in the last patch, but only when rotation mode is toggled on.
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