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v0.5.1b3

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Update README.md

v0.5.1b2

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- added code to handle vertex buffer streams for Unity 5

- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation

v0.5.1

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- export mesh deformers with dummies or bones

- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search

v05b6

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- added exception to skip preview of unsupported audio clips

- fixed a feature that automatically resizes asset Type and Size columns by content
- fixed sorting issue when loading a new file/folder
- asset list is now sorted by 2 columns, first by the column you click, then by the column you previously clicked

v0.5b7

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- replaced FMOD Ex with FMOD Studio API

- audio preview code optimization
- added breakpoints for any FMOD errrs; status messages are now generated instead of crashing the app
- fixed a loop in the FMOD code that caused system overflow
- added platform string to app titlebar

0.5b5

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v0.5b4

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Create README.md