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Pass by reference if it is never null
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sfEvent was not checked for null and was assumed to be non null in convertEvent so I made it a reference to reflect that
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ZXShady authored and ChrisThrasher committed Oct 3, 2024
1 parent 556ca51 commit cc92ca3
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Showing 4 changed files with 70 additions and 70 deletions.
4 changes: 2 additions & 2 deletions src/CSFML/Graphics/RenderWindow.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -145,7 +145,7 @@ bool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event)
{
assert(renderWindow);
assert(event);
return convertEvent(renderWindow->pollEvent(), event);
return convertEvent(renderWindow->pollEvent(), *event);
}


Expand All @@ -154,7 +154,7 @@ bool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfTime timeout, sfEv
{
assert(renderWindow);
assert(event);
return convertEvent(renderWindow->waitEvent(sf::microseconds(timeout.microseconds)), event);
return convertEvent(renderWindow->waitEvent(sf::microseconds(timeout.microseconds)), *event);
}


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128 changes: 64 additions & 64 deletions src/CSFML/Window/ConvertEvent.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -39,142 +39,142 @@
////////////////////////////////////////////////////////////
// Convert sf::Event to sfEvent
////////////////////////////////////////////////////////////
[[nodiscard]] inline bool convertEvent(const std::optional<sf::Event>& sfmlEvent, sfEvent* event)
[[nodiscard]] inline bool convertEvent(const std::optional<sf::Event>& sfmlEvent, sfEvent& event)
{
if (!sfmlEvent)
return false;

if (sfmlEvent->is<sf::Event::Closed>())
{
event->type = sfEvtClosed;
event.type = sfEvtClosed;
}
else if (const auto* resized = sfmlEvent->getIf<sf::Event::Resized>())
{
event->type = sfEvtResized;
event->size.size = convertVector2(resized->size);
event.type = sfEvtResized;
event.size.size = convertVector2(resized->size);
}
else if (sfmlEvent->is<sf::Event::FocusLost>())
{
event->type = sfEvtFocusLost;
event.type = sfEvtFocusLost;
}
else if (sfmlEvent->is<sf::Event::FocusGained>())
{
event->type = sfEvtFocusGained;
event.type = sfEvtFocusGained;
}
else if (const auto* textEntered = sfmlEvent->getIf<sf::Event::TextEntered>())
{
event->type = sfEvtTextEntered;
event->text.unicode = textEntered->unicode;
event.type = sfEvtTextEntered;
event.text.unicode = textEntered->unicode;
}
else if (const auto* keyReleased = sfmlEvent->getIf<sf::Event::KeyReleased>())
{
event->type = sfEvtKeyReleased;
event->key.code = static_cast<sfKeyCode>(keyReleased->code);
event->key.scancode = static_cast<sfScancode>(keyReleased->scancode);
event->key.alt = keyReleased->alt;
event->key.control = keyReleased->control;
event->key.shift = keyReleased->shift;
event->key.system = keyReleased->system;
event.type = sfEvtKeyReleased;
event.key.code = static_cast<sfKeyCode>(keyReleased->code);
event.key.scancode = static_cast<sfScancode>(keyReleased->scancode);
event.key.alt = keyReleased->alt;
event.key.control = keyReleased->control;
event.key.shift = keyReleased->shift;
event.key.system = keyReleased->system;
}
else if (const auto* keyPressed = sfmlEvent->getIf<sf::Event::KeyPressed>())
{
event->type = sfEvtKeyPressed;
event->key.code = static_cast<sfKeyCode>(keyPressed->code);
event->key.scancode = static_cast<sfScancode>(keyPressed->scancode);
event->key.alt = keyPressed->alt;
event->key.control = keyPressed->control;
event->key.shift = keyPressed->shift;
event->key.system = keyPressed->system;
event.type = sfEvtKeyPressed;
event.key.code = static_cast<sfKeyCode>(keyPressed->code);
event.key.scancode = static_cast<sfScancode>(keyPressed->scancode);
event.key.alt = keyPressed->alt;
event.key.control = keyPressed->control;
event.key.shift = keyPressed->shift;
event.key.system = keyPressed->system;
}
else if (const auto* mouseWheelScrolled = sfmlEvent->getIf<sf::Event::MouseWheelScrolled>())
{
event->type = sfEvtMouseWheelScrolled;
event->mouseWheelScroll.wheel = static_cast<sfMouseWheel>(mouseWheelScrolled->wheel);
event->mouseWheelScroll.delta = mouseWheelScrolled->delta;
event->mouseWheelScroll.position = convertVector2(mouseWheelScrolled->position);
event.type = sfEvtMouseWheelScrolled;
event.mouseWheelScroll.wheel = static_cast<sfMouseWheel>(mouseWheelScrolled->wheel);
event.mouseWheelScroll.delta = mouseWheelScrolled->delta;
event.mouseWheelScroll.position = convertVector2(mouseWheelScrolled->position);
}
else if (const auto* mouseButtonPressed = sfmlEvent->getIf<sf::Event::MouseButtonPressed>())
{
event->type = sfEvtMouseButtonPressed;
event->mouseButton.button = static_cast<sfMouseButton>(mouseButtonPressed->button);
event->mouseButton.position = convertVector2(mouseButtonPressed->position);
event.type = sfEvtMouseButtonPressed;
event.mouseButton.button = static_cast<sfMouseButton>(mouseButtonPressed->button);
event.mouseButton.position = convertVector2(mouseButtonPressed->position);
}
else if (const auto* mouseButtonReleased = sfmlEvent->getIf<sf::Event::MouseButtonReleased>())
{
event->type = sfEvtMouseButtonReleased;
event->mouseButton.button = static_cast<sfMouseButton>(mouseButtonReleased->button);
event->mouseButton.position = convertVector2(mouseButtonReleased->position);
event.type = sfEvtMouseButtonReleased;
event.mouseButton.button = static_cast<sfMouseButton>(mouseButtonReleased->button);
event.mouseButton.position = convertVector2(mouseButtonReleased->position);
}
else if (const auto* mouseMoved = sfmlEvent->getIf<sf::Event::MouseMoved>())
{
event->type = sfEvtMouseMoved;
event->mouseMove.position = convertVector2(mouseMoved->position);
event.type = sfEvtMouseMoved;
event.mouseMove.position = convertVector2(mouseMoved->position);
}
else if (const auto* mouseMovedRaw = sfmlEvent->getIf<sf::Event::MouseMovedRaw>())
{
event->type = sfEvtMouseMovedRaw;
event->mouseMoveRaw.delta = convertVector2(mouseMovedRaw->delta);
event.type = sfEvtMouseMovedRaw;
event.mouseMoveRaw.delta = convertVector2(mouseMovedRaw->delta);
}
else if (sfmlEvent->is<sf::Event::MouseEntered>())
{
event->type = sfEvtMouseEntered;
event.type = sfEvtMouseEntered;
}
else if (sfmlEvent->is<sf::Event::MouseLeft>())
{
event->type = sfEvtMouseLeft;
event.type = sfEvtMouseLeft;
}
else if (const auto* joystickButtonPressed = sfmlEvent->getIf<sf::Event::JoystickButtonPressed>())
{
event->type = sfEvtJoystickButtonPressed;
event->joystickButton.joystickId = joystickButtonPressed->joystickId;
event->joystickButton.button = joystickButtonPressed->button;
event.type = sfEvtJoystickButtonPressed;
event.joystickButton.joystickId = joystickButtonPressed->joystickId;
event.joystickButton.button = joystickButtonPressed->button;
}
else if (const auto* joystickButtonReleased = sfmlEvent->getIf<sf::Event::JoystickButtonReleased>())
{
event->type = sfEvtJoystickButtonReleased;
event->joystickButton.joystickId = joystickButtonReleased->joystickId;
event->joystickButton.button = joystickButtonReleased->button;
event.type = sfEvtJoystickButtonReleased;
event.joystickButton.joystickId = joystickButtonReleased->joystickId;
event.joystickButton.button = joystickButtonReleased->button;
}
else if (const auto* joystickMoved = sfmlEvent->getIf<sf::Event::JoystickMoved>())
{
event->type = sfEvtJoystickMoved;
event->joystickMove.joystickId = joystickMoved->joystickId;
event->joystickMove.axis = static_cast<sfJoystickAxis>(joystickMoved->axis);
event->joystickMove.position = joystickMoved->position;
event.type = sfEvtJoystickMoved;
event.joystickMove.joystickId = joystickMoved->joystickId;
event.joystickMove.axis = static_cast<sfJoystickAxis>(joystickMoved->axis);
event.joystickMove.position = joystickMoved->position;
}
else if (const auto* joystickConnected = sfmlEvent->getIf<sf::Event::JoystickConnected>())
{
event->type = sfEvtJoystickConnected;
event->joystickConnect.joystickId = joystickConnected->joystickId;
event.type = sfEvtJoystickConnected;
event.joystickConnect.joystickId = joystickConnected->joystickId;
}
else if (const auto* joystickDisconnected = sfmlEvent->getIf<sf::Event::JoystickDisconnected>())
{
event->type = sfEvtJoystickDisconnected;
event->joystickConnect.joystickId = joystickDisconnected->joystickId;
event.type = sfEvtJoystickDisconnected;
event.joystickConnect.joystickId = joystickDisconnected->joystickId;
}
else if (const auto* touchBegan = sfmlEvent->getIf<sf::Event::TouchBegan>())
{
event->type = sfEvtTouchBegan;
event->touch.finger = touchBegan->finger;
event->touch.position = convertVector2(touchBegan->position);
event.type = sfEvtTouchBegan;
event.touch.finger = touchBegan->finger;
event.touch.position = convertVector2(touchBegan->position);
}
else if (const auto* touchMoved = sfmlEvent->getIf<sf::Event::TouchMoved>())
{
event->type = sfEvtTouchMoved;
event->touch.finger = touchMoved->finger;
event->touch.position = convertVector2(touchMoved->position);
event.type = sfEvtTouchMoved;
event.touch.finger = touchMoved->finger;
event.touch.position = convertVector2(touchMoved->position);
}
else if (const auto* touchEnded = sfmlEvent->getIf<sf::Event::TouchEnded>())
{
event->type = sfEvtTouchEnded;
event->touch.finger = touchEnded->finger;
event->touch.position = convertVector2(touchEnded->position);
event.type = sfEvtTouchEnded;
event.touch.finger = touchEnded->finger;
event.touch.position = convertVector2(touchEnded->position);
}
else if (const auto* sensorChanged = sfmlEvent->getIf<sf::Event::SensorChanged>())
{
event->type = sfEvtSensorChanged;
event->sensor.sensorType = static_cast<sfSensorType>(sensorChanged->type);
event->sensor.value = convertVector3(sensorChanged->value);
event.type = sfEvtSensorChanged;
event.sensor.sensorType = static_cast<sfSensorType>(sensorChanged->type);
event.sensor.value = convertVector3(sensorChanged->value);
}

return true;
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4 changes: 2 additions & 2 deletions src/CSFML/Window/Window.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ bool sfWindow_pollEvent(sfWindow* window, sfEvent* event)
{
assert(window);
assert(event);
return convertEvent(window->pollEvent(), event);
return convertEvent(window->pollEvent(), *event);
}


Expand All @@ -123,7 +123,7 @@ bool sfWindow_waitEvent(sfWindow* window, sfTime timeout, sfEvent* event)
{
assert(window);
assert(event);
return convertEvent(window->waitEvent(sf::microseconds(timeout.microseconds)), event);
return convertEvent(window->waitEvent(sf::microseconds(timeout.microseconds)), *event);
}


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4 changes: 2 additions & 2 deletions src/CSFML/Window/WindowBase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,7 @@ bool sfWindowBase_pollEvent(sfWindowBase* windowBase, sfEvent* event)
{
assert(windowBase);
assert(event);
return convertEvent(windowBase->pollEvent(), event);
return convertEvent(windowBase->pollEvent(), *event);
}


Expand All @@ -105,7 +105,7 @@ bool sfWindowBase_waitEvent(sfWindowBase* windowBase, sfTime timeout, sfEvent* e
{
assert(windowBase);
assert(event);
return convertEvent(windowBase->waitEvent(sf::microseconds(timeout.microseconds)), event);
return convertEvent(windowBase->waitEvent(sf::microseconds(timeout.microseconds)), *event);
}


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