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danebouchie
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<?xml version="1.0" encoding="utf-8" ?> | ||
<TrianglesData> | ||
<Data special="true" specialType="Classification">Classification</Data> | ||
<Data type="ushort" address="0x00" triangleOffset="true">SurfaceType</Data> | ||
<Data type="byte" address="0x02" triangleOffset="true" useHex="true">Flags</Data> | ||
<Data type="byte" address="0x03" triangleOffset="true">Wind Direction</Data> | ||
<Data type="short" address="0x04" triangleOffset="true">Wall Projection</Data> | ||
<Data type="short" address="0x06" triangleOffset="true">Y Min</Data> | ||
<Data type="short" address="0x08" triangleOffset="true">Y Max</Data> | ||
<Data type="short" address="0x0A" triangleOffset="true">X1</Data> | ||
<Data type="short" address="0x0C" triangleOffset="true">Y1</Data> | ||
<Data type="short" address="0x0E" triangleOffset="true">Z1</Data> | ||
<Data type="short" address="0x10" triangleOffset="true">X2</Data> | ||
<Data type="short" address="0x12" triangleOffset="true">Y2</Data> | ||
<Data type="short" address="0x14" triangleOffset="true">Z2</Data> | ||
<Data type="short" address="0x16" triangleOffset="true">X3</Data> | ||
<Data type="short" address="0x18" triangleOffset="true">Y3</Data> | ||
<Data type="short" address="0x1A" triangleOffset="true">Z3</Data> | ||
<Data type="float" address="0x1C" triangleOffset="true">Normal X</Data> | ||
<Data type="float" address="0x20" triangleOffset="true">Normal Y</Data> | ||
<Data type="float" address="0x24" triangleOffset="true">Normal Z</Data> | ||
<Data type="float" address="0x28" triangleOffset="true">Normal Offset</Data> | ||
<Data type="uint" address="0x2C" triangleOffset="true" useHex="true">Associated Object</Data> | ||
<Data special="true" specialType="UpHillAngle">Uphill Angle</Data> | ||
<Data special="true" specialType="DownHillAngle">Downhill Angle</Data> | ||
<Data special="true" specialType="RightHillAngle">Right Hill Angle</Data> | ||
<Data special="true" specialType="LeftHillAngle">Left Hill Angle</Data> | ||
<Data special="true" specialType="Steepness">Steepness</Data> | ||
<Data type="float" address="0x8033B1AC" color="#ffcccc">Mario X</Data> | ||
<Data type="float" address="0x8033B1B0" color="#ffcccc">Mario Y</Data> | ||
<Data type="float" address="0x8033B1B4" color="#ffcccc">Mario Z</Data> | ||
<Data special="true" specialType="ClosestVertex" color="#ffcccc">Closest Vertex</Data> | ||
<Data type="ushort" address="0x00C26C16" absoluteAddress="true" isAngle="true" color="#ffcccc">M. Yaw (Intended)</Data> | ||
<Data type="ushort" address="0x00C26C1C" absoluteAddress="true" isAngle="true" color="#ffcccc">M. Yaw (Facing)</Data> | ||
<Data type="uint" address="0x00C26C58" absoluteAddress="true" useHex="true" color="#ffcccc">Floor Triangle</Data> | ||
<Data type="uint" address="0x00C26C50" absoluteAddress="true" useHex="true" color="#ffcccc">Wall Triangle</Data> | ||
<Data type="uint" address="0x00C26C54" absoluteAddress="true" useHex="true" color="#ffcccc">Ceiling Triangle</Data> | ||
<Data type="float" address="0x8033b1E0" color="#ffcccc">Floor Height</Data> | ||
<Data special="true" specialType="HeightOnSlope" color="#ffcccc">Height On Slope</Data> | ||
<Data type="float" address="0x8033b1DC" color="#ffcccc">Ceiling Height</Data> | ||
<Data special="true" specialType="DistanceBelowCeiling" color="#ffcccc">Dist Below Ceiling</Data> | ||
<Data special="true" specialType="DistanceAboveFloor" color="#ffcccc">Dist Above Floor</Data> | ||
<Data special="true" specialType="NormalDistAway" color="#ffcccc">Normal Dist Away</Data> | ||
<Data special="true" specialType="VerticalDistAway" color="#ffcccc">Vertical Dist Away</Data> | ||
</TrianglesData> |
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