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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<meta http-equiv="X-UA-Compatible" content="ie=edge" /> | ||
<!-- <script src="https://cdn.jsdelivr.net/npm/p5@1.0.0/lib/p5.min.js"></script> --> | ||
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.0.0/p5.js"></script> | ||
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<title>Maze Generation</title> | ||
<style> | ||
#defaultCanvas0 | ||
{ | ||
transform: rotate(90deg) scaleY(-1); | ||
border: 3px solid black; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<!-- <script src="ray.js"></script> | ||
<script src="boundary.js"></script> | ||
<script src="particle.js"></script> --> | ||
<script src="sketch copy.js"></script> | ||
</body> | ||
</html> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
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<head> | ||
<meta charset="UTF-8" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<meta http-equiv="X-UA-Compatible" content="ie=edge" /> | ||
<!-- <script src="https://cdn.jsdelivr.net/npm/p5@1.0.0/lib/p5.min.js"></script> --> | ||
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.0.0/p5.js"></script> | ||
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<title>Maze Generation</title> | ||
<style> | ||
button { | ||
padding: 20px; | ||
margin-left: 20px; | ||
margin-top: 50px; | ||
width: 150px; | ||
clear: both; | ||
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} | ||
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#defaultCanvas0 { | ||
transform: rotate(90deg) scaleY(-1); | ||
border: 3px solid black; | ||
margin-left: 25px; | ||
margin-top: 25px; | ||
float: left; | ||
} | ||
</style> | ||
</head> | ||
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<body> | ||
<button id="play" onclick="Play()">Play</button> | ||
<button onclick="redraw()">Next Step</button> | ||
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<script src="sketch.js"></script> | ||
<script> | ||
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var Button = document.querySelector('#play'); | ||
var flag = 0; | ||
function Play() { | ||
if (flag % 2 != 0) { | ||
//pause | ||
noLoop(); | ||
Button.innerHTML = "Play"; | ||
} | ||
else { | ||
//play | ||
loop(); | ||
Button.innerHTML = "Pause"; | ||
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} | ||
flag++; | ||
} | ||
</script> | ||
</body> | ||
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</html> |
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var w; | ||
var size; | ||
var rows; | ||
var cols; | ||
var grid = []; | ||
var v; | ||
var u; | ||
var cnt = 0; | ||
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function setup() { | ||
size = 1000; | ||
w = 10; | ||
createCanvas(size, size); | ||
// frameRate(20); | ||
background(255, 204, 0); | ||
rows = floor(size / w); | ||
cols = floor(size / w); | ||
for (let r = 0; r < rows; r++) { | ||
for (let c = 0; c < cols; c++) { | ||
var cell = new Cell(r, c); | ||
grid.push(cell); | ||
} | ||
} | ||
AldousBroder(); | ||
console.log("Aldous Broder Algorithm Comopleted"); | ||
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} | ||
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function AldousBroder() { | ||
v = random(grid); | ||
v.markVisited(); | ||
cnt++; | ||
while (cnt != rows * cols) { // until all cells have not been visited | ||
var current_neighbours = v.checkNeighbours(); | ||
var u = random(current_neighbours); | ||
// if(cnt!=rows*cols) | ||
u.focus(); | ||
if (!u.visited) { | ||
v.connect(u); | ||
u.markVisited(); | ||
cnt++; | ||
} | ||
v = u; | ||
} | ||
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} | ||
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function draw() { | ||
stroke(51); | ||
noFill(); | ||
for (let i = 0; i < grid.length; i++) { | ||
grid[i].show(); | ||
} | ||
} | ||
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function Cell(i, j) { | ||
this.i = i; | ||
this.j = j; | ||
this.index = Index(i, j); | ||
this.walls = [true, true, true, true]; | ||
this.visited = false; | ||
this.parent = -1; | ||
this.checkNeighbours = function () { | ||
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var neighbours = []; | ||
var top = grid[Index(i - 1, j)]; | ||
var right = grid[Index(i, j + 1)]; | ||
var bottom = grid[Index(i + 1, j)]; | ||
var left = grid[Index(i, j - 1)]; | ||
if (top) | ||
neighbours.push(top); | ||
if (right) | ||
neighbours.push(right); | ||
if (bottom) | ||
neighbours.push(bottom); | ||
if (left) | ||
neighbours.push(left); | ||
return neighbours; | ||
} | ||
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this.focus = function () { | ||
noStroke(); | ||
fill('blue'); | ||
let x = this.i * w; | ||
let y = this.j * w; | ||
rect(x, y, w, w); | ||
} | ||
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this.show = function () { | ||
let x = this.i * w; | ||
let y = this.j * w; | ||
stroke(51); | ||
strokeWeight(5); | ||
// strokeColor('black'); | ||
if (this.walls[0]) { | ||
line(x, y, x, y + w); | ||
} | ||
if (this.walls[1]) { | ||
line(x, y + w, x + w, y + w); | ||
} | ||
if (this.walls[2]) { | ||
line(x + w, y + w, x + w, y); | ||
} | ||
if (this.walls[3]) { | ||
line(x + w, y, x, y); | ||
} | ||
if (this.visited) { | ||
noStroke(); | ||
fill(255, 255, 255, 100); | ||
rect(x, y, w, w); | ||
} | ||
} | ||
this.markVisited = function () { | ||
fill('red'); | ||
rect(this.i * w, this.j * w, w, w); | ||
this.visited = true; | ||
} | ||
this.connect = function (u) { | ||
var value = this.index - u.index; | ||
if (value == 1) { | ||
this.walls[3] = false; | ||
u.walls[1] = false; | ||
} | ||
if (value == -1) { | ||
u.walls[3] = false; | ||
this.walls[1] = false; | ||
} | ||
if (value == cols) { | ||
this.walls[0] = false; | ||
u.walls[2] = false; | ||
} | ||
if (value == -cols) { | ||
u.walls[0] = false; | ||
this.walls[2] = false; | ||
} | ||
} | ||
} | ||
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function Index(i, j) { | ||
if (i < 0 || j < 0 || i >= rows || j >= cols) | ||
return -1; | ||
return i * cols + j; | ||
} |
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@@ -0,0 +1,156 @@ | ||
var w; | ||
var size; | ||
var rows; | ||
var cols; | ||
var grid=[]; | ||
var v; | ||
var u; | ||
var cnt=0; | ||
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function setup() { | ||
size=400; | ||
w=40; | ||
createCanvas(size, size); | ||
frameRate(20); | ||
background(255, 204, 0); | ||
rows = floor(size / w); | ||
cols = floor(size / w); | ||
for(let r=0;r<rows;r++) | ||
{ | ||
for(let c=0;c<cols;c++) | ||
{ | ||
var cell = new Cell(r,c); | ||
grid.push(cell); | ||
} | ||
} | ||
v=grid[0]; | ||
v.markVisited(); | ||
cnt++; | ||
noLoop(); | ||
} | ||
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function draw() { | ||
stroke(51); | ||
noFill(); | ||
for(let i=0;i<grid.length;i++) | ||
{ | ||
grid[i].show(); | ||
} | ||
var current_neighbours=v.checkNeighbours(); | ||
var u=random(current_neighbours); | ||
if(cnt!=rows*cols) | ||
u.focus(); | ||
if(!u.visited) | ||
{ | ||
v.connect(u); | ||
u.markVisited(); | ||
cnt++; | ||
} | ||
v=u; | ||
} | ||
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function Cell(i,j) | ||
{ | ||
this.i=i; | ||
this.j=j; | ||
this.index=Index(i,j); | ||
this.walls=[true,true,true,true]; | ||
this.visited=false; | ||
this.parent=-1; | ||
this.checkNeighbours=function() | ||
{ | ||
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var neighbours=[]; | ||
var top=grid[Index(i-1,j)]; | ||
var right=grid[Index(i,j+1)]; | ||
var bottom=grid[Index(i+1,j)]; | ||
var left=grid[Index(i,j-1)]; | ||
if(top) | ||
neighbours.push(top); | ||
if(right) | ||
neighbours.push(right); | ||
if(bottom) | ||
neighbours.push(bottom); | ||
if(left) | ||
neighbours.push(left); | ||
return neighbours; | ||
} | ||
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this.focus=function() | ||
{ | ||
noStroke(); | ||
fill('blue'); | ||
let x = this.i * w; | ||
let y = this.j * w; | ||
rect(x,y, w, w); | ||
} | ||
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this.show = function() | ||
{ | ||
let x = this.i * w; | ||
let y = this.j * w; | ||
stroke(51); | ||
strokeWeight(5); | ||
// strokeColor('black'); | ||
if(this.walls[0]) | ||
{ | ||
line(x,y,x,y+w); | ||
} | ||
if(this.walls[1]) | ||
{ | ||
line(x,y+w,x+w,y+w); | ||
} | ||
if(this.walls[2]) | ||
{ | ||
line(x+w,y+w,x+w,y); | ||
} | ||
if(this.walls[3]) | ||
{ | ||
line(x+w,y,x,y); | ||
} | ||
if (this.visited) { | ||
noStroke(); | ||
fill(255, 255, 255, 100); | ||
rect(x, y, w, w); | ||
} | ||
} | ||
this.markVisited=function() | ||
{ | ||
fill('red'); | ||
rect(this.i*w, this.j*w, w, w); | ||
this.visited=true; | ||
} | ||
this.connect=function(u) | ||
{ | ||
var value=this.index-u.index; | ||
if(value==1) | ||
{ | ||
this.walls[3]=false; | ||
u.walls[1]=false; | ||
} | ||
if(value==-1) | ||
{ | ||
u.walls[3]=false; | ||
this.walls[1]=false; | ||
} | ||
if(value==cols) | ||
{ | ||
this.walls[0]=false; | ||
u.walls[2]=false; | ||
} | ||
if(value==-cols) | ||
{ | ||
u.walls[0]=false; | ||
this.walls[2]=false; | ||
} | ||
} | ||
} | ||
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function Index(i,j) | ||
{ | ||
if(i<0 || j<0 || i>=rows || j>=cols) | ||
return -1; | ||
return i*cols+j; | ||
} |
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