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Merge pull request #2076 from br3aker/dp/jpeg-downscaling-decode
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Jpeg downscaling decoding
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JimBobSquarePants committed Jul 17, 2022
2 parents 2c42e41 + 7a9cf87 commit e29a9e8
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Showing 32 changed files with 1,273 additions and 489 deletions.
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Expand Up @@ -247,8 +247,7 @@ public void ParseEntropyCodedData(int scanComponentCount)

this.scanBuffer = new JpegBitReader(this.stream);

bool fullScan = this.frame.Progressive || this.frame.MultiScan;
this.frame.AllocateComponents(fullScan);
this.frame.AllocateComponents();

if (this.frame.Progressive)
{
Expand Down Expand Up @@ -326,11 +325,13 @@ private void ParseBaselineData()

if (this.scanComponentCount != 1)
{
this.spectralConverter.PrepareForDecoding();
this.ParseBaselineDataInterleaved();
this.spectralConverter.CommitConversion();
}
else if (this.frame.ComponentCount == 1)
{
this.spectralConverter.PrepareForDecoding();
this.ParseBaselineDataSingleComponent();
this.spectralConverter.CommitConversion();
}
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@@ -1,6 +1,7 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
#if SUPPORTS_RUNTIME_INTRINSICS
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;

namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder.ColorConverters
Expand All @@ -25,7 +26,9 @@ protected JpegColorConverterAvx(JpegColorSpace colorSpace, int precision)
{
}

public override bool IsAvailable => Avx.IsSupported;
public sealed override bool IsAvailable => Avx.IsSupported;

public sealed override int ElementsPerBatch => Vector256<float>.Count;
}
}
}
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Expand Up @@ -35,6 +35,15 @@ protected JpegColorConverterBase(JpegColorSpace colorSpace, int precision)
/// </summary>
public abstract bool IsAvailable { get; }

/// <summary>
/// Gets a value indicating how many pixels are processed in a single batch.
/// </summary>
/// <remarks>
/// This generally should be equal to register size,
/// e.g. 1 for scalar implementation, 8 for AVX implementation and so on.
/// </remarks>
public abstract int ElementsPerBatch { get; }

/// <summary>
/// Gets the <see cref="JpegColorSpace"/> of this converter.
/// </summary>
Expand Down Expand Up @@ -219,7 +228,7 @@ public ComponentValues(IReadOnlyList<Buffer2D<float>> componentBuffers, int row)
/// </summary>
/// <param name="processors">List of component color processors.</param>
/// <param name="row">Row to convert</param>
public ComponentValues(IReadOnlyList<JpegComponentPostProcessor> processors, int row)
public ComponentValues(IReadOnlyList<ComponentProcessor> processors, int row)
{
DebugGuard.MustBeGreaterThan(processors.Count, 0, nameof(processors));

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Expand Up @@ -16,7 +16,9 @@ protected JpegColorConverterScalar(JpegColorSpace colorSpace, int precision)
{
}

public override bool IsAvailable => true;
public sealed override bool IsAvailable => true;

public sealed override int ElementsPerBatch => 1;
}
}
}
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Expand Up @@ -17,7 +17,7 @@ internal abstract partial class JpegColorConverterBase
/// Even though real life data is guaranteed to be of size
/// divisible by 8 newer SIMD instructions like AVX512 won't work with
/// such data out of the box. These converters have fallback code
/// for 'remainder' data.
/// for remainder data.
/// </remarks>
internal abstract class JpegColorConverterVector : JpegColorConverterBase
{
Expand All @@ -28,7 +28,9 @@ protected JpegColorConverterVector(JpegColorSpace colorSpace, int precision)

public sealed override bool IsAvailable => Vector.IsHardwareAccelerated && Vector<float>.Count % 4 == 0;

public override void ConvertToRgbInplace(in ComponentValues values)
public sealed override int ElementsPerBatch => Vector<float>.Count;

public sealed override void ConvertToRgbInplace(in ComponentValues values)
{
DebugGuard.IsTrue(this.IsAvailable, $"{this.GetType().Name} converter is not supported on current hardware.");

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@@ -0,0 +1,65 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.

using System;
using SixLabors.ImageSharp.Memory;

namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder
{
/// <summary>
/// Base class for processing component spectral data and converting it to raw color data.
/// </summary>
internal abstract class ComponentProcessor : IDisposable
{
public ComponentProcessor(MemoryAllocator memoryAllocator, JpegFrame frame, Size postProcessorBufferSize, IJpegComponent component, int blockSize)
{
this.Frame = frame;
this.Component = component;

this.BlockAreaSize = component.SubSamplingDivisors * blockSize;
this.ColorBuffer = memoryAllocator.Allocate2DOveraligned<float>(
postProcessorBufferSize.Width,
postProcessorBufferSize.Height,
this.BlockAreaSize.Height);
}

protected JpegFrame Frame { get; }

protected IJpegComponent Component { get; }

protected Buffer2D<float> ColorBuffer { get; }

protected Size BlockAreaSize { get; }

/// <summary>
/// Converts spectral data to color data accessible via <see cref="GetColorBufferRowSpan(int)"/>.
/// </summary>
/// <param name="row">Spectral row index to convert.</param>
public abstract void CopyBlocksToColorBuffer(int row);

/// <summary>
/// Clears spectral buffers.
/// </summary>
/// <remarks>
/// Should only be called during baseline interleaved decoding.
/// </remarks>
public void ClearSpectralBuffers()
{
Buffer2D<Block8x8> spectralBlocks = this.Component.SpectralBlocks;
for (int i = 0; i < spectralBlocks.Height; i++)
{
spectralBlocks.DangerousGetRowSpan(i).Clear();
}
}

/// <summary>
/// Gets converted color buffer row.
/// </summary>
/// <param name="row">Row index.</param>
/// <returns>Color buffer row.</returns>
public Span<float> GetColorBufferRowSpan(int row) =>
this.ColorBuffer.DangerousGetRowSpan(row);

public void Dispose() => this.ColorBuffer.Dispose();
}
}
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@@ -0,0 +1,73 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.

using System;
using SixLabors.ImageSharp.Memory;

namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder
{
/// <summary>
/// Processes component spectral data and converts it to color data in 1-to-1 scale.
/// </summary>
internal sealed class DirectComponentProcessor : ComponentProcessor
{
private Block8x8F dequantizationTable;

public DirectComponentProcessor(MemoryAllocator memoryAllocator, JpegFrame frame, IRawJpegData rawJpeg, Size postProcessorBufferSize, IJpegComponent component)
: base(memoryAllocator, frame, postProcessorBufferSize, component, blockSize: 8)
{
this.dequantizationTable = rawJpeg.QuantizationTables[component.QuantizationTableIndex];
FloatingPointDCT.AdjustToIDCT(ref this.dequantizationTable);
}

public override void CopyBlocksToColorBuffer(int spectralStep)
{
Buffer2D<Block8x8> spectralBuffer = this.Component.SpectralBlocks;

float maximumValue = this.Frame.MaxColorChannelValue;

int destAreaStride = this.ColorBuffer.Width;

int blocksRowsPerStep = this.Component.SamplingFactors.Height;

int yBlockStart = spectralStep * blocksRowsPerStep;

Size subSamplingDivisors = this.Component.SubSamplingDivisors;

Block8x8F workspaceBlock = default;

for (int y = 0; y < blocksRowsPerStep; y++)
{
int yBuffer = y * this.BlockAreaSize.Height;

Span<float> colorBufferRow = this.ColorBuffer.DangerousGetRowSpan(yBuffer);
Span<Block8x8> blockRow = spectralBuffer.DangerousGetRowSpan(yBlockStart + y);

for (int xBlock = 0; xBlock < spectralBuffer.Width; xBlock++)
{
// Integer to float
workspaceBlock.LoadFrom(ref blockRow[xBlock]);

// Dequantize
workspaceBlock.MultiplyInPlace(ref this.dequantizationTable);

// Convert from spectral to color
FloatingPointDCT.TransformIDCT(ref workspaceBlock);

// To conform better to libjpeg we actually NEED TO loose precision here.
// This is because they store blocks as Int16 between all the operations.
// To be "more accurate", we need to emulate this by rounding!
workspaceBlock.NormalizeColorsAndRoundInPlace(maximumValue);

// Write to color buffer acording to sampling factors
int xColorBufferStart = xBlock * this.BlockAreaSize.Width;
workspaceBlock.ScaledCopyTo(
ref colorBufferRow[xColorBufferStart],
destAreaStride,
subSamplingDivisors.Width,
subSamplingDivisors.Height);
}
}
}
}
}
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@@ -0,0 +1,102 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.

using System;
using System.Runtime.CompilerServices;
using SixLabors.ImageSharp.Memory;

namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder
{
/// <summary>
/// Processes component spectral data and converts it to color data in 2-to-1 scale.
/// </summary>
internal sealed class DownScalingComponentProcessor2 : ComponentProcessor
{
private Block8x8F dequantizationTable;

public DownScalingComponentProcessor2(MemoryAllocator memoryAllocator, JpegFrame frame, IRawJpegData rawJpeg, Size postProcessorBufferSize, IJpegComponent component)
: base(memoryAllocator, frame, postProcessorBufferSize, component, 4)
{
this.dequantizationTable = rawJpeg.QuantizationTables[component.QuantizationTableIndex];
ScaledFloatingPointDCT.AdjustToIDCT(ref this.dequantizationTable);
}

public override void CopyBlocksToColorBuffer(int spectralStep)
{
Buffer2D<Block8x8> spectralBuffer = this.Component.SpectralBlocks;

float maximumValue = this.Frame.MaxColorChannelValue;
float normalizationValue = MathF.Ceiling(maximumValue / 2);

int destAreaStride = this.ColorBuffer.Width;

int blocksRowsPerStep = this.Component.SamplingFactors.Height;
Size subSamplingDivisors = this.Component.SubSamplingDivisors;

Block8x8F workspaceBlock = default;

int yBlockStart = spectralStep * blocksRowsPerStep;

for (int y = 0; y < blocksRowsPerStep; y++)
{
int yBuffer = y * this.BlockAreaSize.Height;

Span<float> colorBufferRow = this.ColorBuffer.DangerousGetRowSpan(yBuffer);
Span<Block8x8> blockRow = spectralBuffer.DangerousGetRowSpan(yBlockStart + y);

for (int xBlock = 0; xBlock < spectralBuffer.Width; xBlock++)
{
// Integer to float
workspaceBlock.LoadFrom(ref blockRow[xBlock]);

// IDCT/Normalization/Range
ScaledFloatingPointDCT.TransformIDCT_4x4(ref workspaceBlock, ref this.dequantizationTable, normalizationValue, maximumValue);

// Save to the intermediate buffer
int xColorBufferStart = xBlock * this.BlockAreaSize.Width;
ScaledCopyTo(
ref workspaceBlock,
ref colorBufferRow[xColorBufferStart],
destAreaStride,
subSamplingDivisors.Width,
subSamplingDivisors.Height);
}
}
}

[MethodImpl(InliningOptions.ShortMethod)]
public static void ScaledCopyTo(ref Block8x8F block, ref float destRef, int destStrideWidth, int horizontalScale, int verticalScale)
{
// TODO: Optimize: implement all cases with scale-specific, loopless code!
CopyArbitraryScale(ref block, ref destRef, destStrideWidth, horizontalScale, verticalScale);

[MethodImpl(InliningOptions.ColdPath)]
static void CopyArbitraryScale(ref Block8x8F block, ref float areaOrigin, int areaStride, int horizontalScale, int verticalScale)
{
for (int y = 0; y < 4; y++)
{
int yy = y * verticalScale;
int y8 = y * 8;

for (int x = 0; x < 4; x++)
{
int xx = x * horizontalScale;

float value = block[y8 + x];

for (int i = 0; i < verticalScale; i++)
{
int baseIdx = ((yy + i) * areaStride) + xx;

for (int j = 0; j < horizontalScale; j++)
{
// area[xx + j, yy + i] = value;
Unsafe.Add(ref areaOrigin, (nint)(uint)(baseIdx + j)) = value;
}
}
}
}
}
}
}
}
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