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Full support for desktop Steam UI #712
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works well enough lol
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route patches need UIMode in dfl too. It should be optional and default to BPM for backwards compat prob
Navigation.CloseSideMenus(); | ||
setDesktopMenuOpen(false); |
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This shouldn't be needed, we should modify Navigation.CloseSideMenus()
to close the desktop menu. Def needed because plugins close side menus too all the time
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good point
@@ -87,10 +105,10 @@ class RouterHook extends Logger { | |||
this.patchGamepadRouter(); | |||
break; | |||
// Not fully implemented yet |
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comment can go?
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true
export enum UIMode { | ||
BigPicture = 4, | ||
Desktop = 7, | ||
} |
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fair
} | ||
|
||
export class DeckyRouterState { | ||
private _routes = new Map<string, RouterEntry>(); | ||
private _routePatches = new Map<string, Set<RoutePatch>>(); | ||
// Update when support for new UIModes is added |
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What other UIModes are there? I guess SteamVR might be seperate from BPM?
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I have no idea how vr works but I plan to look into it soon
it'll be interesting as it can run at the same time as the desktop ui
Navigation.OpenQuickAccessMenu(QuickAccessTab.Decky); | ||
DeckyPluginLoader.setDesktopMenuOpen(true); |
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Similar to above comment, we could make OpenQuickAccessMenu
open the desktop menu but eeh i don't know if any plugins use it, and it only makes sense for the decky tab so not really sure.
Co-authored-by: Party Wumpus <48649272+PartyWumpus@users.noreply.github.com>
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Description
This PR adds full feature parity between desktop and gamepad UI modes. The styling is a bit rough, but it's fully functional.
Video
Also includes some React DevTools fixes.