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Readd Building Patches #2069

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wants to merge 56 commits into from
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Readd Building Patches #2069

wants to merge 56 commits into from

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Checkerb0ard
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Readded the legacy building patches, caused building errors

… the pattern, and not reading the latest instruction in a method
…id, and to have cooldown on base building when another interacts with it.
…ty object, and added back destroying overlapping entities (e.g vines) and safety when deleting a base with player inside (shouldn't be possible anyway)
…, added EntityPostSpawner (for bench), fixed some issues with base updating, improved the entity implementation of bases, moved Resolve to a global using in NitroxPatcher and NitroxClient
…ng stackoverflow, built InteriorPieces not being assigned to the right type (in server processor), add a throttle for ModifyConstructedPacket, removed a false error logging
tornac1234 and others added 26 commits July 16, 2023 20:41
… inventory/fishes sync/restore for larger water parks. Split PostSpawnProcessors into for Constructables and Modules.
…bles not being correctly lighted on reconnect
…d a delete GameObject button to the scene debugger
…ration count of client-side. Clients now know when they're desynced from a base building
…he loadout weight), save InteriorPiece already included children, add a temporary energy refill to power sources on spawn

Co-authored-by: Jannify <23176718+Jannify@users.noreply.github.com>
…wn files, now recreate a player entity when it couldn't be found
…e docking/undocking, use cache for ghost/interior piece/module prefab querying
…g when hovering a plant with planter open, fixed wrong parenting to WaterPark (for big room)
- Reformat and enforce file-scoped-namespace
- Added IL logging for CodeMatcher in TranspilerHelper
This generator also optimizes how MethodInfos are retrieved during patching.
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3 participants