Fix for attached storage module inventory #2162
Merged
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InstalledModuleEntitySpawner
indicates that it handles it's own children spawningNitrox/NitroxClient/GameLogic/Entities.cs
Line 217 in cfc08f3
Context
I am new to the project and definitely lack the context for the big picture of impact this change could produce, but I have validated all module related storage behaves as expected with multiple local clients running / rejoining / joining for first time.