Starred repositories
Visual Effect Graph - Samples Project
人工智能学习路线图,整理近200个实战案例与项目,免费提供配套教材,零基础入门,就业实战!包括:Python,数学,机器学习,数据分析,深度学习,计算机视觉,自然语言处理,PyTorch tensorflow machine-learning,deep-learning data-analysis data-mining mathematics data-science artificial…
A maintained collection of useful & free unity scripts / library's / plugins and extensions
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
经济学人(含音频)、纽约客、卫报、连线、大西洋月刊等英语杂志免费下载,支持epub、mobi、pdf格式, 每周更新
The automatic type-safe REST library for .NET Core, Xamarin and .NET. Heavily inspired by Square's Retrofit library, Refit turns your REST API into a live interface.
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
A fast entity component system (ECS) for C & C++
Library to help reading and writing CSV files
High Level API Components for Runtime NavMesh Building
Zero Allocation StringBuilder for .NET and Unity.
GUI and API library to work with Engine assets, serialized and bundle files
#ziplib is a Zip, GZip, Tar and BZip2 library written entirely in C# for the .NET platform.
Demo project using Addressables package
Provides an efficient allocation free async/await integration for Unity.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Walk through an infinite, procedurally generated city