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{ | ||
"recommendations": [ | ||
"openfl.lime-vscode-extension", | ||
"redhat.vscode-xml" | ||
] | ||
} |
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{ | ||
"version": "0.2.0", | ||
"configurations": [ | ||
{ | ||
"name": "Build + Debug", | ||
"type": "lime", | ||
"request": "launch" | ||
}, | ||
{ | ||
"name": "Debug", | ||
"type": "lime", | ||
"request": "launch", | ||
"preLaunchTask": null | ||
}, | ||
{ | ||
"name": "Macro", | ||
"type": "haxe-eval", | ||
"request": "launch" | ||
} | ||
] | ||
} |
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{ | ||
"search.exclude": { | ||
"export/**/*.*": true | ||
}, | ||
"[haxe]": { | ||
"editor.formatOnSave": true, | ||
"editor.formatOnSaveMode":"modifications", | ||
"editor.formatOnPaste": false, | ||
"editor.codeActionsOnSave": { | ||
"source.sortImports": true | ||
} | ||
}, | ||
"haxe.enableExtendedIndentation": true | ||
} |
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{ | ||
"version": "2.0.0", | ||
"tasks": [ | ||
{ | ||
"type": "lime", | ||
"command": "test", | ||
"group": { | ||
"kind": "build", | ||
"isDefault": true | ||
} | ||
} | ||
] | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<project xmlns="http://lime.openfl.org/project/1.0.4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" | ||
xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd"> | ||
|
||
<!-- _________________________ Application Settings _________________________ --> | ||
|
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<app title="HelloWorld" file="HelloWorld" main="Main" version="0.0.1" company="HaxeFlixel" /> | ||
|
||
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file | ||
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"--> | ||
<app preloader="flixel.system.FlxPreloader" /> | ||
|
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2--> | ||
<set name="SWF_VERSION" value="11.8" /> | ||
|
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<!-- ____________________________ Window Settings ___________________________ --> | ||
|
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<!--These window settings apply to all targets--> | ||
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false" /> | ||
|
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<!--HTML5-specific--> | ||
<window if="html5" resizable="true" /> | ||
|
||
<!--Desktop-specific--> | ||
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" /> | ||
|
||
<!--Mobile-specific--> | ||
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" /> | ||
|
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<!-- _____________________________ Path Settings ____________________________ --> | ||
|
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<set name="BUILD_DIR" value="export" /> | ||
<source path="source" /> | ||
<assets path="assets" /> | ||
|
||
<!-- _______________________________ Libraries ______________________________ --> | ||
|
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<haxelib name="flixel" /> | ||
|
||
<!--In case you want to use the addons package--> | ||
<!--<haxelib name="flixel-addons" />--> | ||
|
||
<!--In case you want to use the ui package--> | ||
<!--<haxelib name="flixel-ui" />--> | ||
|
||
<!--In case you want to use nape with flixel--> | ||
<!--<haxelib name="nape-haxe4" />--> | ||
|
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<!-- ______________________________ Haxedefines _____________________________ --> | ||
|
||
<!--Remove the legacy health system--> | ||
<haxedef name="FLX_NO_HEALTH" /> | ||
|
||
<!--Enable the Flixel core recording system--> | ||
<!--<haxedef name="FLX_RECORD" />--> | ||
|
||
<!--Disable the right and middle mouse buttons--> | ||
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />--> | ||
|
||
<!--Disable the native cursor API on Flash--> | ||
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />--> | ||
|
||
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game--> | ||
<haxedef name="FLX_NO_MOUSE" if="mobile" /> | ||
<haxedef name="FLX_NO_KEYBOARD" if="mobile" /> | ||
<haxedef name="FLX_NO_TOUCH" if="desktop" /> | ||
<!--<haxedef name="FLX_NO_GAMEPAD" />--> | ||
|
||
<!--Disable the Flixel core sound tray--> | ||
<!--<haxedef name="FLX_NO_SOUND_TRAY" />--> | ||
|
||
<!--Disable the Flixel sound management code--> | ||
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />--> | ||
|
||
<!--Disable the Flixel core focus lost screen--> | ||
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />--> | ||
|
||
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!--> | ||
<haxedef name="FLX_NO_DEBUG" unless="debug" /> | ||
|
||
<!--Enable this for Nape release builds for a serious peformance improvement--> | ||
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> | ||
|
||
<!-- Haxe 4.3.0+: Enable pretty syntax errors and stuff. --> | ||
<!-- pretty (haxeflixel default), indent, classic (haxe compiler default) --> | ||
<haxedef name="message.reporting" value="pretty" /> | ||
|
||
<!-- _________________________________ Custom _______________________________ --> | ||
|
||
<!--Place custom nodes like icons here--> | ||
</project> |
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{ | ||
"lineEnds": { | ||
"leftCurly": "both", | ||
"rightCurly": "both", | ||
"objectLiteralCurly": { | ||
"leftCurly": "after" | ||
} | ||
}, | ||
"sameLine": { | ||
"ifElse": "next", | ||
"doWhile": "next", | ||
"tryBody": "next", | ||
"tryCatch": "next" | ||
} | ||
} |
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package; | ||
|
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/** | ||
* Helper class to access asset paths in a type-safe manner. | ||
* | ||
* **NOTE:** this class is created when you use [`flixel template` command](https://haxeflixel.com/documentation/hello-world/#create-a-new-haxeflixel-project). | ||
* | ||
* `AssetPaths`'s static fields are autogenerated by a neat [Haxe macro](http://haxe.org/manual/macro.html) | ||
* from the contents of [Project.xml's `<assets>`](https://lime.openfl.org/docs/project-files/xml-format/#assets) | ||
* tag, so you can easily reference them in your code. For example, rather than using the string path | ||
* `"assets/sounds/mySound.wav"`, this class will generate `AssetPaths.mySound__wav` that you can pass into | ||
* `FlxG.sound.play` calls. | ||
* | ||
* Static fields available on `AssetPaths` will change whenever you add, remove, rename or move a file. | ||
* If you remove a file that is still referenced via `AssetPaths` you'll get a compile error, | ||
* this could be handy compared to using string paths, which only cause a runtime error if the file is missing. | ||
* | ||
* ## Ignored Assets | ||
* | ||
* In some cases `AssetPaths` will ignore your assets. The following cases will result in a warning | ||
* at compile: | ||
* | ||
* - **Invalid haxe fields**: For example, the file `assets/1.ogg` will give a warning since | ||
* `1__ogg` is not a valid haxe field name. | ||
* | ||
* - **Duplicate file names**: If you have assets with the same file names, whichever file is nested | ||
* deeper or found later will be ignored. for example if you have assets `assets/hero/walk.png` and | ||
* `assets/enemies/ranger/walk.png`, the latter will be ignored and the compiler will show a warning. | ||
* | ||
* @see [FlxAssets.buildFileReferences()](https://api.haxeflixel.com/flixel/system/FlxAssets.html#buildFileReferences) is used by `AssetPaths` | ||
* and provides you some control on how `AssetPaths`'s fields are built. | ||
* @see [Flixel 5.0.0 Migration guide - AssetPaths has less caveats](https://github.com/HaxeFlixel/flixel/wiki/Flixel-5.0.0-Migration-guide#assetpaths-has-less-caveats-2575) | ||
**/ | ||
@:build(flixel.system.FlxAssets.buildFileReferences("assets", true)) | ||
class AssetPaths {} |
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package; | ||
|
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import haxe.display.FsPath; | ||
import flixel.FlxGame; | ||
import openfl.display.Sprite; | ||
import openfl.display.FPS; | ||
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class Main extends Sprite | ||
{ | ||
public function new() | ||
{ | ||
super(); | ||
addChild(new FlxGame(0, 0, MenuState)); | ||
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addChild(new FPS(10, 10, 0xffffff)); | ||
} | ||
} |
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package; | ||
|
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import flixel.FlxState; | ||
import flixel.ui.FlxButton; | ||
import flixel.FlxG; | ||
|
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class MenuState extends FlxState | ||
{ | ||
var btnPlay:FlxButton; | ||
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override public function create() | ||
{ | ||
super.create(); | ||
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if (FlxG.sound.music == null) | ||
{ | ||
FlxG.sound.playMusic(AssetPaths.Bleeping_Demo__mp3, 1, true); | ||
} | ||
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btnPlay = new FlxButton(0, 0, "Play", clickPlay); | ||
btnPlay.screenCenter(); | ||
add(btnPlay); | ||
} | ||
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function clickPlay() | ||
{ | ||
FlxG.switchState(new PlayState()); | ||
} | ||
|
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override public function update(elapsed:Float) | ||
{ | ||
super.update(elapsed); | ||
} | ||
} |
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package; | ||
|
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import flixel.FlxState; | ||
|
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class PlayState extends FlxState | ||
{ | ||
override public function create() | ||
{ | ||
super.create(); | ||
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var text = new flixel.text.FlxText(0, 0, 0, "Hello World", 64); | ||
text.screenCenter(); | ||
add(text); | ||
} | ||
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override public function update(elapsed:Float) | ||
{ | ||
super.update(elapsed); | ||
} | ||
} |