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The TimothE Engine

The TimothE Engine is a 2D simulation role-playing engine built to assist in the construction of two-dimensional role-playing games being developed by Group #7 to include genre specific characteristics and tools.

The engine is making use of the OpenGL 3.3 application programming interface (API) to perform rendering and handle graphics.

This engine is a WORK IN PROGRESS

Libraries

The libraries currently being used within the engine are:

  • GFLW
  • GLEW
  • OpenGL 3.3
  • ImGui-docker branch
  • FMOD
  • FreeType
  • GLM

Authors

Team Member Role Username
Adam Harris Lead Programmer AdamHarris-GamesProgrammer
Benji Rea Project Manager benji-rea
Toby Coles Audio Lead Toby-Coles
Isaac Dunn AI Lead IsaacdmDunn
Ryan Goldsmith Gameplay Programmer ryangoldsmith
Lucy Eames UI Lead LucyEames
Jacob Dexter Graphics Lead JacobDexter
Jack Dobie AI Programmer JackDobie