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Removed the upper clamp values for recursive rendering and light clus…
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…ter size (case 1294620) #2753 - bis
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sebastienlagarde committed Jan 23, 2021
1 parent f3a9132 commit b716719
Showing 1 changed file with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -31,8 +31,8 @@ public sealed class RecursiveRendering : VolumeComponent
/// <summary>
/// This defines the maximal travel distance of rays.
/// </summary>
[Tooltip("Ray Length. This defines the maximal travel distance of rays.")]
public ClampedFloatParameter rayLength = new ClampedFloatParameter(10f, 0f, 50f);
[Tooltip("Ray Length. This defines the maximal travel distance of rays. High value have performance impact.")]
public ClampedFloatParameter rayLength = new ClampedFloatParameter(10f, 0f, 500f);

/// <summary>
/// Minmal smoothness for reflection rays. If the surface has a smoothness value below this threshold, a reflection ray will not be case and it will fallback on other techniques.
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