[ShaderGraph] [bugfix 1264932] "Properly" handle null textures in preview #1702
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Purpose of this PR
Fixes bug https://fogbugz.unity3d.com/f/cases/1264932/
Null textures were not updated by the preview code.
Turns out it is kind of impossible to revert a Material or MaterialPropertyBlock back to the "null" state.
So instead we set the texture to the known default (luckily all ShaderGraph textures default to "white").
Testing status
Manual Tests: What did you do?
Tested ShaderGraph in editor with Texture2D properties and inline assets, Cubemap properties and inline assets; setting values to textures, then none and back.
Tested initial state is correct on graph load.
Tested setting null or texture using undo/redo works properly.
Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics/tree/sg%252Ffix%252F1264932
Any test projects to go with this to help reviewers?
Comments to reviewers
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