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Merge 7.x.x/hd/staging #1743

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Sep 2, 2020
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3946d4b
Pre warm RT Handle system so that reallocations are reduced.
FrancescoC-unity Jun 6, 2020
c650892
Fixed blend distance editing (1248931) #838
fredericv-unity3d Jun 12, 2020
c01d193
Fix custom pass after post process buffer #1072
alelievr Jul 2, 2020
4ab10ca
Find the appropriate default frame settings per editor (case 1247631)…
fredericv-unity3d Jul 3, 2020
33799c6
Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring fa…
RSlysz Jul 9, 2020
fbd6866
Remove MSAA debug mode when renderpipeline asset has no MSAA #1289
adrien-de-tocqueville Jul 16, 2020
c7912b8
Bugfix for HDRenderPipelineAsset getting set to null when running uni…
pastasfuture Aug 31, 2020
999e171
Fix compilation issue when XR is not available #1391
FrancescoC-unity Jul 23, 2020
dc83afb
Fixed an issue where only one of the two lookdev views would update w…
JulienIgnace-Unity Aug 25, 2020
2569f24
Added propagating nans doc (#1562)
JordanL8 Aug 25, 2020
6dafa20
GFXGI-237: Force update for static skies when camera type is set to S…
i9neus Aug 25, 2020
76a4790
Fixing the remapping of Min/Max parametrizations values to Amplitude …
jpg-unity Aug 25, 2020
e902855
Updating UI to match documentation of LayeredLit
jpg-unity Aug 26, 2020
b99725b
Hdrp/fix/terrain layer parametrization #1678
sebastienlagarde Sep 1, 2020
ccc5ed0
Update HDRenderPipeline.LookDev.cs (#1740)
sebastienlagarde Sep 1, 2020
f2687a8
Added information about HDRP not upgrading particle shaders (#1601)
JordanL8 Aug 24, 2020
5e5cf3c
Changed cog to gear to adhere to style guide rules #1611
JordanL8 Aug 24, 2020
aa0d711
Added build settings setup (#1631)
JordanL8 Aug 24, 2020
8438717
Hdrp/docs/shader additions #1580
JordanL8 Aug 24, 2020
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Added information about HDRP not upgrading particle shaders (#1601)
* Added information about HDRP not upgrading particle shaders

* Update Upgrading-To-HDRP.md

* Update Upgrading-To-HDRP.md
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JordanL8 authored and sebastienlagarde committed Sep 1, 2020
commit f2687a84e34cc7227b1e3f2a3686f42f2ddc5914
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,11 @@ You can find these options in either:

* The Render Pipeline Wizard window, inside the **Project Migration Quick-links** section.

This process can not automatically upgrade custom Materials or Shaders to HDRP. You must [convert custom Materials and Shaders manually](#ManualConversion).
This process cannot automatically upgrade custom Materials or Shaders to HDRP. You must [convert custom Materials and Shaders manually](#ManualConversion). This process also cannot upgrade particle shaders. Even though HDRP does not support particle shaders, it does provide some Shader Graphs that are compatible with the [Built-in Particle System](https://docs.unity3d.com/Manual/Built-inParticleSystem.html). These Shader Graphs work in a similar way to the built-in particle shaders. To use these Shader Graphs, import the **Particle System Shader Samples** sample:

1. Open the Package Manager window (menu: **Window > Package Manager**).
2. Find and click the **High Definition RP** entry.
3. In the package information for **High Definition RP**, go to the **Samples** section and click the **Import into Project** button next to **Particle System Shader Samples**.

<a name="ManualConversion"></a>

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