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Universal/runtime render pass #2719

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Formatting kawaseblur
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Nzollner committed Feb 2, 2021
commit 97fa708b29b490d200a94379c91ecdc0c4df5278
Original file line number Diff line number Diff line change
Expand Up @@ -2,11 +2,10 @@
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;


[System.Serializable]
public class KawaseBlurSettings
{
public RenderPassEvent renderPassEvent = RenderPassEvent.AfterRenderingSkybox;
public RenderPassEvent renderPassEvent = RenderPassEvent.AfterRenderingSkybox;
public Material blurMaterial = null;

[Range(1, 15)]
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