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Fixed SSGI texture allocation with RG disabled #2768

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merged 1 commit into from
Nov 27, 2020

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adrien-de-tocqueville
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@adrien-de-tocqueville adrien-de-tocqueville commented Nov 27, 2020

Purpose of this PR

https://fogbugz.unity3d.com/f/cases/1293020/
SSGI works even if raytracing is not supported
removes if before RTHandles.Release because they are already done inside the function


Testing status

tested the repro steps

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It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
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Thank you!

@anisunity
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Did you run the DXR tests locally?

@adrien-de-tocqueville
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Did you run the DXR tests locally?

i don't support DXR locally, I can launch yamato but I guess it will be launched on the bugfix branch altogether

@sebastienlagarde
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Did you run the DXR tests locally?

i don't support DXR locally, I can launch yamato but I guess it will be launched on the bugfix branch altogether

For this kind of thing, you should indeed run DXr test on yamato, I will do it

@sebastienlagarde
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good for the test , merging

@sebastienlagarde sebastienlagarde merged commit 143d438 into hd/bugfix Nov 27, 2020
@sebastienlagarde sebastienlagarde deleted the hd/fix-ssgi-no-rg branch November 27, 2020 14:00
sebastienlagarde added a commit that referenced this pull request Nov 30, 2020
* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fixed SSGI texture allocation with RG disabled (#2768)

* [HDRP] Fixed max shadow crash (#2760)

* Fixed NullReference Exception when setting Max Shadows On Screen to 0 in the HDRP asset

* Updated changelog

* Fixed nullref again + debug

* Initialize shadow request count

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Formatting

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
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3 participants