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[7.x.x] [VFX] Batch of backport for 7.5.2 #2777

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Nov 29, 2020
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67ca602
Vfx/fix/sgoperator create context drag (#28)
iTris666 May 18, 2020
f4e38ea
Vfx/fix/context no blocks (#27)
iTris666 May 18, 2020
d8ad824
PropertyBinder : Minor Fixes #29
PaulDemeulenaere May 18, 2020
6514532
Fix strips outputs, spawnIndex and default metallic value
julienf-unity Jun 4, 2020
1c76c10
[Fix] Disable reset option (#41)
PaulDemeulenaere Jun 15, 2020
3f567a8
Fix minor issue with PreviousPropertyBinder (bis) #31
PaulDemeulenaere Jun 15, 2020
a24f243
Fix culture issues when generating attributes defines in shaders (#40)
julienf-unity Jun 15, 2020
2e7166c
[PropertyBinder] Move Update to LateUpdate (#38)
PaulDemeulenaere Jun 15, 2020
8fd9015
Easy Wins (Small Workflow / Cosmetic fixes) (#37)
Jun 16, 2020
cce9131
Vfx/docs/compatability disclaimer (#43)
JordanL8 Jun 16, 2020
e46ef12
Simulate headers on enum values in SlotContainerEditor (#49)
iTris666 Jul 1, 2020
5679561
Fix 1246738 - Remove incorrect propagation of expression flags
julienf-unity Jul 5, 2020
cb1ab75
[VFX] Fix crash on NDA platform : 100_Fog (#1265)
PaulDemeulenaere Jul 16, 2020
0ee6d1f
Change description in package.json to reflect VFX is not out of previ…
julienf-unity Jul 17, 2020
b701b35
Simplify linear drag (#67)
iTris666 Jul 17, 2020
fcd2058
Update ref images
julienf-unity Jul 21, 2020
1fcaef2
Update assets
julienf-unity Jul 21, 2020
4e1e376
Fix changelog
julienf-unity Jul 23, 2020
40b8ef2
Merge remote-tracking branch 'graphics/7.x.x/release' into vfx/7.x.x-…
julienf-unity Aug 31, 2020
bdd22fb
Vfx/docs/system requirements (#69)
JordanL8 Jul 23, 2020
fb978d0
Fix position of block creation window (#72)
iTris666 Jul 23, 2020
74829a2
Call recreateCopy after recusion test not before. #52
iTris666 Jul 27, 2020
e6d03c3
Fix Prefab Highlight for initial event name toggle & override #71
PaulDemeulenaere Jul 24, 2020
f88d29b
Uniquify create visual effect gameobject name. Standard behaviour. #75
iTris666 Jul 27, 2020
ec153ec
Vfx/fix/1246989 normals and scale (#81)
julienf-unity Aug 18, 2020
c6dbe4f
Fix Texture2DArray and Cubemap exposition from sg in output mesh cont…
julienf-unity Aug 19, 2020
d3c0005
Added render pipeline compatability table (#87)
JordanL8 Aug 27, 2020
cb5c063
Fix square complexity on parameter to serialized property matching
iTris666 Aug 27, 2020
50e00b1
Fix vfx view not beeing framed at launch
iTris666 Aug 27, 2020
d8b513c
Fix for the lookup of mixed values in the VisualEffectEditor with obj…
iTris666 Aug 31, 2020
82065b7
Update assets
julienf-unity Aug 31, 2020
fce91e1
Merge remote-tracking branch 'graphics/7.x.x/release' into vfx/7.x.x-…
julienf-unity Nov 26, 2020
b00ab64
Fix 1154328 - infinite recompile with rand (#93)
julienf-unity Sep 10, 2020
29257fe
Fix Construct Matrix on GPU (#102)
PaulDemeulenaere Sep 21, 2020
c0e5e7d
Fix case 1279294 : Invalid Random per component behavior in spawn con…
PaulDemeulenaere Sep 24, 2020
473467a
Point cache: Binary format corrupted due to an extra byte offset (#108)
gabrieldelacruz Sep 25, 2020
476dd55
Fix InvalidCastException when using byte properties in point cache fi…
gabrieldelacruz Sep 25, 2020
493a281
Setting ZClip in shadow caster templates (#99)
gabrieldelacruz Oct 1, 2020
85f5089
Fix and reenable test (#117)
julienf-unity Oct 1, 2020
6b62ccb
Fix spawner set attribute/ custom category (#115)
iTris666 Sep 30, 2020
0f78415
Fix non uniform scale test (once again)
julienf-unity Oct 2, 2020
dd64083
Fix cascaded type popup width (#124)
iTris666 Oct 5, 2020
f9a6a92
Forbid creation of context in VisualEffectSubgraphBlock through edge …
iTris666 Oct 8, 2020
7b60ec6
Fix overlap in properties (#128)
iTris666 Oct 8, 2020
76ef883
Fix Sample installation in URP #122
PaulDemeulenaere Oct 9, 2020
e1967fe
Reset the indentLevel at the end of VisualEffectEditor, also better c…
iTris666 Oct 15, 2020
8c9f73c
Un edit nodes that are collapsed (#133)
iTris666 Oct 15, 2020
27ad35a
Add one pixel to height in non wide mode so that margin is equal to w…
iTris666 Oct 23, 2020
d299e63
Fix 1285603 View and Object mode of Shadergraph position node don't r…
ludovic-theobald Oct 24, 2020
91ad151
Fix collapse exception and added automated test (#149)
iTris666 Oct 28, 2020
0d9fa6b
Small fix for collapse test
iTris666 Oct 28, 2020
f7f2825
Fix 1255182 Compile errors using Baked GI (default UV settings) / Out…
ludovic-theobald Oct 29, 2020
0821fd5
Fix suitableContext for subblocks not being serialized
julienf-unity Nov 5, 2020
de6d925
Remove Debug Log
julienf-unity Nov 26, 2020
684a220
[HDRP] Fix debug view material (albedo/normal/...)
PaulDemeulenaere Nov 13, 2020
e24437a
Fix changelog
julienf-unity Nov 26, 2020
995705a
Fix compilation of expression tests
julienf-unity Nov 27, 2020
98adcd3
Fix shadow test ref images
julienf-unity Nov 27, 2020
0cc36eb
Fix Non Uniform Scale test (remove physical sky)
julienf-unity Nov 27, 2020
bb5268e
*Update HDRP_Debug reference image
PaulDemeulenaere Nov 27, 2020
2aea342
*Rebuild all .vfx (HDRP by default)
PaulDemeulenaere Nov 27, 2020
cb55b47
Merge branch '7.x.x/release' into vfx/7.x.x-staging
PaulDemeulenaere Nov 27, 2020
c191754
Revert "*Rebuild all .vfx (HDRP by default)"
PaulDemeulenaere Nov 27, 2020
57ab92c
*Rebuild all remaining vfx (HDRP)
PaulDemeulenaere Nov 27, 2020
5fc8f39
*Rebuild all remaining vfx (URP)
PaulDemeulenaere Nov 27, 2020
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Added render pipeline compatability table (#87)
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
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2 people authored and julienf-unity committed Aug 31, 2020
commit d3c0005bcc21f8f3fa10d54023e1233804e6ba31
13 changes: 11 additions & 2 deletions com.unity.visualeffectgraph/Documentation~/System-Requirements.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,15 +13,24 @@ The following table shows the compatibility of the Visual Effect Graph versions
| 7.x | 2019.3 | 2019.4 |
| 6.x | 2019.2 | 2019.2 |

## **Render pipeline compatibility**
## Render pipeline compatibility

The Visual Effect Graph varies in compatibility between the High Definition Render Pipeline (HDRP) and the Universal Render Pipeline (URP). This section describes the compatibility of Visual Effect Graph versions with different render pipelines.

| **Package version** | **HDRP** | **URP** |
| ------------------- | -------------- | ------------- |
| 10.x | Out of preview | In preview |
| 8.x / 9.x-preview | Out of preview | In preview |
| 7.x | Out of preview | In preview |
| 6.x | In preview | Not supported |

The Visual Effect Graph supports the [High Definition Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html) (HDRP) from Unity 2018.3 and is verified for HDRP from Unity 2019.3. The Visual Effect Graph supports every platform that HDRP supports. For information on which platforms this includes, see HDRP's [system requirements](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/System-Requirements.html).

**Note**: When you download the HDRP package from the Package Manager, Unity automatically installs the Visual Effect Graph package.

The Visual Effect Graph supports the [Universal Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html) (URP) from Unity 2019.3. However, it is not yet out of preview for URP, which means it only supports a subset of platforms that URP supports. It also does not support every feature that it does with HDRP, and also only supports unlit particles.

## **Unity Player system requirements**
## Unity Player system requirements

The Unity Player system requirements for the Visual Effect Graph depend on which render pipeline you use.

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