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[VFX/HDRP] Fix Debug View Material #3149

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Fix changelog.md
Keep new entry last
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PaulDemeulenaere committed Jan 18, 2021
commit 57311af61fff86514edbf6818e40c18abebc0620
2 changes: 1 addition & 1 deletion com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issue with faulty shadow transition when view is close to an object under some aspect ratio conditions
- Fixed issue where some ShaderGraph generated shaders were not SRP compatible because of UnityPerMaterial cbuffer layout mismatches [1292501] (https://issuetracker.unity3d.com/issues/a2-some-translucent-plus-alphaclipping-shadergraphs-are-not-srp-batcher-compatible)
- Fixed issues with path-traced volumetric scattering (cases 1295222, 1295234)
- VFX : Debug material view incorrect depth test. (case 1293291)
- Fixed Rendergraph issue with virtual texturing and debug mode while in forward.
- Fixed wrong coat normal space in shader graph
- Fixed issue with faulty shadow transition when view is close to an object under some aspect ratio conditions
Expand Down Expand Up @@ -71,6 +70,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed regression in Wizard that not fix runtime ressource anymore (case 1287627)
- Fixed error in Depth Of Field near radius blur calculation (case 1306228).
- Fixed a reload bug when using objects from the scene in the lookdev (case 1300916).
- VFX : Debug material view incorrect depth test. (case 1293291)

### Changed
- Now reflection probes cannot have SSAO, SSGI, SSR, ray tracing effects or volumetric reprojection.
Expand Down