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Embed instead of copying locally the config package #3637

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merged 133 commits into from
Mar 25, 2021
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b9da5fa
Hd/fix 1299116 tesselation cull (#3057)
kecho Jan 14, 2021
5b57f64
Change the source value for the ray tracing frame index iterator from…
anisunity Jan 14, 2021
b21345b
[HDRP] Added a RenderGraph pass that resets the camera size after the…
alelievr Jan 14, 2021
9581f38
Fix Light Intensity UI Prefab Override Application (1299563) (#3061)
johnpars Jan 14, 2021
525ebf5
Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)
johnpars Jan 14, 2021
8007c48
Fix labels style (#3046)
adrien-de-tocqueville Jan 14, 2021
2df0185
Fixed side effect on styles during compositor rendering. (#3081)
adrien-de-tocqueville Jan 14, 2021
bf833ce
[HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)
pmavridis Jan 14, 2021
7be5e6c
[HDRP][Compositor] Fix color picker UI glitch in the Graphics Composi…
pmavridis Jan 14, 2021
6413dc6
Fix 1299233 ies resize bug (#3094)
skhiat Jan 14, 2021
8998567
filter for xbone addded (#3116)
martint-unity Jan 15, 2021
027cb37
[Yamato] Enable cache server for standalone build jobs (#3106)
sophiaaar Jan 15, 2021
6429445
Fix undo redo on layered lit editor (#3059)
adrien-de-tocqueville Jan 15, 2021
d910dc8
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 15, 2021
9c216c8
[HDRP] Added Vulkan install in system requirements (#3122)
alelievr Jan 15, 2021
8dbde86
[HDRP] Fix issue with compositor related custom passes (#3055)
pmavridis Jan 15, 2021
a5a6590
Fixed some render texture leaks. (#3050)
JulienIgnace-Unity Jan 15, 2021
229f3e8
Hd/fix wizard runtime resources (#3123)
RSlysz Jan 15, 2021
0a42f9b
[HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)
alelievr Jan 15, 2021
eb1d074
[HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)
pmavridis Jan 15, 2021
22b5b7f
[HDRP] Fix GC allocs (#3136)
pmavridis Jan 15, 2021
8cd8fe6
Revert: Fix 1299233 ies resize bug (#3094)
sebastienlagarde Jan 15, 2021
9bcb75f
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 16, 2021
31defd2
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 16, 2021
6dffbc8
Hide light shadow near plane gizmo when shadows are disabled (#3114)
adrien-de-tocqueville Jan 16, 2021
9ba9620
Hd/fix backplate globalcubemap2 (#3111)
JulienIgnace-Unity Jan 18, 2021
b4214a4
[HDRP][Path Tracing] Added alpha channel to path traced results (#3127)
eturquin Jan 18, 2021
feb0fe0
Doc update (#3160)
JulienIgnace-Unity Jan 18, 2021
d315646
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 18, 2021
f9c97c1
Fix various shader warnings (#3158)
FrancescoC-unity Jan 18, 2021
316d6a6
Update Override-Screen-Space-GI.md
sebastienlagarde Jan 18, 2021
be8f685
Fixed shadow matte not working with ambient occlusion when MSAA is en…
sebastienlagarde Jan 18, 2021
44ba81f
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 18, 2021
4de9b07
Update HDLightUI.cs (#3203)
sebastienlagarde Jan 20, 2021
1557004
[HDRP] fix nullref when chaging RP from HDRP to URP (#3191)
alelievr Jan 20, 2021
acd6199
fix case 1307653 (#3205)
sebastienlagarde Jan 20, 2021
f18d053
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 21, 2021
abd7de7
Fix LookDev env library assignment after leaving playmode. (#3214)
JulienIgnace-Unity Jan 21, 2021
6349ef2
Update Hair Shader Preset Documentation (#3208)
johnpars Jan 21, 2021
cace53e
[HDRP] Fix locale diffusion profile shader property value in ShaderGr…
alelievr Jan 21, 2021
760837b
Fix error in the RTHandle scale of Depth Of Field when TAA is enabled…
pmavridis Jan 21, 2021
3f480bd
Reset to current quality settings after preprocess build in HDRP (#3218)
jenniferd-unity Jan 21, 2021
4c7dfb6
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 21, 2021
3b4b1fb
Have bilinear default (#3223)
FrancescoC-unity Jan 21, 2021
a890c49
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 1, 2021
4477283
Update CHANGELOG.md
sebastienlagarde Feb 1, 2021
3112950
Added missing character to the layered lit document (#3310)
JordanL8 Feb 1, 2021
ac55059
Fix needs of exposure for debug display "SSR Transparent" (#3308)
skhiat Feb 1, 2021
bc0aa7d
[HDRP] Fix GUI exception in material UI (#3315)
alelievr Feb 1, 2021
c34ba38
[HDRP] Update decal angle fade tooltip (#3322)
alelievr Feb 1, 2021
1f827f1
Mention in TAA doc that a certain use case will lead to problems. (#3…
FrancescoC-unity Feb 1, 2021
fe86016
Hide shadow resolution value (#3335)
adrien-de-tocqueville Feb 1, 2021
7a6ec1e
Bump timer of 2nd runtime test to make it work on all platforms. (#3…
FrancescoC-unity Feb 2, 2021
b84c14b
Fix light frustum planes (#3341)
adrien-de-tocqueville Feb 2, 2021
2cc4b51
Project skybox without perspective for ortho cameras (#2955)
adrien-de-tocqueville Feb 2, 2021
1c9a0ff
Fix non temporal SSAO issues with the rendergraph pass (#3351)
FrancescoC-unity Feb 2, 2021
b648896
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 2, 2021
4338bc4
Reset ambient probe upon switching to very different skies (#3340)
FrancescoC-unity Feb 2, 2021
0c56c5f
Fix white flash on camera cuts with volumetric (#3354)
FrancescoC-unity Feb 3, 2021
43e6d15
Fix issues with light layers issues when editing multiple lights (#3323)
FrancescoC-unity Feb 3, 2021
bd1934f
Maximum of reflection distance must be bound by the min of all dimens…
kecho Feb 3, 2021
e813067
Fixed debug panel reseting when going through enum items (#3370)
JulienIgnace-Unity Feb 3, 2021
317f976
Fix keywords with fbx importer (#3350)
adrien-de-tocqueville Feb 4, 2021
b480510
Fixed lightmaps not working properly with shader graphs in ray traced…
anisunity Feb 4, 2021
ff57004
revert: Reset ambient probe upon switching to very different skies (#…
sebastienlagarde Feb 4, 2021
8250779
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 5, 2021
f41f5cf
Hdrp/fix tesselation wireframe (#3355)
kecho Feb 5, 2021
ab6fc9e
Adding missing meta from HDRP_test
sebastienlagarde Feb 8, 2021
0923df0
Hd/fix input registering domain reload (#3373)
RSlysz Feb 8, 2021
14bb032
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 10, 2021
53be5eb
Fix nullref (#3460)
adrien-de-tocqueville Feb 10, 2021
5d7fb34
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 11, 2021
7655f87
Fix DepthOfField CoC debug view (#3466)
FrancescoC-unity Feb 11, 2021
890195a
Fixed an issue with first frame of ao causing some kind of ghosting e…
JulienIgnace-Unity Feb 12, 2021
78864e9
Fix mipmap generation internal format (#3470)
pmavridis Feb 12, 2021
4402cf2
Change wizard check to be ok with -force api (#3422)
FrancescoC-unity Feb 12, 2021
cac2a5a
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 14, 2021
4ec6ec4
Delete Volumes.meta
sebastienlagarde Feb 14, 2021
24fa85c
revert: Hd/fix input registering domain reload #3373
sebastienlagarde Feb 14, 2021
9160de3
update Vulkan win reference screenshots
sebastienlagarde Feb 14, 2021
c11fb81
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 14, 2021
e1d44d1
Fixed performance issue with ShaderGraph and Alpha Test
sebastienlagarde Feb 14, 2021
b0aaf41
Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)
eturquin Feb 15, 2021
0ef72d6
Fix error when increasing the maximum planar reflection limit (#3332)
pmavridis Feb 17, 2021
0818713
Updated documentation of RequestRenderNextUpdate (#3368)
fredericv-unity3d Feb 17, 2021
3c893e8
Fix alpha output in AOVs and debug views when using shadow matte (#3593)
pmavridis Feb 22, 2021
57b3f7d
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 22, 2021
26d6266
Added an additional check in the "check scene for ray tracing" (case …
anisunity Feb 23, 2021
1bf4e2e
Fixed an issue with transparent meshes writing their depths and recur…
anisunity Feb 23, 2021
be375de
Fixed issue with compositor custom pass hooks added/removed repeatedl…
pmavridis Feb 23, 2021
28a5016
[HDRP] Fixed SSR with SSR_Transparent (#3603)
skhiat Feb 23, 2021
bf1a486
Decal in material debug display (#3608)
adrien-de-tocqueville Feb 23, 2021
c079e41
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 23, 2021
2c5b4e0
Formatting
sebastienlagarde Feb 23, 2021
309596a
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 24, 2021
21de710
Hd/fix pivot size ratio percistency through 0 (#3600)
RSlysz Feb 24, 2021
bf444c8
[HDRP] Fix volume component nullref (#3644)
alelievr Feb 24, 2021
50c0900
Fixed decal normal for double sided materials (case 1312065) (#3610)
adrien-de-tocqueville Feb 24, 2021
e350783
Fixed render graph resource log to display properly MB and improved r…
JulienIgnace-Unity Feb 24, 2021
4851240
Display a warning help box when decal atlas is out of size (#3634)
adrien-de-tocqueville Feb 24, 2021
b6496c1
Improved render texture debug names (#3631)
JulienIgnace-Unity Feb 24, 2021
22b4a1d
Fixing ordering of UI Frame settings [Fogbugz 1315452] (#3628)
kecho Feb 25, 2021
48444ab
Port change. (#3656)
FrancescoC-unity Feb 25, 2021
f736f8e
Fix issue with velocity rejection in post-DoF TAA (#3672)
pmavridis Feb 26, 2021
559dada
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 28, 2021
dbe4d26
Unify Emissive mapping options on lit shaders (#3606)
adrien-de-tocqueville Feb 28, 2021
ac69980
Fix a leak cause for area light cookies (#3614)
FrancescoC-unity Feb 28, 2021
fa7e304
Update 5001_PathTracing.png
sebastienlagarde Feb 28, 2021
50c0d12
Update 1202_Lit_DoubleSideNormalMode.unity
sebastienlagarde Feb 28, 2021
b3e21c9
Merge branch 'master' into hd/bugfix
sebastienlagarde Feb 28, 2021
33f19f1
Hd/alpha to mask frame setting fix 1315452 (#3681)
victorsclui Mar 1, 2021
88911cf
Hd/rough distortion fix 1317952 (#3683)
victorsclui Mar 1, 2021
d9d255e
Merge branch 'master' into hd/bugfix
sebastienlagarde Mar 1, 2021
728f787
Merge branch 'master' into hd/bugfix
sebastienlagarde Mar 1, 2021
8a68fd8
Fix issue with physically-based DoF computation and transparent mater…
pmavridis Mar 1, 2021
5625ab7
Update RaytracingIntersection.hlsl (#3703)
sebastienlagarde Mar 1, 2021
83fcb3e
Hd/fix access current hdrp asset for default frame settings 1317968 (…
victorsclui Mar 1, 2021
50074ab
Fix SSGI frame setting not greyed out while SSGI is disabled in HDRP …
victorsclui Mar 1, 2021
c60ce53
Merge branch 'master' into hd/bugfix
sebastienlagarde Mar 1, 2021
0bc80f9
Merge branch 'master' into hd/bugfix
sebastienlagarde Mar 11, 2021
a9b5a05
Reduced the maximal number of bounces for both RTGI and RTR (case 131…
anisunity Mar 15, 2021
21f5a26
Fix scene being fully grey on playstation when histogram exposure is …
FrancescoC-unity Mar 15, 2021
18dd20d
fix faulty lights (#3870)
FrancescoC-unity Mar 15, 2021
d04c299
Fixed indent level on material Global Illumination field (#3881)
alelievr Mar 15, 2021
a18c180
[HDRP] Disc light realtime gi UI error (#3866)
alelievr Mar 16, 2021
26aa5ff
Embed the package instead of copying locally
fredericv-unity3d Mar 16, 2021
239a165
Updated changelog
fredericv-unity3d Mar 16, 2021
c1fdafb
Updated documentation
fredericv-unity3d Mar 16, 2021
7d5d466
Reviewed documentation
JordanL8 Mar 16, 2021
5b7d4a8
Merge branch 'master' into hd/bugfix_case_1276518
sebastienlagarde Mar 17, 2021
86e8d2b
Update CHANGELOG.md
sebastienlagarde Mar 17, 2021
30edddf
Merge branch 'master' into hd/bugfix_case_1276518
fredericv-unity3d Mar 18, 2021
4cbca2d
Merge branch 'master' into hd/bugfix_case_1276518
sebastienlagarde Mar 25, 2021
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Update CHANGELOG.md
  • Loading branch information
sebastienlagarde committed Mar 17, 2021
commit 86e8d2bea963b98170aa23b586b93b063e7b8af5
5 changes: 5 additions & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,11 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added a Falloff Mode (Linear or Exponential) in the Density Volume for volume blending with Blend Distance.
- Added support for screen space shadows (directional and point, no area) for shadow matte unlit shader graph.
- Added support for volumetric clouds in planar reflections.
- Added deferred shading debug visualization
- Added a new control slider on RTR and RTGI to force the LOD Bias on both effects.
- Added missing documentation for volumetric clouds.
- Added the support of interpolators for SV_POSITION in shader graph.
- Added a "Conservative" mode for shader graph depth offset.
- Added an error message when trying to use disk lights with realtime GI (case 1317808).

### Fixed
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