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Added support for rasterized area light shadows in StackLit + slight refactor #39

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Apr 16, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -104,6 +104,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added support for custom passes in the AOV API
- Added Light decomposition lighting debugging modes and support in AOV
- Added exposure compensation to Fixed exposure mode
- Added support for rasterized area light shadows in StackLit

### Fixed
- Fix when rescale probe all direction below zero (1219246)
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Expand Up @@ -184,7 +184,7 @@ These settings define the volumetric behavior of this Light. Alter these setting

### **Shadows**

Use this section to adjust the Shadows cast by this Light. Note that Area Lights can't currently cast shadows for GameObjects that use a **StackLit** Material.
Use this section to adjust the Shadows cast by this Light.

Unity exposes extra properties in this section depending on the **Mode** you set in the [General](#GeneralProperties) section. Unity also exposes extra properties depending on the **Filtering Quality** set in your Unity Project’s [HDRP Asset](HDRP-Asset.html).

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