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Added information clarifying what ambient occlusion is available in AOVs #4042

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merged 1 commit into from
Mar 30, 2021

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Purpose of this PR

Added information clarifying what ambient occlusion is available in AOVs

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@sebastienlagarde sebastienlagarde merged commit 64cfbd4 into master Mar 30, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/docs/AOV-AO-clarification branch March 30, 2021 14:32
sebastienlagarde added a commit that referenced this pull request Mar 31, 2021
* [HDRP] Merge Hd/bugfix #3920

* fix various issue

* Update 1302_StackLitSG_PixarLM.unity

* Added information about requiring directional lights (#3899)

* Increased resolution of light cheat sheet (#3903)

* Update 1302_StackLitSG_PixarLM.png

* Dirtying an asset that was upgraded to a new Version #3964

* Reduce clear calls in TextureCache ClearCache functions #3999

* [HDRP] Merge Hd/bugfix #4005

* Moved path tracing limitations to the path tracing documentation  and added information about streaming virtual texturing. (#4014)

* Added information clarifying what ambient occlusion is available in AOVs (#4042)

* Fix spot light near plane gizmo (#4026)

* Update DebugDisplay.cs

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Jennifer Roig-Deslandes <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: christine-johnson <60632921+christine-johnson@users.noreply.github.com>
Co-authored-by: Robert Cupisz <robertcupisz@gmail.com>
sebastienlagarde added a commit that referenced this pull request Apr 2, 2021
* Temporarily disabled warnings in Core shader library for gles platforms. (#3931)

* Temporarily disabled warnings in Core shader library for gles platforms.

* Move the pragma warning to all the specific files instead of globally

* Added mobile preprocessor guards around half conversion warning pragmas (#4009)

* Added missing implicit conversion from TextureHandle to Texture (#4013)

* Moved path tracing limitations to the path tracing documentation  and added information about streaming virtual texturing. (#4014)

* Fix spot light near plane gizmo (#4026)

* Added information clarifying what ambient occlusion is available in AOVs (#4042)

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Robert Cupisz <robertcupisz@gmail.com>
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2 participants