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[2021.2][URP][ShaderGraph] Enable automatic render queue control on SG-based material inspector #4610

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Merge branch 'master' into sg-fix-1335795
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marctem committed Jun 10, 2021
commit 0ae6d0ecacb5e17378b8aedc28b9cadde2a9f741
1 change: 1 addition & 0 deletions com.unity.shadergraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issues with double prompts for "do you want to save" when closing Shader Graph windows [1316104].
- Fixed a ShaderGraph issue where resize handles on blackboard and graph inspector were too small [1329247] (https://issuetracker.unity3d.com/issues/shadergraph-resize-bounds-for-blackboard-and-graph-inspector-are-too-small)
- Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.
- Fixed a Shader Graph issue where property auto generated reference names were not consistent across all property types [1336937].
- Fixed a warning in ShaderGraph about BuiltIn Shader Library assembly having no scripts.

## [11.0.0] - 2020-10-21
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