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Update Decal-Projector.md #4695

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May 31, 2021
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Expand Up @@ -47,7 +47,6 @@ Using the Inspector allows you to change all of the Decal Projector properties,
| **Draw Distance** | The distance from the Camera to the Decal at which this projector stops projecting the decal and HDRP no longer renders the decal. |
| **Start Fade** | Use the slider to set the distance from the Camera at which the projector begins to fade out the decal. Scales from 0 to 1 and represents a percentage of the **Draw Distance**. A value of 0.9 begins fading the decal out at 90% of the **Draw Distance** and finished fading it out at the **Draw Distance**. |
| **Angle Fade** | Use the min-max slider to control the fade out range of the decal based on the angle between the Decal backward direction and the vertex normal of the receiving surface. Only available if [Decal Layers](Decal.md) feature is enabled. |
| **End Angle Fade** | Use the slider to set the angle from the Decal backward direction at which the projector stop to fade out the decal. Scales from 0 to 180 and represents an angle in degree. Only available if [Decal Layers](Decal.md) feature is enabled. |
| **Tiling** | Scales the decal Material along its UV axes. |
| **Offset** | Offsets the decal Material along its UV axes. Use this with the **UV Scale** when using a Material atlas for your decal. |
| **Fade Factor** | Allows you to manually fade the decal in and out. A value of 0 makes the decal fully transparent, and a value of 1 makes the decal as opaque as defined by the **Material**. The **Material** manages the maximum opacity of the decal using **Global Opacity** and an opacity map. |
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