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[HDRP] Fix white flash with SSR when resetting camera history #5089

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Jul 9, 2021
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Move branch login inside GetPreviousExposureTexture
  • Loading branch information
pmavridis committed Jul 7, 2021
commit 9d3e35d3f3d90ebbc45fa4a59f79f9b8f87afc8d
Original file line number Diff line number Diff line change
Expand Up @@ -561,7 +561,7 @@ RTHandle Allocator(string id, int frameIndex, RTHandleSystem rtHandleSystem)
internal HDAdditionalCameraData.TAAQualityLevel TAAQuality { get; private set; } = HDAdditionalCameraData.TAAQualityLevel.Medium;

internal bool resetPostProcessingHistory = true;
internal bool didResetPostProcessingHistoryInLastFrame = true;
internal bool didResetPostProcessingHistoryInLastFrame = false;

internal bool dithering => m_AdditionalCameraData != null && m_AdditionalCameraData.dithering;

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Original file line number Diff line number Diff line change
Expand Up @@ -377,10 +377,8 @@ void BeginPostProcessFrame(CommandBuffer cmd, HDCamera camera, HDRenderPipeline
}
}

// If the history was reset in the previous frame, then the history buffers were actually rendered with a neutral EV100 exposure multiplier
var prevExposureTexture = camera.didResetPostProcessingHistoryInLastFrame ? m_EmptyExposureTexture : GetPreviousExposureTexture(camera);
cmd.SetGlobalTexture(HDShaderIDs._ExposureTexture, GetExposureTexture(camera));
cmd.SetGlobalTexture(HDShaderIDs._PrevExposureTexture, prevExposureTexture);
cmd.SetGlobalTexture(HDShaderIDs._PrevExposureTexture, GetPreviousExposureTexture(camera));
}

if (m_DLSSPass != null)
Expand Down Expand Up @@ -783,8 +781,8 @@ internal RTHandle GetExposureTextureHandle(RTHandle rt)

RTHandle GetPreviousExposureTexture(HDCamera camera)
{
// See GetExposureTexture
return GetExposureTextureHandle(camera.currentExposureTextures.previous);
// If the history was reset in the previous frame, then the history buffers were actually rendered with a neutral EV100 exposure multiplier
return camera.didResetPostProcessingHistoryInLastFrame ? m_EmptyExposureTexture : GetExposureTextureHandle(camera.currentExposureTextures.previous);
}

RTHandle GetExposureDebugData()
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