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[FogBugz # 1343363] Fixing render target warning on pipeline settings modification. #5176

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Jul 20, 2021
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Merge branch 'hd/bugfix' into HDRP/FixingActiveWarning
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sebastienlagarde committed Jul 20, 2021
commit 091724f8786f102ac4427577d7a34c1d20b5d243
6 changes: 6 additions & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -296,6 +296,12 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed Vertex Color Mode documentation for layered lit shader.
- Fixed wobbling/tearing-like artifacts with SSAO.
- Fixed white flash with SSR when resetting camera history (case 1335263).
- Fixed VFX flag "Exclude From TAA" not working for some particle types.
- Fixed Dof and MSAA. DoF is now using the min depth of the per-pixel MSAA samples when MSAA is enabled. This removes 1-pixel ringing from in focus objects (case 1347291).
- Fixed objects disappearing from Lookdev window when entering playmode (case 1309368).
- Fixed rendering of objects just after the TAA pass (before post process injection point).
- Fixed tiled artifacts in refraction at borders between two reflection probes.
- Fixed the FreeCamera and SimpleCameraController mouse rotation unusable at low framerate (case 1340344).
- Fixed warning "Releasing render texture that is set to be RenderTexture.active!" on pipeline disposal / hdrp live editing.

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