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Fix for lens model being taken into account if changed at runtime #5276

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merged 105 commits into from
Aug 3, 2021

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FrancescoC-unity
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@FrancescoC-unity FrancescoC-unity commented Aug 2, 2021

When we added the lens model (perfect or imperfect lens), we didn't have global settings yet. At the time a change of value would've rebuilt the pipeline so the matching code logic was done at HDRP build.

Now that we have global frame settings and the value moved there, the asset is not rebuilt and as a consequence the values need to be updated at runtime every frame as soon as the global settings are queried. Fortunately the logic is not much.

This fixes the issue reported by @pierre-unity here https://unity.slack.com/archives/C6Y79CZM0/p1627905741038800?thread_ts=1627905530.037600&cid=C6Y79CZM0

What did I test: checked that when changing said value on the global settings, the exposure reacts accordingly immediately.

pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
sebastienlagarde and others added 14 commits July 26, 2021 16:34
* Prevent material from having infinite intensity

* Fix switching from ldr to hdr emissive

* Fix input field precision

* Round the max value

* Make two variables

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…the documentation (#5237)

* Add emissive positive contribution limitation to the doc

* changelog

* Update CHANGELOG.md

* Update Decal-Projector.md

* Update Decal-Shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ent cameras (#5246)

* Fix issue with path traceing accumulation when switching between cameras.

* Check if camera history is persistent

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed value stored by the layer mask parameter class.

* Updated changelog.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* When raytracing, make vertex color default to white if not present.

* Updated Changelog.

* Added comment.
…l settings doesn't trigger a rebuild of the pipeline.
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@sebastienlagarde
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@FrancescoC-unity if this issue is due to move to global settings, it is for master, can you retarget? thanks

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Hmm maybe you will need that I merge Hd/bugfix to master first

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Small change, described testing should be enough

@sebastienlagarde sebastienlagarde changed the base branch from hd/bugfix to master August 3, 2021 13:05
@sebastienlagarde sebastienlagarde merged commit 66bbe28 into master Aug 3, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-imperfect-perfect-lens-at-runtime branch August 3, 2021 13:06
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