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Merge Hd/bugfix #5306

Merged
merged 109 commits into from
Aug 5, 2021
Merged

Merge Hd/bugfix #5306

merged 109 commits into from
Aug 5, 2021

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Aug 5, 2021

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pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
FrancescoC-unity and others added 16 commits July 27, 2021 12:35
* Prevent material from having infinite intensity

* Fix switching from ldr to hdr emissive

* Fix input field precision

* Round the max value

* Make two variables

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…the documentation (#5237)

* Add emissive positive contribution limitation to the doc

* changelog

* Update CHANGELOG.md

* Update Decal-Projector.md

* Update Decal-Shader.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ent cameras (#5246)

* Fix issue with path traceing accumulation when switching between cameras.

* Check if camera history is persistent

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed value stored by the layer mask parameter class.

* Updated changelog.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* When raytracing, make vertex color default to white if not present.

* Updated Changelog.

* Added comment.
* Fix incorrect light list indexing when TAA is enabled

* Better handle XR

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde merged commit 8163806 into master Aug 5, 2021
sebastienlagarde added a commit that referenced this pull request Aug 27, 2021
sebastienlagarde added a commit that referenced this pull request Aug 29, 2021
* Merge Hd/bugfix #5255

* Merge Hd/bugfix #5306

* Fixed Bug That Prevented Sclera Iris Blend node from being added (#5375)

The Sclera Iris Blend node had the same name as the Sclera Limbal Ring node, so when you selected the Sclera Iris Blend node from the Create Node menu, the Sclera Limbal Ring node was added instead.  This made it impossible to add a Sclera Iris Blend node to the graph.

* Merge Hd/bugfix #5427

* Fix compilation issue

* Update MotionVectorVertexShaderCommon.hlsl

Co-authored-by: bencloward <88061215+bencloward@users.noreply.github.com>
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