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[ShaderGraph][2022.1] Fix direction transform from view to world space #5614
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4313131
Fix direction transform from view to world space
jessebarker acf4e25
Update changelog to reflect fix for 1352034
jessebarker 17f60ba
Update TransformNode reference images
jessebarker 88b752e
Revert "Update TransformNode reference images"
jessebarker 5e9b65f
Refactor fix to be conditional on direction vs position conversion type
jessebarker d67c761
Formatting fix
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4 changes: 2 additions & 2 deletions
4
...erGraph/Assets/ReferenceImages/Linear/IPhonePlayer/Metal/None/TransformNode.png
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4 changes: 2 additions & 2 deletions
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...erGraph/Assets/ReferenceImages/Linear/LinuxPlayer/Vulkan/None/TransformNode.png
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4 changes: 2 additions & 2 deletions
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...haderGraph/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/TransformNode.png
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4 changes: 2 additions & 2 deletions
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...h/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/TransformNode.png
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Won't this make TransformViewToWorld wrong for position? I believe this needs a conditional like the otehr cases (see ViewToObject below).
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Good catch. Fixed. I think this also means the test images don't need to be updated, but I'm re-running to confirm.
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Actually, if the images don't need to be updated, this implies we don't have a test for both scenarios. Maybe adding new node tests might be good.