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[HDRP] Fix light mode disabled in some cases #6283

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Nov 25, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed compilation errors from Path Tracing on the PS5 build.
- Fixed custom shader GUI for material inspector.
- Fixed rasterized accumulation motion blur when DoF is enabled (case 1378497).
- Fixed light mode not available after switching a light to area "Disc" or "Tube" (case 1372588).

### Changed
- Optimizations for the physically based depth of field.
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Original file line number Diff line number Diff line change
Expand Up @@ -227,7 +227,7 @@ static void DrawGeneralContent(SerializedHDLight serialized, Editor owner, bool
EditorGUI.showMixedValue = false;

// Draw the mode, for Tube and Disc lights, there is only one choice, so we can disable the enum.
using (new EditorGUI.DisabledScope(serialized.areaLightShape == AreaLightShape.Tube || serialized.areaLightShape == AreaLightShape.Disc))
using (new EditorGUI.DisabledScope(updatedLightType == HDLightType.Area && (serialized.areaLightShape == AreaLightShape.Tube || serialized.areaLightShape == AreaLightShape.Disc)))
serialized.settings.DrawLightmapping();

if (updatedLightType == HDLightType.Area)
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