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Fixed ray-tracing variant of the checkerboard shader graph node #6301

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Nov 25, 2021
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Merge branch 'master' into hd/fix_checker_rt
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sebastienlagarde committed Nov 25, 2021
commit d29a16c2ca30a4563ec44c2b1519a8359162d5c9
1 change: 0 additions & 1 deletion com.unity.shadergraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed missing shader keyword stage during keyword copying.
- Fixed a ShaderGraph warning when connecting a node using Object Space BiTangent to the vertex stage [1361512] (https://issuetracker.unity3d.com/issues/shader-graph-cross-implicit-truncation-of-vector-type-errors-are-thrown-when-connecting-transform-node-to-vertex-block)
- Fixed upgrade warnings on SpeedTree8 subgraphs.
- Fixed a recent regression in ShaderGraph Screen Position behavior on some platforms in Built-in, Universal and HDRP [1369450]
- Fixed the behavior of checkerboard node with raytracing

## [13.1.0] - 2021-09-24
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