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Avoid having screen space overlays being rendered by the camera when HDR is off #6324

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merged 159 commits into from
Nov 25, 2021

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FrancescoC-unity
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Partial fix for: https://fogbugz.unity3d.com/f/cases/1380194/

For HDR we need to have it drawn by camera (or well.. we could if we accept something fairly slow, so we'll first wait to see if we get complaints), but we can revert the whatever the pipeline used to do before for non HDR cases.

I will add an entry in the HDR docs that are currently under review to specify this behaviour in HDR.

What did I test: I used renderdoc :P But can check having no camera and UI, and see that it will render now and won't before (or in HDR mode)

pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
sebastienlagarde and others added 14 commits October 15, 2021 12:41
* Add info on info box

* Clarify a bit better
* Avoided unnecessary ambient probe updates

Updated doc with dynamic ambient probe limitations

* Update Environment-Lighting.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
#5882)

* Fix issue when changing volume profiles in runtime with a script

* Add new kine in changelog

* Improve comment

* Changelog typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Enable debug symbols

* tentative

* test using cos from cpu

* Finalize fix

* Missing file

* Remove debug symbols.
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github-actions bot commented Nov 17, 2021

Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
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@FrancescoC-unity FrancescoC-unity changed the base branch from hd/bugfix to master November 25, 2021 12:29
@sebastienlagarde
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For Qa: Merging this fix as there is no much to test outside of what Francesco test already

@sebastienlagarde sebastienlagarde merged commit 0f86b66 into master Nov 25, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/screen-space-overlay-standard-behaviour branch November 25, 2021 18:50
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