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Fix fbx material #6491

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Dec 8, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a warning because of a null texture in the lens flare pass.
- Fixed a nullref when enabling raycount without ray tracing.
- Fixed error thrown when layered lit material has an invalid material type.
- Fixed Normal Map assiignation when importing FBX Materials.

## [13.1.2] - 2021-11-05

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Original file line number Diff line number Diff line change
Expand Up @@ -110,17 +110,17 @@ public void OnPreprocessMaterialDescription(MaterialDescription description, Mat

if (description.TryGetProperty("Bump", out textureProperty) && textureProperty.texture != null)
{
SetMaterialTextureProperty("_BumpMap", material, textureProperty);
SetMaterialTextureProperty("_NormalMap", material, textureProperty);

if (description.TryGetProperty("BumpFactor", out floatProperty))
material.SetFloat("_BumpScale", floatProperty);
material.SetFloat("_NormalScale", floatProperty);
}
else if (description.TryGetProperty("NormalMap", out textureProperty) && textureProperty.texture != null)
{
SetMaterialTextureProperty("_BumpMap", material, textureProperty);
SetMaterialTextureProperty("_NormalMap", material, textureProperty);

if (description.TryGetProperty("BumpFactor", out floatProperty))
material.SetFloat("_BumpScale", floatProperty);
material.SetFloat("_NormalScale", floatProperty);
}

if (description.TryGetProperty("EmissiveColor", out textureProperty))
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