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Volume docs bugfixes #6714

Merged
merged 2 commits into from
Jan 13, 2022
Merged

Volume docs bugfixes #6714

merged 2 commits into from
Jan 13, 2022

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Vic-Cooper
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Updates screenshots, menu paths and fixed some typos and inaccuracies.

Updates screenshots, menu paths and fixed some typos and inaccuracies.
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@github-actions github-actions bot added the HDRP label Jan 11, 2022
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@sebastienlagarde sebastienlagarde merged commit 11af5a9 into master Jan 13, 2022
@sebastienlagarde sebastienlagarde deleted the HDRP/docs/bugfixes_Volumes branch January 13, 2022 08:53
sebastienlagarde pushed a commit that referenced this pull request Jan 13, 2022
* Volume docs bugfixes

Updates screenshots, menu paths and fixed some typos and inaccuracies.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Jan 13, 2022
* Fixed the property name of screen weight distance (#6586)

* Documentation and images for custom mip for texture samplers (#6592)

* Documentation and images for custom mip for texture samplers

* Code review suggested changes.

* [HDRP] Fix tile/cluster debug for Decal and Fog #6635

* Minor rewording of PT doc. (#6637)

* Review new warmup cost section (#6683)

A few fixes applied to the changes in #6498 and #6323.

* Path fixes (#6692)

Updated incorrect menu paths.

* fixed typo "pratices" -> "practices" in ToC (#6699)

* fixed link to decal.md (#6700)

* Volume docs bugfixes (#6714)

* Volume docs bugfixes

Updates screenshots, menu paths and fixed some typos and inaccuracies.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* NeedMotionVectorForTransparent was checking for wrong flag #6719

* [HDRP][Tooltips] Fixed some tooltips for Local Volumetric Fog #6722

* Fix (#6649)

* [HDRP] Fix rendering when adding an incompatible platform to the project #6495

* Fixed a crash with render graph viewer

* Fixed Custom Pass DrawRenderers shader not compatible with SRP Batcher #6501

Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: simonb-unity <94441789+simonb-unity@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Jans Margevics <50581102+JMargevics@users.noreply.github.com>
sebastienlagarde pushed a commit that referenced this pull request Jan 13, 2022
* Volume docs bugfixes

Updates screenshots, menu paths and fixed some typos and inaccuracies.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Jan 13, 2022
* Fix FBX Material

* [HDRP] Fix rendering when adding an incompatible platform to the project #6495

* Updated Physically Based Sky documentation with more warnings about warmup cost. #6498

* Fixed shaders craeted with the custom pass renderers template not being compatible with SRP batcher (case 1383694) (#6501)

* Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows (case 1381652). #6511

* Avoid typed load on volumetric fog filtering on platforms that don't support it #6513

* Fixed the property name of screen weight distance (#6586)

* Documentation and images for custom mip for texture samplers (#6592)

* Documentation and images for custom mip for texture samplers

* Code review suggested changes.

* Fixed potential asymmetrical resource release in the volumetric clouds (case 1388218). #6600

* Fixed the intensity of the sky being reduced signficantly even if there is no clouds (case 1388279). #6601

* Fixed the rt screen space shadows not using the correct asset for allocating the history buffers. #6613

* Urp/fix 1378692 #6627

* Fixed a crash with render graph viewer #6629

* [HDRP] Fix tile/cluster debug for Decal and Fog #6635

* Minor rewording of PT doc. (#6637)

* Changed the behavior the max ray length for recursive rendering to match RTR and rasterization. #6643

* Fix (#6649)

* [HDRP] Fix issue with dynamic RendererList culling option getting ignored #6659

* Review new warmup cost section (#6683)

A few fixes applied to the changes in #6498 and #6323.

* Path fixes (#6692)

Updated incorrect menu paths.

* fixed typo "pratices" -> "practices" in ToC (#6699)

* fixed link to decal.md (#6700)

* Volume docs bugfixes (#6714)

* Volume docs bugfixes

Updates screenshots, menu paths and fixed some typos and inaccuracies.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* NeedMotionVectorForTransparent was checking for wrong flag #6719

* [HDRP][Tooltips] Fixed some tooltips for Local Volumetric Fog #6722

* [Fogbugz # 380357] Fixing negative overflowing of IES attenuation spline #6669

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: esdasuka <soner.sen@gmail.com>
Co-authored-by: simonb-unity <94441789+simonb-unity@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Jans Margevics <50581102+JMargevics@users.noreply.github.com>
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