Fix Editor Issue for LiftGammeGain and ShadowsMidtonesHighlights #6813
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Purpose of this PR
There was a small issue that popped up with the trackball UI utility, where a material was being created in a static constructor.
Case: https://fogbugz.unity3d.com/f/cases/1392513/
I'm targeting the PR against master (instead of hd/bugfix) since I believe there was a recent change to the volume system that made this static constructor initialization an issue, so a backport should not be necessary.
This PR fixes the issue by moving the material's initialization from static constructor to its first use.
Testing status
I manually verified that adding these two volume components works again, and double checked that the new material initialization approach works as intended.
Comments to reviewers
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