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[HDRP] Improve custom pass name UI #6859
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Seems like a simple visual improvement ✔️
* Changed the roughness value used for screen space reflections and ray traced reflections to match environment lighting (case 1390916). #680 * [HDRP] Improve custom pass name UI #6859 * Fixed using the wrong directional light data for clouds and the definition of current Sun when the shadow pass is culled (case 1399000) #6925 * [HDRP] Disable volumetric clouds in lens flare sample indoor scene #6953 * [Hdrp] Merge Hd/bugfix #6954 * Update HDAdditionalLightData.cs Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Purpose of this PR
Fix custom pass name clipped in the inspector.
Also beautified the name when adding a new custom pass in the list.
Testing status
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