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[HDRP] Improve custom pass name UI #6859

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merged 4 commits into from
Feb 2, 2022

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alelievr
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Purpose of this PR

Fix custom pass name clipped in the inspector.
Also beautified the name when adding a new custom pass in the list.


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@alelievr alelievr self-assigned this Jan 26, 2022
@alelievr alelievr marked this pull request as ready for review January 26, 2022 15:00
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
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@github-actions github-actions bot added the HDRP label Jan 26, 2022
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@remi-chapelain remi-chapelain left a comment

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Seems like a simple visual improvement ✔️

@sebastienlagarde sebastienlagarde merged commit 266fa28 into master Feb 2, 2022
@sebastienlagarde sebastienlagarde deleted the hd/improve-custom-pass-name-ui branch February 2, 2022 10:12
sebastienlagarde pushed a commit that referenced this pull request Feb 2, 2022
sebastienlagarde added a commit that referenced this pull request Feb 2, 2022
* Changed the roughness value used for screen space reflections and ray traced reflections to match environment lighting (case 1390916). #680

* [HDRP] Improve custom pass name UI #6859

* Fixed using the wrong directional light data for clouds and the definition of current Sun when the shadow pass is culled (case 1399000) #6925

* [HDRP] Disable volumetric clouds in lens flare sample indoor scene #6953

* [Hdrp] Merge Hd/bugfix #6954

* Update HDAdditionalLightData.cs

Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
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4 participants