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Orthographic disclaimer #706

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Jun 6, 2020
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Expand Up @@ -19,7 +19,7 @@ The HDRP Camera shares many properties with the [Standard Unity Camera](https://
| **Volume Anchor Override** | Assign a Transform that the [Volume](Volumes.html) system uses to handle the position of this Camera. For example, if your application uses a third person view of a character, set this property to the character's Transform. The Camera then uses the post-processing and Scene settings for Volumes that the character enters.If you do not assign a Transform, the Camera uses its own Transform instead. |
| **Probe Layer Mask** | Use the drop-down to set the Layer Mask that the Camera uses to exclude environment lights (light from Planar Reflection Probes and Reflection Probes). The Camera only uses Reflection Probes on Layers that you include in this Layer Mask. |
| **Occlusion Culling** | Enable the checkbox to make this Camera not render GameObjects that are not currently visible. For more information, see the [Occlusion Culling documentation](<https://docs.unity3d.com/Manual/OcclusionCulling.html>). |
| **Projection** | Use the drop-down to select the projection mode for the Camera.<br />&#8226; **Perspective**: The Camera simulates perspective when it renders GameObjects. This means that GameObjects further from the Camera appear smaller than GameObjects that are closer.<br />&#8226; **Orthographic**: The Camera renders GameObjects uniformly with no perspective. This means that GameObjects further from the Camera appear to be the same size as GameObjects that are closer. |
| **Projection** | Use the drop-down to select the projection mode for the Camera.<br />&#8226; **Perspective**: The Camera simulates perspective when it renders GameObjects. This means that GameObjects further from the Camera appear smaller than GameObjects that are closer.<br />&#8226; **Orthographic**: The Camera renders GameObjects uniformly with no perspective. This means that GameObjects further from the Camera appear to be the same size as GameObjects that are closer. Currently, HDRP does not support this projection mode. If you select this projection mode, any HDRP feature that requires lighting does not work consistently. However, this projection mode does work consistently with [Unlit](Unlit-Shader.md) Materials. |
| **FOV Axis** | Use the drop-down to select the axis that you want the field of view to relate to.<br />&#8226; **Vertical**: Allows you to set the **Field of View** using the vertical axis.<br />&#8226; **Horizontal**: Allows you to set the **Field of View** using the horizontal axis.This property only appears when you select **Perspective** from the **Projection** drop-down. |
| **Field of View** | Use the slider to set the viewing angle for the Camera, in degrees.<br />This property only appears when you select **Perspective** from the **Projection** drop-down. |
| **Link FOV to Physical Camera** | Enable the checkbox to make the Camera use its **Physical Settings** to calculate its viewing angle.This property only appears when you select **Perspective** from the **Projection** drop-down. |
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