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[HDRP] Fix motion vector computation and compilation issue #7157

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merged 1 commit into from
Feb 16, 2022

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pmavridis
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Purpose of this PR

Fix compilation issue on PS5 (float4x4, float3 multiplication).
Also "Backport" a motion vector computation fix from this PR (#7090)

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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/jobDefinition/.yamato%2Fall-hdrp.yml%23PR_HDRP_trunk
With changes to HDRP packages, you should also run
/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@github-actions github-actions bot added the HDRP label Feb 16, 2022
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It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page).
See the PR template for more information.
Thank you!

@sebastienlagarde sebastienlagarde merged commit b31cf49 into master Feb 16, 2022
@sebastienlagarde sebastienlagarde deleted the HDRP/fix_mv_ps5 branch February 16, 2022 17:53
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