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Sg/inline color node hdr to default fix #91

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merged 25 commits into from
May 6, 2020
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cd4b320
fix for https://fogbugz.unity3d.com/f/cases/1184248/
zadi0648 Jan 17, 2020
fa5f6af
fix for https://fogbugz.unity3d.com/f/cases/1185260/
zadi0648 Jan 22, 2020
0d64c6f
removed unnecessary float4 + ColorNode parity
zadi0648 Feb 13, 2020
ec992f1
Merge branch 'master' into sg/color-property-to-match-inline
zadi0648 Mar 5, 2020
95cbc86
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
zadi0648 Mar 6, 2020
890bb7d
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
zadi0648 Mar 9, 2020
795d4ea
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
zadi0648 Mar 13, 2020
bb13c92
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
zadi0648 Mar 16, 2020
7fbdf82
fix to shader graph files (needed a save)
zadi0648 Mar 17, 2020
d5f2e4b
fixing hdrp shader graphs
zadi0648 Mar 17, 2020
5c8fde1
file cleanup
zadi0648 Mar 17, 2020
9f239fa
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
zadi0648 Mar 17, 2020
93c8a44
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
zadi0648 Mar 17, 2020
baaa030
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
zadi0648 Mar 23, 2020
92521ee
kept the clamping
zadi0648 Mar 23, 2020
9367f80
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
zadi0648 Mar 23, 2020
7f0154c
modification scope fix
zadi0648 Mar 23, 2020
109d278
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
zadi0648 Mar 25, 2020
d35d501
fixed changelog error
zadi0648 Mar 25, 2020
053e176
fixed changelog error
zadi0648 Mar 25, 2020
856bf9f
Merge branch 'master' into sg/inline-color-node-hdr-to-default-fix
zadi0648 Apr 1, 2020
74e4ebb
Merge branch 'master' into sg/inline-color-node-hdr-to-default-fix
marctem Apr 9, 2020
108ac3b
Merge remote-tracking branch 'origin/master' into sg/inline-color-nod…
marctem Apr 24, 2020
6e77485
Merge remote-tracking branch 'origin/master' into sg/inline-color-nod…
marctem May 5, 2020
7801df8
Merge branch 'master' into sg/inline-color-node-hdr-to-default-fix
marctem May 5, 2020
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…ableRenderPipeline into sg/color-property-to-match-inline
  • Loading branch information
zadi0648 committed Mar 23, 2020
commit baaa0303d2b3b7402b39f28a4df7e62d85ce3384
Original file line number Diff line number Diff line change
Expand Up @@ -178,7 +178,7 @@ public override string GetVariableNameForSlot(int slotId)
return property.referenceName;
}

protected override bool CalculateNodeHasError(ref string errorMessage)
protected override void CalculateNodeHasError()
{
if (!propertyGuid.Equals(Guid.Empty) && !owner.properties.Any(x => x.guid == propertyGuid))
{
Expand All @@ -202,7 +202,6 @@ public override void EvaluateConcretePrecision()
concretePrecision = precision.ToConcrete();
else
concretePrecision = owner.concretePrecision;
return false;
}

public override void OnBeforeSerialize()
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