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Referring to #229, passing --use-gl=egl to Chrome v112+ causes the GPU process to crash, even when Chrome is run on a local display without VirtualGL. At the moment, there is no clean way to use Chrome/ANGLE with VirtualGL, because when using ANGLE, Chrome obtains visuals using raw GLX requests/replies (so there is nothing for VirtualGL to interpose.) Through some really messy modifications, VirtualGL can be made to work with Chrome/ANGLE, but the performance is awful. From VirtualGL's point of view, these are pathological behaviors that the Chrome developers need to resolve, much as the GTK developers resolved them. Until then, we cannot claim that Chrome works with VGL.
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