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* Added WebAudio:Set3DEnabled, to make sound "flat" inside of the radius where it will play on the client and 3D functions won't do anything. * Added webaudio:set3DEnabled for E2 * Nerfed wa_radius_max to 4,000 units by default. 10k was fine with volume scaling but will definitely be an issue without it. * Make streams default play on the chip if never used with setPos(), so you can now just do webAudio("Sound"):play(). * Make 3D Audio not fizzle out after such a short distance (with magic numbers) * Use DistToSqr instead of Distance in volume calculation as an optimization
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