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WebAudio v0.6.0

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@Vurv78 Vurv78 released this 07 May 23:05
· 51 commits to main since this release
  • Added WebAudio:Set3DEnabled & WebAudio:Get3DEnabled, to make sound "flat" inside of the radius where it will play on the client and 3D functions won't do anything.
  • Added webaudio:set3DEnabled & webaudio:get3DEnabled for E2
  • Nerfed wa_radius_max to 4,000 units by default. 10k was fine with volume scaling but will definitely be an issue without it.
  • Make streams default play on the chip if never used with setPos(), so you can now just do webAudio("Sound"):play().
  • Make 3D Audio not fizzle out after such a short distance (with magic numbers)
  • Use DistToSqr instead of Distance in volume calculation as an optimization