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Added WebAudio:Set3DEnabled & WebAudio:Get3DEnabled, to make sound "flat" inside of the radius where it will play on the client and 3D functions won't do anything.
Added webaudio:set3DEnabled & webaudio:get3DEnabled for E2
Nerfed wa_radius_max to 4,000 units by default. 10k was fine with volume scaling but will definitely be an issue without it.
Make streams default play on the chip if never used with setPos(), so you can now just do webAudio("Sound"):play().
Make 3D Audio not fizzle out after such a short distance (with magic numbers)
Use DistToSqr instead of Distance in volume calculation as an optimization