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Hiding Throwing Potions after Normal Difficulty & Adding Warning to O…
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…ther Filters

I will be removing detailed.filter, revealed.filter, vanilla.filter, & wolfie.filter at the end of this month. You can switch to combined.filter and choose the appropriate Filter Level to get the exact same functionality!
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WolfieeifloW committed Oct 14, 2023
1 parent e6b8682 commit 089fb4f
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Showing 5 changed files with 28 additions and 16 deletions.
36 changes: 24 additions & 12 deletions combined.filter
Original file line number Diff line number Diff line change
Expand Up @@ -2691,18 +2691,30 @@ ItemDisplay[opm FILTLVL>3]: // Hide Exploding Potion
ItemDisplay[ops DIFF<1 FILTLVL<4]: %ORANGE%+%WHITE%Oil // Oil Potion
ItemDisplay[ops DIFF>0 FILTLVL<4]: // Oil Potion after Normal difficulty
ItemDisplay[ops FILTLVL>3]: // Hide Oil Potion
ItemDisplay[tpgs]: %GREEN%+%WHITE%Strang // Strangling Potion
ItemDisplay[tpgm]: %GREEN%+%WHITE%Chok // Choking Potion
ItemDisplay[tpgl]: %GREEN%+%WHITE%Ranc // Rancid Potion
ItemDisplay[tpfs]: %ORANGE%+%WHITE%Fulm // Fulminating Potion
ItemDisplay[tpfm]: %ORANGE%+%WHITE%Explo // Exploding Potion
ItemDisplay[tpfl]: %ORANGE%+%WHITE%Oil // Oil Potion
ItemDisplay[tpcs]: %BLUE%+%WHITE%Chill // Chilling Potion
ItemDisplay[tpcm]: %BLUE%+%WHITE%Frost // Frost Potion
ItemDisplay[tpcl]: %BLUE%+%WHITE%Freeze // Freezing Potion
ItemDisplay[tpls]: %YELLOW%+%WHITE%Charge // Charged Potion
ItemDisplay[tplm]: %YELLOW%+%WHITE%Static // Static Potion
ItemDisplay[tpll]: %YELLOW%+%WHITE%Shock // Shock Potion
ItemDisplay[tpgs DIFF<1]: %GREEN%+%WHITE%Strang // Strangling Potion
ItemDisplay[tpgs DIFF>0]: // Hides Strangling Potion after Normal Difficulty
ItemDisplay[tpgm DIFF<1]: %GREEN%+%WHITE%Chok // Choking Potion
ItemDisplay[tpgm DIFF>0]: // Hides Choking Potion after Normal Difficulty
ItemDisplay[tpgl DIFF<1]: %GREEN%+%WHITE%Ranc // Rancid Potion
ItemDisplay[tpgl DIFF>0]: // Hides Rancid Potion after Normal Difficulty
ItemDisplay[tpfs DIFF<1]: %ORANGE%+%WHITE%Fulm // Fulminating Potion
ItemDisplay[tpfs DIFF>0]: // Hides Fulminating Potion after Normal Difficulty
ItemDisplay[tpfm DIFF<1]: %ORANGE%+%WHITE%Explo // Exploding Potion
ItemDisplay[tpfm DIFF>0]: // Hides Exploding Potion after Normal Difficulty
ItemDisplay[tpfl DIFF<1]: %ORANGE%+%WHITE%Oil // Oil Potion
ItemDisplay[tpfl DIFF>0]: // Hides Oil Potion after Normal Difficulty
ItemDisplay[tpcs DIFF<1]: %BLUE%+%WHITE%Chill // Chilling Potion
ItemDisplay[tpcs DIFF>0]: // Hides Chilling Potion after Normal Difficulty
ItemDisplay[tpcm DIFF<1]: %BLUE%+%WHITE%Frost // Frost Potion
ItemDisplay[tpcm DIFF>0]: // Hides Frost Potion after Normal Difficulty
ItemDisplay[tpcl DIFF<1]: %BLUE%+%WHITE%Freeze // Freezing Potion
ItemDisplay[tpcl DIFF>0]: // Hides Freezing Potion after Normal Difficulty
ItemDisplay[tpls DIFF<1]: %YELLOW%+%WHITE%Charge // Charged Potion
ItemDisplay[tpls DIFF>0]: // Hides Charged Potion after Normal Difficulty
ItemDisplay[tplm DIFF<1]: %YELLOW%+%WHITE%Static // Static Potion
ItemDisplay[tplm DIFF>0]: // Hides Static Potion after Normal Difficulty
ItemDisplay[tpll DIFF<1]: %YELLOW%+%WHITE%Shock // Shock Potion
ItemDisplay[tpll DIFF>0]: // Hides Shock Potion after Normal Difficulty

// ------------------------------------------------------------------------------
// [BCTO] Scrolls & Tomes
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2 changes: 1 addition & 1 deletion detailed.filter
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Expand Up @@ -147,7 +147,7 @@ ItemDisplay[hdm]: %NAME%%MAP-58%{%TAN%Give to Charsi in Act 1} // Horadric Malus
// ------------------------------------------------------------------------------
ItemDisplay[ass]: %GOLD%Book of Skill%MAP-58%{%TAN%+1 Skill Point%NL%Right click for %NL%} // Book of Skill
ItemDisplay[tr1]: //%NAME%{%TAN%Not required%NL%} // Horadric Scroll
ItemDisplay[box]: %NAME%%MAP-58% // Horadric Cube
ItemDisplay[box]: %NAME%%MAP-58%{%RED%using the%ORANGE% Detailed%RED% version%NL%%ORANGE% Filter Level 1%RED% to continue%NL%to%ORANGE% combined.filter%RED% and choose%NL%of my filters. Please switch%NL%will be removing this version%NL%At the end of this month I} // Horadric Cube
ItemDisplay[hst]: %NAME%%MAP-58%{%RED%0 ) [] + >> /\ 0)%NL%Tombs:%NL%%NL%%TAN%Act 2: Tal Rashas Tomb%NL%Place in Tomb Orifice in} // Horadric Staff
ItemDisplay[vip]: %NAME%%MAP-58%{%TAN%Cube w/ Staff of Kings} // Amulet of the Viper
ItemDisplay[msf]: %NAME%%MAP-58%{%TAN%Cube w/ Amulet of the Viper} // Staff of Kings
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2 changes: 1 addition & 1 deletion revealed.filter
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Expand Up @@ -149,7 +149,7 @@ ItemDisplay[hdm]: %NAME%%MAP-58%{%TAN%Give to Charsi in Act 1} // Horadric Malus
// ------------------------------------------------------------------------------
ItemDisplay[ass]: %GOLD%Book of Skill%MAP-58%{%TAN%+1 Skill Point%NL%Right click for %NL%} // Book of Skill
ItemDisplay[tr1]: //%NAME%{%TAN%Not required%NL%} // Horadric Scroll
ItemDisplay[box]: %NAME%%MAP-58% // Horadric Cube
ItemDisplay[box]: %NAME%%MAP-58%{%RED%using the%ORANGE% Revealed%RED% version%NL%%ORANGE% Filter Level 21%RED% to continue%NL%to%ORANGE% combined.filter%RED% and choose%NL%of my filters. Please switch%NL%will be removing this version%NL%At the end of this month I} // Horadric Cube
ItemDisplay[hst]: %NAME%%MAP-58%{%RED%0 ) [] + >> /\ 0)%NL%Tombs:%NL%%NL%%TAN%Act 2: Tal Rashas Tomb%NL%Place in Tomb Orifice in} // Horadric Staff
ItemDisplay[vip]: %NAME%%MAP-58%{%TAN%Cube w/ Staff of Kings} // Amulet of the Viper
ItemDisplay[msf]: %NAME%%MAP-58%{%TAN%Cube w/ Amulet of the Viper} // Staff of Kings
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2 changes: 1 addition & 1 deletion vanilla.filter
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Expand Up @@ -38,7 +38,7 @@ ItemDisplay[hdm]: %NAME%%MAP-58%{%TAN%Give to Charsi in Act 1} // Horadric Malus
// ------------------------------------------------------------------------------
ItemDisplay[ass]: %GOLD%Book of Skill%MAP-58%{%TAN%+1 Skill Point%NL%Right click for %NL%} // Book of Skill
ItemDisplay[tr1]: {%TAN%Not required%NL%} // Horadric Scroll
ItemDisplay[box]: %NAME%%MAP-58% // Horadric Cube
ItemDisplay[box]: %NAME%%MAP-58%{%RED%using the%ORANGE% Vanilla%RED% version%NL%%ORANGE% Filter Level 3%RED% to continue%NL%to%ORANGE% combined.filter%RED% and choose%NL%of my filters. Please switch%NL%will be removing this version%NL%At the end of this month I} // Horadric Cube
ItemDisplay[hst]: %NAME%%MAP-58%{%RED%0 ) [] + >> /\ 0)%NL%Tombs:%NL%%NL%%TAN%Act 2: Tal Rashas Tomb%NL%Place in Tomb Orifice in} // Horadric Staff
ItemDisplay[vip]: %NAME%%MAP-58%{%TAN%Cube w/ Staff of Kings} // Amulet of the Viper
ItemDisplay[msf]: %NAME%%MAP-58%{%TAN%Cube w/ Amulet of the Viper} // Staff of Kings
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2 changes: 1 addition & 1 deletion wolfie.filter
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Expand Up @@ -131,7 +131,7 @@ ItemDisplay[hdm]: %NAME%%MAP-58%{%TAN%Give to Charsi in Act 1} // Horadric Malus
// ------------------------------------------------------------------------------
ItemDisplay[ass]: %GOLD%Book of Skill%MAP-58%{%TAN%+1 Skill Point%NL%Right click for %NL%} // Book of Skill
ItemDisplay[tr1]: //%NAME%{%TAN%Not required%NL%} // Horadric Scroll
ItemDisplay[box]: %NAME%%MAP-58% // Horadric Cube
ItemDisplay[box]: %NAME%%MAP-58%{%RED%using the%ORANGE% Wolfie%RED% version%NL%%ORANGE% Filter Level 4%RED% to continue%NL%to%ORANGE% combined.filter%RED% and choose%NL%of my filters. Please switch%NL%will be removing this version%NL%At the end of this month I} // Horadric Cube
ItemDisplay[hst]: %NAME%%MAP-58%{%RED%0 ) [] + >> /\ 0)%NL%Tombs:%NL%%NL%%TAN%Act 2: Tal Rashas Tomb%NL%Place in Tomb Orifice in} // Horadric Staff
ItemDisplay[vip]: %NAME%%MAP-58%{%TAN%Cube w/ Staff of Kings} // Amulet of the Viper
ItemDisplay[msf]: %NAME%%MAP-58%{%TAN%Cube w/ Amulet of the Viper} // Staff of Kings
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