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another fix to material restoring
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slipster216 committed Oct 31, 2016
1 parent 353c0d1 commit d90380f
Showing 1 changed file with 6 additions and 1 deletion.
7 changes: 6 additions & 1 deletion Editor/VertexPainterWindow_Painting.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1251,7 +1251,8 @@ void UpdateDisplayMode(bool endPainting = true)
if (!showVertexShader || !enabled)
{
// restore..
if (job.stream.originalMaterial != null && job.stream.originalMaterial.Length > 0)
if (job.stream.originalMaterial != null && job.stream.originalMaterial.Length > 0 &&
job.renderer.sharedMaterial == VertexInstanceStream.vertexShaderMat)
{
if (job.renderer.sharedMaterials != null && job.renderer.sharedMaterials.Length > 1 &&
job.renderer.sharedMaterials.Length == job.stream.originalMaterial.Length)
Expand All @@ -1269,6 +1270,10 @@ void UpdateDisplayMode(bool endPainting = true)
job.renderer.sharedMaterial = job.stream.originalMaterial[0];
}
}
else if (job.renderer.sharedMaterial != VertexInstanceStream.vertexShaderMat)
{
job.CaptureMat();
}
}
else if (showVertexShader)
{
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