Stars
CUDA accelerated rasterization of gaussian splatting
GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction
3D Gaussian Splatting Papers Relating to Large-Scale Scene.
[ECCV 2024] Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
A 3DGS framework for omni urban scene reconstruction and simulation.
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
A collection of GTSAM factors and optimizers for point cloud SLAM
WildGaussians: 3D Gaussian Splatting In the Wild
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
code for "PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction"
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
COLMAP - Structure-from-Motion and Multi-View Stereo
This is the code repository for the IEEE-RAL'24 paper "FMCW-LIO: A Doppler LiDAR-Inertial Odometry"
INS-Centric Visual-Inertial Navigation System With LiDAR Enhancement
Minimal C++ library for spatial data structures based on voxel hashing
Repository to generate in real-time Situational Graphs (S-Graphs) for robot pose and map optimization using 3D LiDAR Data
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
A LiDAR-Inertial Odometry with Efficient Uncertainty Analysis.
A fast and robust global registration library for outdoor LiDAR point clouds.
Pyramid Semantic Graph-based Global Point Cloud Registration with Low Overlap (IROS 2023)
Minimal, robust, accurate and real-time LiDAR odometry
[CVPR2024] The code for "MGMap: Mask-Guided Learning for Online Vectorized HD Map Construction"
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"