🛠 In order for us to provide optimal support, we would kindly ask you to submit any issues to support@appsflyer.com
When submitting an issue please specify your AppsFlyer sign-up (account) email , your app ID , production steps, logs, code snippets and any additional relevant information.
- Android AppsFlyer SDK v6.5.4
- iOS AppsFlyer SDK v6.5.4
- Starting version 6.6.0, there is no more need to differiencate between iOS and Android API. All API must be called with
AppsFlyer
class (even if the API is only iOS or Android).
Example:
Before 6.6.0:
#if UNITY_IOS && !UNITY_EDITOR
AppsFlyeriOS.waitForATTUserAuthorizationWithTimeoutInterval(60);
#endif
After 6.6.0:
#if UNITY_IOS && !UNITY_EDITOR
AppsFlyer.waitForATTUserAuthorizationWithTimeoutInterval(60);
#endif
-
6.3.0 supports Universal Windows Platform. As part of this update, the AppsFlyerObjectScript changes to include the app_id for your UWP app. If you made changes to this file, please merge them with the new AppsFlyerObjectScript. Please also note that you can leave the uwp app id field empty.
-
From version
6.3.0
, we usexcframework
for iOS platform, then you need to use cocoapods version >= 1.10
Migrating from the old plugin? (version V4)
View the migration docs here.
Unity v5
. This includes new API, different class/package names, and the removal of com.appsflyer.GetDeepLinkingActivity
.