Skip to content

Commit

Permalink
Keymap: Added my keymap for Rorschach keyboard; minor updates to my K…
Browse files Browse the repository at this point in the history
…inesis files. (qmk#3734)

* Added keymap for Rorschach

* Rorschach update

* Minor updates to Kinesis files

* Minor fixes

* Minor fixes for Rorschach
  • Loading branch information
tuesdayjohn authored and Alexey Danilov committed Sep 6, 2018
1 parent 07d9224 commit ac7edce
Show file tree
Hide file tree
Showing 6 changed files with 419 additions and 42 deletions.
1 change: 1 addition & 0 deletions keyboards/kinesis/keymaps/insertsnideremarks/config.h
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@

// place overrides here
#define PREVENT_STUCK_MODIFIERS
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_TERM 175
#define TAPPING_TOGGLE 2

Expand Down
77 changes: 39 additions & 38 deletions keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
Original file line number Diff line number Diff line change
Expand Up @@ -5,15 +5,15 @@ extern keymap_config_t keymap_config;
enum kinesis_layers {
_COLEMAK, // Colemak (default layer)
_QWERTY, // Qwerty
_COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
_QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access)
_NUMBERS, // Numbers & Symbols
_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
_FUNCTION, // Function
_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
_NUMPAD, // Numpad
_COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
_QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
_ADJUST, // Adjust layer, accessed via tri-layer feature)
_ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
_ADJUST, // Adjust layer (accessed via tri-layer feature)
_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
};

enum kinesis_keycodes {
Expand Down Expand Up @@ -64,7 +64,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
}

qk_tap_dance_action_t tap_dance_actions[] = {
[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
Expand Down Expand Up @@ -104,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_COLEMAK] = LAYOUT(
// Left Hand
Expand Down Expand Up @@ -150,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_QWERTY] = LAYOUT(
// Left Hand
Expand All @@ -160,7 +160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
//Left Thumb
CTLESC, ALL_T(KC_NO),
ALTAPP,
SPCFN, ENTNS, KC_BSPC,
Expand Down Expand Up @@ -197,7 +197,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_NUMBERS] = LAYOUT(
// Left Hand
Expand All @@ -214,10 +214,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
Expand All @@ -239,10 +239,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
Expand All @@ -267,21 +267,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_FUNCTION] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, _______,
_______, _______, _______, KC_UP, _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
Expand All @@ -298,15 +298,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, _______,
_______, _______, _______, KC_UP, _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
Expand Down Expand Up @@ -338,7 +338,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | KP Ent| | |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_NUMPAD] = LAYOUT(
// Left Hand
Expand Down Expand Up @@ -366,7 +366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),

/* Colemak gaming/vanilla
* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
Expand All @@ -383,8 +383,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
* | | | Bspc | | Enter | | |
* `-----------------------' `-----------------------'
* | | |Bspc/FN| | Ent/NS| | |
* `-----------------------' `-----------------------'
*/
[_COLEMAKGM] = LAYOUT(
// Left Hand
Expand All @@ -397,7 +397,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
KC_SPC, KC_ENT, KC_BSPC,
KC_SPC, KC_ENT, BSPCFN,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
Expand All @@ -408,11 +408,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_ENT, KC_DEL, KC_BSPC
ENTNS, KC_DEL, KC_BSPC
),

/* QWERTY gaming/vanilla
* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
Expand All @@ -429,8 +429,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
* | | | Bspc | | Enter | | |
* `-----------------------' `-----------------------'
* | | |Bspc/FN| | Ent/NS| | |
* `-----------------------' `-----------------------'
*/
[_QWERTYGM] = LAYOUT(
// Left Hand
Expand All @@ -443,7 +443,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
KC_SPC, KC_ENT, KC_BSPC,
KC_SPC, KC_ENT, BSPCFN,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
Expand All @@ -454,7 +454,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_ENT, KC_DEL, KC_BSPC
ENTNS, KC_DEL, KC_BSPC
),

/* Adjust layer
Expand All @@ -476,7 +476,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_ADJUST] = LAYOUT(
// Left Hand
Expand All @@ -496,7 +496,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
Expand All @@ -521,7 +521,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
Expand All @@ -541,9 +541,10 @@ void persistent_default_layer_set(uint16_t default_layer) {

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL << _COLEMAK);
default_layer_set(1UL << _COLEMAK);
// persistent_default_layer_set(1UL << _COLEMAK);
layer_off ( _QWERTY);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
Expand All @@ -559,7 +560,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL << _QWERTY);
default_layer_set(1UL << _QWERTY);
// persistent_default_layer_set(1UL << _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
Expand All @@ -570,7 +572,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);

}
return false;
break;
Expand Down
8 changes: 4 additions & 4 deletions keyboards/kinesis/keymaps/insertsnideremarks/readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va


### Colemak gaming/vanilla
(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
Expand All @@ -170,12 +170,12 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | | |
| Space | Enter |-------| |-------| Delete| Bspc |
| | | Bspc | | Tab | | |
| | |Bspc/FN| | Ent/NS| | |
`-----------------------' `-----------------------'


### QWERTY gaming/vanilla
(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
Expand All @@ -195,7 +195,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | | |
| Space | Enter |-------| |-------| Delete| Bspc |
| | | Bspc | | Tab | | |
| | |Bspc/FN| | Ent/NS| | |
`-----------------------' `-----------------------'

### Adjust layer
Expand Down
24 changes: 24 additions & 0 deletions keyboards/rorschach/keymaps/insertsnideremarks/config.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
#pragma once

/* Use I2C or Serial, not both */

// #define USE_SERIAL
#define USE_I2C

/* Select hand configuration */

// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS

#define PREVENT_STUCK_MODIFIERS
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_TERM 175
#define TAPPING_TOGGLE 2

// #undef RGBLED_NUM
// #define RGBLIGHT_ANIMATIONS
// #define RGBLED_NUM 12
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
Loading

0 comments on commit ac7edce

Please sign in to comment.