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feat(game): game feedback submitter #969

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merged 7 commits into from
Oct 13, 2024
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antoinezanardi
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@antoinezanardi antoinezanardi commented Oct 12, 2024

Summary by CodeRabbit

  • New Features

    • Introduced a feedback submission interface for players to provide game feedback.
    • Added a button for submitting feedback on the game cancellation page.
    • Implemented components for feedback content, ratings, reviews, and error indications.
    • Enhanced the feedback submission process with structured components and improved user interaction.
    • Added visibility of a feedback button in multiple game victory scenarios.
  • Bug Fixes

    • Updated event handling in the game over actions to ensure proper feedback submission.
  • Documentation

    • Added localization for feedback submission features in English and French.
  • Tests

    • Established comprehensive test suites for new feedback components and functionalities.
    • Introduced step definitions for handling user interactions in the game feedback submission process.

@antoinezanardi antoinezanardi added the 🚀 feature New feature or request label Oct 12, 2024
@antoinezanardi antoinezanardi self-assigned this Oct 12, 2024
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coderabbitai bot commented Oct 12, 2024

Walkthrough

This pull request introduces a comprehensive feedback submission feature within the game interface. Key components include a new button for submitting feedback, various modal and form components for user input, and associated types and methods for managing feedback data. The changes span multiple files, enhancing both the user interface and the underlying data structures to support feedback collection.

Changes

File Change Summary
app/components/pages/game/GameCanceled/GameCanceled.vue Added GameFeedbackSubmitterButton, emits gameFeedbackSubmitterButtonClick, integrated layout.
app/components/pages/game/GameCanceled/game-canceled.types.ts Introduced GameCanceledEmits type.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.vue Created feedback submission component with dialog methods.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.vue Added button component for feedback submission.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/game-feedback-submitter-button.types.ts Introduced GameFeedbackSubmitterButtonEmits type.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.vue Created content component for feedback form.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue Added error indication component.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/game-feedback-submitter-encountered-error.types.ts Introduced GameFeedbackSubmitterEncounteredErrorProps type.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.vue Created rating component for feedback.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/game-feedback-submitter-rating.types.ts Introduced GameFeedbackSubmitterRatingProps type.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.vue Created review component for user input.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/game-feedback-submitter-review.types.ts Introduced GameFeedbackSubmitterReviewProps type.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/game-feedback-submitter-content.types.ts Introduced GameFeedbackSubmitterContentProps type.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.vue Created footer component for feedback submission interface.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/game-feedback-submitter-footer.types.ts Defined types for footer component.
app/components/pages/game/GameFeedbackSubmitter/game-feedback-submitter.types.ts Introduced GameFeedbackSubmitterExposed type.
app/components/pages/game/GameOver/GameOver.vue Updated event handling for feedback submission.
app/components/pages/game/GameOver/GameOverActions/GameOverActions.vue Added GameFeedbackSubmitterButton to actions.
app/components/pages/game/GameOver/GameOverActions/game-over-actions.types.ts Modified GameOverActionsEmits type.
app/components/pages/game/GameOver/game-over.types.ts Introduced GameOverEmits type.
app/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.ts Added CreateGameFeedbackDto class for feedback data.
app/composables/api/game/types/game-feedback/game-feedback.class.ts Introduced GameFeedback class for feedback data.
app/composables/api/game/types/game.class.ts Added feedback property to Game class.
app/composables/api/game/useFetchGames.ts Introduced createGameFeedback method for submitting feedback.
app/pages/game/[id].vue Modified to integrate GameFeedbackSubmitter.
app/plugins/vue-font-awesome-icon/vue-font-awesome-icon.ts Added new icons to FontAwesome library.
app/stores/game/game-event/useGameEventsStore.ts Updated import path for GameEvent type.
app/stores/game/useGameStore.ts Introduced createGameFeedback method and state management.
modules/i18n/locales/en.json Added localization keys for feedback features.
modules/i18n/locales/fr.json Updated French localization for feedback features.
nuxt.config.ts Updated PrimeVue configuration for new components.
package.json Updated package dependencies and settings.
tests/unit/specs/components/pages/game/GameCanceled/GameCanceled.nuxt.spec.ts Updated tests for GameCanceled component.
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.nuxt.spec.ts Established tests for GameFeedbackSubmitter.
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.nuxt.spec.ts Introduced tests for GameFeedbackSubmitterButton.
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts Introduced tests for GameFeedbackSubmitterContent.
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.nuxt.spec.ts Established tests for GameFeedbackSubmitterRating.
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.nuxt.spec.ts Introduced tests for GameFeedbackSubmitterReview.
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.nuxt.spec.ts Established tests for GameFeedbackSubmitterFooter.
tests/unit/specs/components/pages/game/GameOver/GameOver.nuxt.spec.ts Updated tests for GameOver component.
tests/unit/specs/components/pages/game/GameOver/GameOverActions/GameOverActions.nuxt.spec.ts Modified tests for GameOverActions component.
tests/unit/specs/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.spec.ts Introduced tests for CreateGameFeedbackDto.
tests/unit/specs/composables/api/game/game-event/game-event.class.spec.ts Updated import path for GameEvent class in tests.
tests/unit/specs/composables/api/game/game-feedback/game-feedback.class.spec.ts Introduced tests for GameFeedback class.
tests/unit/specs/composables/api/game/game.class.spec.ts Modified tests for Game class to include feedback property.
tests/unit/specs/composables/api/game/useFetchGames.spec.ts Introduced tests for createGameFeedback method.
tests/unit/specs/pages/game/game-page.nuxt.spec.ts Updated tests for GamePage component.
tests/unit/specs/stores/game/game-event/useGameEventsStore.spec.ts Updated import path for GameEvent type in tests.
tests/unit/specs/stores/game/useGameStore.spec.ts Enhanced tests for useGameStore to include feedback functionality.
tests/unit/utils/factories/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.factory.ts Introduced function for creating fake CreateGameFeedbackDto.
tests/unit/utils/factories/composables/api/game/game-event/game-event.factory.ts Updated import path for GameEvent class in factories.
tests/unit/utils/factories/composables/api/game/game-feedback/game-feedback.factory.ts Introduced function for creating fake GameFeedback.
tests/unit/utils/factories/composables/api/game/game.factory.ts Modified createFakeGame function to include feedback property.
tests/unit/utils/factories/composables/api/game/useFetchGames.factory.ts Updated MockedUseFetchGames type to include createGameFeedback.

Possibly related PRs

🐰 In a world of games and fun,
A button for feedback, now we’ve begun!
With ratings and reviews, oh what a sight,
Let’s hop to the future, everything feels right!
So gather your thoughts, don’t hesitate,
Share your feedback, it’s never too late! 🌟


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Actionable comments posted: 25

🧹 Outside diff range and nitpick comments (59)
app/components/pages/game/GameOver/game-over.types.ts (1)

1-5: LGTM! Consider adding a brief comment for clarity.

The GameOverEmits type is well-defined and correctly exported. The use of an empty tuple for gameFeedbackSubmitterButtonClick suggests this event is emitted without any payload, which is fine if that's the intended behavior.

Consider adding a brief comment explaining the purpose of this type and the gameFeedbackSubmitterButtonClick event. This can improve code readability and maintainability. For example:

/**
 * Defines the emits for the GameOver component.
 */
type GameOverEmits = {
  /**
   * Emitted when the game feedback submitter button is clicked.
   * This event doesn't carry any payload.
   */
  gameFeedbackSubmitterButtonClick: [];
};

export type { GameOverEmits };
app/components/pages/game/GameCanceled/game-canceled.types.ts (1)

1-5: LGTM! Consider adding JSDoc comments.

The GameCanceledEmits type is well-defined and follows TypeScript best practices. To further improve code clarity and maintainability, consider adding JSDoc comments to describe the purpose of the type and its event.

Here's a suggested improvement:

/**
 * Defines the emitted events for the GameCanceled component.
 */
type GameCanceledEmits = {
  /**
   * Emitted when the game feedback submitter button is clicked.
   */
  gameFeedbackSubmitterButtonClick: [];
};
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/game-feedback-submitter-rating.types.ts (1)

1-3: LGTM! Consider adding JSDoc comments for better documentation.

The GameFeedbackSubmitterRatingProps type is well-defined and follows Vue 3 conventions with the modelValue prop. However, adding JSDoc comments would improve the documentation and provide more context for developers using this type.

Consider adding JSDoc comments like this:

/**
 * Props for the GameFeedbackSubmitterRating component.
 */
type GameFeedbackSubmitterRatingProps = {
  /**
   * The current rating value. Should be a number (e.g., 1-5 for a star rating).
   */
  modelValue: number;
};
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/game-feedback-submitter-review.types.ts (1)

1-7: LGTM! Consider adding a comment for clarity.

The type definition and its export are well-structured and follow TypeScript conventions. The naming is consistent with the component it represents.

Consider adding a brief comment to explain the purpose of the modelValue property. This would enhance code readability and maintainability. For example:

type GameFeedbackSubmitterReviewProps = {
  /** The current value of the review text input */
  modelValue?: string;
};
app/components/pages/game/GameFeedbackSubmitter/game-feedback-submitter.types.ts (1)

1-3: Consider adding JSDoc comments for better documentation.

To improve code readability and provide better context for developers using this type, consider adding JSDoc comments. This will be especially helpful if the codebase uses automatic documentation generation tools.

Here's a suggested implementation:

+/**
+ * Exposes the functionality of the GameFeedbackSubmitter component.
+ */
 type GameFeedbackSubmitterExposed = {
+  /**
+   * Displays the game feedback submitter interface.
+   */
   showGameFeedbackSubmitter: () => void;
 };
app/components/pages/game/GameOver/GameOverActions/game-over-actions.types.ts (1)

1-6: LGTM! Consider adding JSDoc comments for better documentation.

The changes to GameOverActionsEmits type look good. The new structure with gameHistoryButtonClick and gameFeedbackSubmitterButtonClick events provides a more decoupled approach, allowing for better separation of concerns between the UI events and their handlers.

To improve code documentation, consider adding JSDoc comments for each event. This can help other developers understand the purpose of each event without needing to look at the implementation. Here's a suggested improvement:

type GameOverActionsEmits = {
  /** Emitted when the game history button is clicked */
  gameHistoryButtonClick: [];
  /** Emitted when the game feedback submitter button is clicked */
  gameFeedbackSubmitterButtonClick: [];
};
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/game-feedback-submitter-button.types.ts (1)

1-3: LGTM! Consider adding a comment for clarity.

The GameFeedbackSubmitterButtonEmits type is well-defined and follows Vue 3's typed emit events pattern. The empty array [] correctly indicates that the event doesn't pass any arguments when emitted.

For improved clarity, consider adding a brief comment explaining the purpose of this type:

/**
 * Defines the emits for the GameFeedbackSubmitterButton component.
 * The gameFeedbackSubmitterButtonClick event is emitted without any payload.
 */
type GameFeedbackSubmitterButtonEmits = {
  gameFeedbackSubmitterButtonClick: [];
};
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/game-feedback-submitter-encountered-error.types.ts (1)

1-7: LGTM! Consider adding a JSDoc comment for better documentation.

The type definition and its export are well-structured and follow TypeScript best practices. The naming is clear and descriptive, making the purpose of the type evident.

For consistency and improved documentation, consider adding a JSDoc comment above the type definition. This can provide more context about its usage and any important details for developers using this type. Here's a suggested implementation:

+/**
+ * Props for the GameFeedbackSubmitterEncounteredError component.
+ * @property {boolean} hasEncounteredError - Indicates whether an error has been encountered during feedback submission.
+ */
type GameFeedbackSubmitterEncounteredErrorProps = {
  hasEncounteredError: boolean;
};

export type {
  GameFeedbackSubmitterEncounteredErrorProps,
};
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/game-feedback-submitter-content.types.ts (1)

3-5: LGTM: Type definition is clear and follows conventions.

The GameFeedbackSubmitterContentProps type is well-defined and follows naming conventions for Vue component props. The use of modelValue suggests this is for v-model in Vue 3, which is a good practice.

Consider adding a brief JSDoc comment to explain the purpose of this type, especially mentioning its use with v-model. For example:

/**
 * Props for the GameFeedbackSubmitterContent component.
 * Used with v-model for two-way binding of the feedback data.
 */
type GameFeedbackSubmitterContentProps = {
  modelValue: CreateGameFeedbackDto;
};
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/game-feedback-submitter-footer.types.ts (1)

7-9: LGTM: GameFeedbackSubmitterFooterEmits type is correctly defined.

The GameFeedbackSubmitterFooterEmits type is well-defined, following Vue 3 emits typing convention. The closeDialog event is clearly named and correctly specified to take no parameters.

Consider using void instead of an empty array for slightly improved readability:

type GameFeedbackSubmitterFooterEmits = {
  closeDialog: () => void;
};

This change is optional and doesn't affect functionality, but it might be more idiomatic in TypeScript for events without payloads.

app/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.ts (1)

15-17: LGTM with suggestion: Consider refining the static create method signature.

The static create method is well-implemented, using plainToInstance for proper object transformation and applying default options for consistency. However, the method signature can be improved.

Consider changing the method signature to accept a plain object instead of an instance of the class:

public static create(data: Partial<CreateGameFeedbackDto>): CreateGameFeedbackDto {
  return plainToInstance(CreateGameFeedbackDto, data, DEFAULT_PLAIN_TO_INSTANCE_OPTIONS);
}

This change would make the method more flexible and align better with its purpose of creating class instances from plain objects.

tests/unit/utils/factories/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.factory.ts (1)

3-3: LGTM: Correct import for CreateGameFeedbackDto.

The import of CreateGameFeedbackDto is appropriate and necessary for this factory function.

Consider using a more specific import path instead of the ~ alias for better readability and maintainability. For example:

import { CreateGameFeedbackDto } from "../../../../../composables/api/game/dto/create-game-feedback/create-game-feedback.dto";

This can make it easier to understand the relative location of the imported module.

tests/unit/utils/factories/composables/api/game/game-feedback/game-feedback.factory.ts (2)

3-3: LGTM: Correct import for GameFeedback class.

The import statement for the GameFeedback class is correct. However, consider using an absolute import path instead of the '~' alias for better portability and IDE support.

Consider updating the import statement to use an absolute path:

-import { GameFeedback } from "~/composables/api/game/types/game-feedback/game-feedback.class";
+import { GameFeedback } from "@/composables/api/game/types/game-feedback/game-feedback.class";

6-14: LGTM: Well-implemented factory function with a minor suggestion.

The function body is well-implemented:

  • Correctly uses GameFeedback.create() for type safety.
  • Properly handles partial overrides with the nullish coalescing operator.
  • Appropriate use of faker for generating random test data.

Minor suggestion for consistency:

Consider adding a default value for the 'review' field to maintain consistency with other fields:

-    review: gameFeedback.review,
+    review: gameFeedback.review ?? faker.lorem.paragraph(),

This change would provide a random review text when not explicitly provided, which might be useful in some test scenarios.

app/composables/api/game/types/game-feedback/game-feedback.class.ts (2)

5-27: LGTM: Well-structured class with consistent use of decorators.

The GameFeedback class is well-organized with clear property definitions and consistent use of @Expose() decorators. This structure facilitates easy serialization and deserialization of the class instances.

Consider adding a class-level JSDoc comment to provide a brief description of the GameFeedback class and its purpose. This would enhance code documentation and improve developer understanding.


6-22: LGTM: Properties are well-defined with appropriate types.

The class properties are comprehensive and use appropriate types, which enhances type safety. The optional 'review' property is a good design choice.

Consider adding property-level JSDoc comments to describe the purpose of each property, especially for less self-explanatory ones like hasEncounteredError. This would improve code documentation and maintainability.

tests/unit/specs/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.spec.ts (2)

4-6: Test structure is good, but consider adding more test cases.

The nested describe blocks provide a clear and organized structure for the tests. However, to ensure comprehensive coverage of the CreateGameFeedbackDto class, consider adding more test cases. For example:

  1. Test with minimum required fields.
  2. Test with all possible fields.
  3. Test with invalid input (if applicable).
  4. Test edge cases (e.g., maximum/minimum scores).

Also applies to: 20-21


6-19: Test case is good, but could be more robust.

The test case effectively verifies the basic functionality of the CreateGameFeedbackDto.create method. However, consider the following improvements:

  1. Verify that the create method is actually transforming the input:
    expect(createdGameFeedbackDto).not.toBe(gameFeedbackDto);
  2. Test with different input values to ensure the method handles various scenarios correctly.
  3. Consider testing the behavior when optional fields are omitted.
tests/unit/specs/composables/api/game/game-feedback/game-feedback.class.spec.ts (2)

6-26: LGTM with suggestions: Comprehensive basic test case.

The test case effectively verifies the basic functionality of the GameFeedback.create method. The use of toStrictEqual ensures a thorough comparison of all properties.

To enhance test coverage, consider adding the following test cases:

  1. Test with minimum required fields (if any are optional).
  2. Test with invalid inputs (e.g., negative score, invalid date).
  3. Test with edge cases (e.g., maximum score, very long review).

Would you like me to provide example implementations for these additional test cases?


1-28: LGTM with a minor suggestion: High-quality test code.

The code is well-formatted, uses descriptive variable names, and follows TypeScript and Jest best practices. To further improve type safety, consider adding explicit type annotations for the gameFeedback and createdGameFeedback variables.

Here's a suggested improvement for lines 8 and 16:

-      const gameFeedback = createFakeGameFeedback({
+      const gameFeedback: Partial<GameFeedback> = createFakeGameFeedback({
         // ...
       });
-      const createdGameFeedback = GameFeedback.create(gameFeedback);
+      const createdGameFeedback: GameFeedback = GameFeedback.create(gameFeedback);
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.vue (3)

1-19: LGTM! Consider adding an aria-label for accessibility.

The template structure is well-organized and follows Vue best practices. The use of PrimeVueButton, conditional rendering, and internationalization are all implemented correctly. The FontAwesomeIcon adds a nice visual touch with the 'beat-fade' animation.

Consider adding an aria-label attribute to the button for improved accessibility:

 <PrimeVueButton
   v-if="isButtonVisible"
   id="game-feedback-submitter-button"
   class="w-full"
   :label="$t('components.GameFeedbackSubmitterButton.giveFeedback')"
   severity="info"
+  :aria-label="$t('components.GameFeedbackSubmitterButton.giveFeedback')"
   @click="onClickFromGameFeedbackSubmitterButton"
 >

21-38: LGTM! Consider using toRef for better reactivity.

The script section is well-structured and follows Vue 3 Composition API best practices. The use of TypeScript, Pinia for state management, and proper event handling are all implemented correctly.

For better reactivity, consider using toRef instead of storeToRefs for the game property:

-import { storeToRefs } from "pinia";
+import { toRef } from "vue";

 const gameStore = useGameStore();
-const { game } = storeToRefs(gameStore);
+const game = toRef(gameStore, "game");

-const isButtonVisible = computed<boolean>(() => !game.value.feedback);
+const isButtonVisible = computed<boolean>(() => !game.value?.feedback);

This change ensures that game remains reactive even if it's reassigned in the store. Also, the optional chaining (?.) in isButtonVisible computation adds a layer of safety in case game is undefined.


1-38: Great job on this component! Consider future enhancements.

The GameFeedbackSubmitterButton component is well-structured, focused, and follows Vue 3 best practices. It effectively integrates with the game store and provides a clear, single-responsibility interface for initiating game feedback submission.

For future enhancements, consider:

  1. Adding unit tests to ensure the component's behavior remains consistent as the application evolves.
  2. Implementing a loading state for the button to handle potential delays in feedback submission.
  3. Adding a tooltip to provide more context about the feedback process when users hover over the button.

These suggestions can further improve the component's robustness and user experience.

tests/unit/utils/factories/composables/api/game/game.factory.ts (1)

20-20: LGTM! Consider adding a type annotation for consistency.

The addition of the feedback property is well-implemented, allowing for flexible test scenarios with optional feedback. The use of the nullish coalescing operator is a good practice.

For consistency with other properties in the function, consider adding a type annotation:

feedback: game.feedback ?? null as Game['feedback'] | null,

This explicitly declares the type and maintains consistency with the rest of the function.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.vue (2)

18-36: Improve accessibility for the textarea label

The current implementation uses a PrimeVueFloatLabel component with a nested label element for the textarea. While this approach works visually, it may not provide the best accessibility experience.

Consider the following improvements:

  1. Add an aria-labelledby attribute to the PrimeVueTextarea component, referencing the ID of the label.
  2. Ensure that the for attribute on the label matches the id of the textarea.

Here's an example of how you could modify the code:

 <PrimeVueFloatLabel variant="on">
   <PrimeVueTextarea
     id="game-feedback-submitter-review-input"
     v-model="review"
     auto-resize
     cols="30"
     :disabled="isReviewTextareaDisabled"
     fluid
     max-length="1000"
     rows="5"
+    aria-labelledby="game-feedback-submitter-review-input-label"
   />

   <label
     id="game-feedback-submitter-review-input-label"
     for="game-feedback-submitter-review-input"
   >
     {{ $t("components.GameFeedbackSubmitterReview.thisIsOptional") }}
   </label>
 </PrimeVueFloatLabel>

These changes will improve the accessibility of the textarea by ensuring proper label association.


46-51: Enhance type safety for creatingGameFeedbackStatus

The current implementation assumes that creatingGameFeedbackStatus is a string with a possible value of "pending". To improve type safety and make the code more robust, consider defining an enum or union type for the possible status values.

Here's a suggestion to improve type safety:

  1. Define a type for the game feedback status:
type GameFeedbackStatus = "idle" | "pending" | "success" | "error";
  1. Update the store reference and computed property:
const { creatingGameFeedbackStatus } = storeToRefs(gameStore) as { creatingGameFeedbackStatus: Ref<GameFeedbackStatus> };

const isReviewTextareaDisabled = computed<boolean>(() => creatingGameFeedbackStatus.value === "pending");

This change will provide better type checking and make the code more maintainable by explicitly defining the possible status values.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.vue (1)

30-37: Solid TypeScript setup with room for documentation.

The script section makes good use of TypeScript and Vue 3 features:

  • Proper imports of necessary components and types.
  • Use of the new defineModel feature for two-way binding.

Consider adding a brief comment explaining the defineModel usage, as it's a relatively new Vue 3 feature that some developers might not be familiar with.

app/components/pages/game/GameCanceled/GameCanceled.vue (1)

50-52: LGTM with a minor suggestion: Consider adding a comment for future enhancements.

The onClickFromGameFeedbackSubmitterButton method is correctly implemented and emits the expected event. However, it might be helpful to add a comment indicating any future plans or potential logic that might be added here.

For example:

function onClickFromGameFeedbackSubmitterButton(): void {
  // TODO: Add any necessary pre-processing or state updates before emitting the event
  emit("gameFeedbackSubmitterButtonClick");
}

This comment could serve as a reminder for future development or indicate that the current implementation is intentionally simple.

tests/unit/specs/components/pages/game/GameCanceled/GameCanceled.nuxt.spec.ts (1)

36-44: LGTM: New test case for Game Feedback Submitter Button.

The new test case correctly verifies the emission of the gameFeedbackSubmitterButtonClick event. The structure and implementation of the test are sound.

Consider adding a test to verify that the button is rendered correctly, in addition to checking its functionality. This could involve asserting the existence of the button in the DOM.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue (2)

1-35: LGTM! Consider adding ARIA attributes for improved accessibility.

The template structure is well-organized and follows Vue.js best practices. The use of translations, dynamic styling, and state management is commendable.

To enhance accessibility, consider adding ARIA attributes to the toggle button. For example:

 <PrimeVueToggleButton
   id="game-feedback-submitter-encountered-error-input"
   v-model="hasEncounteredError"
   class="!border-0"
   :class="toggleButtonClasses"
   :disabled="isToggleButtonDisabled"
   :off-label="$t('components.GameFeedbackSubmitterEncounteredError.gameWasStable')"
   :on-label="$t('components.GameFeedbackSubmitterEncounteredError.gameEncounteredError')"
+  aria-labelledby="game-feedback-submitter-encountered-error-label"
 >

This will associate the toggle button with its label, improving screen reader support.


37-53: LGTM! Consider memoizing the toggleButtonClasses computed property.

The script section is well-structured and follows Vue.js and TypeScript best practices. The use of Pinia for state management and computed properties for derived values is commendable.

For a minor performance optimization, consider memoizing the toggleButtonClasses computed property to prevent unnecessary recalculations:

-const toggleButtonClasses = computed<string>(() => (hasEncounteredError.value ? "!bg-error border-error" : "!bg-success"));
+const toggleButtonClasses = computed<string>(() => (hasEncounteredError.value ? "!bg-error border-error" : "!bg-success"), { lazy: true });

This change will ensure that the computed property is only re-evaluated when hasEncounteredError changes, potentially improving performance in scenarios where the component re-renders frequently.

app/components/pages/game/GameOver/GameOverActions/GameOverActions.vue (1)

Line range hint 1-60: Consider refactoring button click handlers for improved reusability.

While the current implementation is correct, you might want to consider refactoring the button click handlers to improve code reusability. Instead of having separate functions for each button, you could use a single function that takes the event name as a parameter.

Here's a suggested refactor:

-function onClickFromShowHistoryButton(): void {
-  emit("gameHistoryButtonClick");
-}
-
-function onClickFromGameFeedbackSubmitterButton(): void {
-  emit("gameFeedbackSubmitterButtonClick");
-}

+function onButtonClick(eventName: string): void {
+  emit(eventName);
+}

Then update the template to use this function:

-@click="onClickFromShowHistoryButton"
+@click="() => onButtonClick('gameHistoryButtonClick')"

-@game-feedback-submitter-button-click="onClickFromGameFeedbackSubmitterButton"
+@game-feedback-submitter-button-click="() => onButtonClick('gameFeedbackSubmitterButtonClick')"

This approach would make it easier to add new buttons in the future without needing to create a new function for each one.

app/composables/api/game/types/game.class.ts (1)

5-5: Approve new feedback property with a suggestion for documentation.

The addition of the feedback property to the Game class is well-implemented. It's correctly typed, nullable, and decorated for proper serialization/deserialization.

Consider adding a brief JSDoc comment to describe the purpose of this property and its nullable nature. For example:

/**
 * Feedback associated with the game. Can be null if no feedback has been submitted.
 */
@Type(() => GameFeedback)
@Expose()
public feedback: GameFeedback | null;

Also applies to: 52-54

app/components/pages/game/GameOver/GameOver.vue (2)

28-28: LGTM: Added type for emitted events

Good addition of the GameOverEmits type import. This improves type safety for the component's emitted events.

Consider using a barrel file (index.ts) in the GameOver folder to centralize and simplify imports. This would allow you to import from ~/components/pages/game/GameOver instead of the full path.


70-79: LGTM: Updated and added event handler functions

The changes to the event handler functions improve the clarity and functionality of the component:

  1. Renaming onShowGameHistoryFromGameOverActions to onClickFromGameHistoryButton better reflects its purpose and matches the new event listener.
  2. The new onClickFromGameFeedbackSubmitterButton function correctly emits the event for the feedback submitter.

Consider adding a comment above each function to briefly describe its purpose. This can help with maintainability, especially as the component grows.

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.nuxt.spec.ts (2)

13-32: LGTM: Well-structured test setup with a minor suggestion.

The test setup is comprehensive and follows best practices. The use of factory functions for test data and a mounting helper function enhances maintainability and flexibility.

Consider adding a return type annotation to the mountGameFeedbackSubmitterButtonComponent function for improved type safety:

async function mountGameFeedbackSubmitterButtonComponent(
  options: ComponentMountingOptions<typeof GameFeedbackSubmitterButton> = {}
): Promise<ReturnType<typeof mount<typeof GameFeedbackSubmitterButton>>> {
  // ... existing implementation
}

34-68: LGTM: Comprehensive test coverage with suggestions for improvement.

The test cases provide good coverage of the component's functionality, including visibility, label translation, and event emission. The use of nextTick() in the visibility test ensures proper reactivity handling.

Consider the following suggestions to enhance the test suite:

  1. Add a test case for the button's disabled state, if applicable.
  2. Consider replacing the snapshot test with more specific assertions about the component's structure. Snapshot tests can be brittle and require frequent updates.
  3. Add a test case to verify the correct icon is displayed on the button, if applicable.

Example of a more specific assertion instead of a snapshot test:

it("should render the button with correct attributes", () => {
  const button = wrapper.findComponent<typeof Button>("#game-feedback-submitter-button");
  expect(button.exists()).toBe(true);
  expect(button.attributes("label")).toBe("Give feedback on this game");
  // Add more specific assertions about the button's properties
});
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.nuxt.spec.ts (5)

1-9: Imports look good, consider grouping them.

The imports are appropriate for testing a Vue component with TypeScript. Good job on using type imports and project aliases.

Consider grouping the imports for better readability:

  1. External libraries (Vue Test Utils, PrimeVue)
  2. Internal utilities and types
  3. Component and store imports

This organization can make it easier to understand the dependencies at a glance.


11-32: Well-structured test setup, consider adding more default props.

The test setup is well-organized with a helper function for mounting the component and a beforeEach hook. This promotes consistency and reduces code duplication.

Consider expanding the defaultProps object to include all props that the component accepts. This can help ensure that all props are tested and make it easier to add new tests in the future.


34-37: Good snapshot test, consider adding a specific element check.

The snapshot test is a good practice for catching unintended changes in component rendering.

Consider adding a specific element check before the snapshot assertion. For example:

expect(wrapper.find('#game-feedback-submitter-review-input').exists()).toBe(true);

This can help pinpoint issues more quickly if the test fails.


39-45: Consider using a translation key instead of hardcoded text.

Testing for correct translations is important, but using hardcoded text can make the test brittle if the translations change.

Instead of checking for the exact text, consider using a translation key:

import { useI18n } from 'vue-i18n';

// Inside the test
const i18n = useI18n();
expect(label.text()).toBe(i18n.t('game.feedback.review.label'));

This approach is more maintainable and less likely to break if the translation text changes.


47-80: Comprehensive textarea tests, consider adding a length validation test.

The textarea tests cover important functionality including model value binding, updating, and disabled state. Good job on using the Pinia store to test different states and handling asynchronous updates with nextTick().

Consider adding a test for maximum length validation if the textarea has a character limit. For example:

it("should limit the input to the maximum allowed characters", async () => {
  const maxLength = 500; // Adjust based on your actual limit
  const longText = "a".repeat(maxLength + 1);
  const textarea = wrapper.findComponent<typeof Textarea>("#game-feedback-submitter-review-input");
  await textarea.setValue(longText);
  
  expect(textarea.element.value.length).toBe(maxLength);
});

This ensures that the component correctly handles input length restrictions.

tests/unit/specs/composables/api/game/game.class.spec.ts (2)

Line range hint 19-49: LGTM: create test case correctly updated to include feedback.

The changes appropriately introduce the feedback property to the game creation process and update the expected game object. This ensures that the create method of the Game class is thoroughly tested with the new property.

Consider adding a comment explaining the purpose of the feedback property in the context of the Game class. This would enhance the test's readability and provide context for future developers. For example:

// Add feedback to test the new game feedback submission feature
const feedback = createFakeGameFeedback();

Line range hint 67-95: LGTM: toJSON test case correctly updated to include feedback.

The changes appropriately introduce the feedback property to the JSON serialization process of the Game class. The test case is well-updated to include and verify the new feedback property in the JSON output.

For consistency with the create test case, consider moving the feedback property next to other game-related properties in the expectedGame object. This would improve readability and maintain a consistent structure across test cases. For example:

const expectedGame: OmitToJSON<Game> = {
  _id: "1",
  phase,
  players: [],
  status: "playing",
  currentPlay,
  upcomingPlays,
  tick: 1,
  turn: 1,
  options,
  feedback,  // Move this line up
  lastGameHistoryRecord,
  createdAt,
  updatedAt,
  victory: undefined,
};
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts (1)

14-34: Test setup is well-structured and follows best practices.

The test setup is comprehensive and follows Vue testing best practices. Great job on using a factory function for creating fake DTOs and a helper function for mounting the component. These practices will make the tests more maintainable and easier to read.

A minor suggestion for improvement:

Consider extracting the defaultCreateGameFeedbackDto and defaultProps into a separate factory or helper function. This would allow for easier reuse in other test files if needed and improve the overall organization of the test setup.

function createDefaultTestProps(): GameFeedbackSubmitterContentProps {
  const defaultCreateGameFeedbackDto = createFakeCreateGameFeedbackDto({
    score: 2,
    review: "This game is awesome!",
  });
  return {
    modelValue: defaultCreateGameFeedbackDto,
  };
}

Then you can use it in your tests like this:

const defaultProps = createDefaultTestProps();
tests/unit/specs/components/pages/game/GameOver/GameOverActions/GameOverActions.nuxt.spec.ts (3)

18-27: LGTM: Improved test setup and mounting function

The new constants and updated mountGameOverActionsComponent function enhance the test setup by providing a consistent game state and allowing for more flexible mounting options. The changes are well-implemented and align with the expected modifications.

Consider adding a type annotation for testingPinia to improve code readability:

const testingPinia: Parameters<typeof createTestingPinia>[0] = { initialState: { [StoreIds.GAME]: { game: defaultGame } } };

47-55: LGTM: Improved test isolation with beforeEach hook

The new beforeEach hook enhances test isolation by ensuring a consistent setup for each test in the "Show Game History Button" describe block. Stubbing the Button component allows for more focused testing of the GameOverActions component's behavior.

Consider extracting the mounting options into a separate constant for improved readability:

const mountOptions: ComponentMountingOptions<typeof GameOverActions> = {
  global: {
    stubs: {
      Button: false,
    },
  },
};

beforeEach(async () => {
  wrapper = await mountGameOverActionsComponent(mountOptions);
});

88-92: LGTM: New test case for game feedback submitter button

The new test case effectively verifies the emission of the "gameFeedbackSubmitterButtonClick" event from the GameFeedbackSubmitterButton component. This addition improves the test coverage for the GameOverActions component.

Consider adding a test to verify that the GameFeedbackSubmitterButton component is rendered correctly:

it("should render the game feedback submitter button", () => {
  const gameFeedbackSubmitterButton = wrapper.findComponent<typeof GameFeedbackSubmitterButton>("#game-feedback-submitter-button");
  expect(gameFeedbackSubmitterButton.exists()).toBe(true);
});
tests/unit/specs/composables/api/game/useFetchGames.spec.ts (1)

89-105: LGTM: Well-structured test suite for createGameFeedback.

The new test suite for createGameFeedback is well-implemented and follows the existing patterns in the file. It covers both the success and error scenarios effectively.

For consistency with other test cases in this file, consider adding a blank line after line 90 (the describe block opening).

 describe("createGameFeedback", () => {
+
   it("should create game feedback when called.", async() => {
     const gameId = "game-id";
     const createGameFeedbackDto = createFakeCreateGameFeedbackDto();
nuxt.config.ts (1)

159-162: LGTM: Components added for game feedback functionality.

The addition of "Rating" and "Textarea" components to the PrimeVue configuration aligns with the PR objectives of implementing a game feedback submitter. These components are essential for collecting user ratings and text-based feedback.

A minor suggestion would be to maintain alphabetical order in the component list for better readability and easier maintenance. Consider moving "Rating" after "ProgressSpinner" and "Textarea" after "Tag".

tests/unit/specs/stores/game/useGameStore.spec.ts (2)

46-52: LGTM: New test cases for initial status states.

The new test cases for checking the initial state of various statuses, including creatingGameFeedbackStatus, are well-structured and consistent with the existing pattern.

Consider using an array of status names and a loop to make the test more concise and easier to maintain:

it("should have initial state for all statuses when created.", () => {
  const gameStore = useGameStore();
  const statuses = [
    "fetchingGameStatus",
    "cancelingGameStatus",
    "makingGamePlayStatus",
    "creatingGameFeedbackStatus"
  ];

  statuses.forEach(status => {
    expect(gameStore[status]).toBe("idle");
  });
});

166-185: LGTM: New test cases for createGameFeedback.

The new test cases for createGameFeedback are well-structured and cover the main functionality. They verify both the correct calling of the API method and the updating of the game state.

Consider adding a test case to verify the behavior when the API call fails:

it("should handle errors when creating game feedback fails", async () => {
  const error = new Error("API Error");
  hoistedMocks.useFetchGames.createGameFeedback.mockRejectedValue(error);
  const gameStore = useGameStore();
  const createGameFeedbackDto = createFakeCreateGameFeedbackDto();

  await expect(gameStore.createGameFeedback(createGameFeedbackDto)).rejects.toThrow("API Error");
  expect(gameStore.creatingGameFeedbackStatus).toBe("error");
});

This additional test would ensure that error handling is properly implemented in the store.

modules/i18n/locales/en.json (1)

1650-1650: Consider adding a comment for the new game feedback section

To improve code readability and maintainability, consider adding a comment above the new game feedback section. This will help other developers quickly identify and understand the purpose of these new keys.

+    // Game Feedback related keys
     "GameFeedbackSubmitterButton": {
       "giveFeedback": "Give feedback on this game"
     },
modules/i18n/locales/fr.json (1)

Line range hint 1-1678: Consider consistent capitalization for section names

While the translations are generally well-done and consistent, there's a minor inconsistency in the capitalization of some section names. For example, "gamePhaseStartsEvent" uses camelCase, while "GameFeedbackSubmitter" uses PascalCase. Consider adopting a consistent approach throughout the file for better maintainability.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.vue (1)

65-65: Simplify the function name for clarity

The function name onClickFromGameFeedbackSubmitterFooterButton is quite verbose and can be simplified for better readability. A more concise name like submitFeedback or handleSubmitFeedback would make the code cleaner and easier to understand.

Consider renaming the function and updating the corresponding event handler:

-async function onClickFromGameFeedbackSubmitterFooterButton(): Promise<void> {
+async function submitFeedback(): Promise<void> {

And update the click event in your template:

 <PrimeVueButton
   id="game-feedback-submitter-footer-submit-button"
   :disabled="!canFeedbackBeSubmitted"
   :label="$t('components.GameFeedbackSubmitterFooter.submitFeedback')"
   :loading="isSubmitButtonLoading"
   severity="primary"
   size="large"
-  @click="onClickFromGameFeedbackSubmitterFooterButton"
+  @click="submitFeedback"
 >
 </PrimeVueButton>
app/pages/game/[id].vue (2)

Line range hint 78-84: Use a Specific Component Type for Better Type Safety

You've changed the type of gameStatusComponentToRender from computed<GameStatusComponent> to computed<Component>. While this works, using the generic Component type reduces type safety and may lead to runtime errors that TypeScript can't catch. Consider defining a specific type that encompasses all possible components for better type checking.

You can define a union type for GameStatusComponent:

type GameStatusComponent = typeof GamePlaying | typeof GameOver | typeof GameCanceled;

Then update the computed property:

-const gameStatusComponentToRender = computed<Component>(() => {
+const gameStatusComponentToRender = computed<GameStatusComponent>(() => {

39-39: Conditionally Render GameFeedbackSubmitter for Performance

Currently, GameFeedbackSubmitter is always rendered, even when it might not be needed. Conditionally rendering it can improve performance by avoiding unnecessary component initialization.

For example, if it's only needed when the game is over:

<GameFeedbackSubmitter v-if="game.status === 'over'" ref="gameFeedbackSubmitter"/>
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.nuxt.spec.ts (1)

25-33: Improve formatting of 'mountGameFeedbackSubmitterComponent' function signature

The function signature and return type are split in a way that affects readability. Consider reformatting it for clarity.

Apply this diff to reformat the function signature:

-async function mountGameFeedbackSubmitterComponent(options: ComponentMountingOptions<typeof GameFeedbackSubmitter> = {}):
-Promise<ReturnType<typeof mount<typeof GameFeedbackSubmitter>>> {
+async function mountGameFeedbackSubmitterComponent(
+  options: ComponentMountingOptions<typeof GameFeedbackSubmitter> = {}
+): Promise<ReturnType<typeof mount<typeof GameFeedbackSubmitter>>> {
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.nuxt.spec.ts (1)

47-49: Accessing props instead of attributes for 'model-value'

When checking the modelValue prop passed to a component, it's more accurate to use props() instead of attributes(), as attributes() may return string values and does not guarantee type correctness.

Consider updating the assertion as follows:

- expect(rating.attributes("model-value")).toBe("2");
+ expect(rating.props("modelValue")).toBe(2);
📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 672df78 and 80eeec5.

⛔ Files ignored due to path filters (8)
  • tests/unit/specs/components/pages/game/GameCanceled/__snapshots__/GameCanceled.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/__snapshots__/GameFeedbackSubmitterButton.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/__snapshots__/GameFeedbackSubmitterRating.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/__snapshots__/GameFeedbackSubmitterReview.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/__snapshots__/GameFeedbackSubmitterContent.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/__snapshots__/GameFeedbackSubmitterFooter.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/__snapshots__/GameFeedbackSubmitter.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameOver/GameOverActions/__snapshots__/GameOverActions.nuxt.spec.ts.snap is excluded by !**/*.snap
📒 Files selected for processing (55)
  • app/components/pages/game/GameCanceled/GameCanceled.vue (2 hunks)
  • app/components/pages/game/GameCanceled/game-canceled.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/game-feedback-submitter-button.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/game-feedback-submitter-encountered-error.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/game-feedback-submitter-rating.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/game-feedback-submitter-review.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/game-feedback-submitter-content.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/game-feedback-submitter-footer.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/game-feedback-submitter.types.ts (1 hunks)
  • app/components/pages/game/GameOver/GameOver.vue (4 hunks)
  • app/components/pages/game/GameOver/GameOverActions/GameOverActions.vue (2 hunks)
  • app/components/pages/game/GameOver/GameOverActions/game-over-actions.types.ts (1 hunks)
  • app/components/pages/game/GameOver/game-over.types.ts (1 hunks)
  • app/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/game-events-monitor-current-event.types.ts (1 hunks)
  • app/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.ts (1 hunks)
  • app/composables/api/game/types/game-feedback/game-feedback.class.ts (1 hunks)
  • app/composables/api/game/types/game.class.ts (2 hunks)
  • app/composables/api/game/useFetchGames.ts (3 hunks)
  • app/pages/game/[id].vue (4 hunks)
  • app/plugins/vue-font-awesome-icon/vue-font-awesome-icon.ts (4 hunks)
  • app/stores/game/game-event/useGameEventsStore.ts (1 hunks)
  • app/stores/game/useGameStore.ts (4 hunks)
  • modules/i18n/locales/en.json (1 hunks)
  • modules/i18n/locales/fr.json (3 hunks)
  • nuxt.config.ts (1 hunks)
  • package.json (0 hunks)
  • tests/unit/specs/components/pages/game/GameCanceled/GameCanceled.nuxt.spec.ts (2 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameOver/GameOver.nuxt.spec.ts (3 hunks)
  • tests/unit/specs/components/pages/game/GameOver/GameOverActions/GameOverActions.nuxt.spec.ts (3 hunks)
  • tests/unit/specs/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.spec.ts (1 hunks)
  • tests/unit/specs/composables/api/game/game-event/game-event.class.spec.ts (1 hunks)
  • tests/unit/specs/composables/api/game/game-feedback/game-feedback.class.spec.ts (1 hunks)
  • tests/unit/specs/composables/api/game/game.class.spec.ts (7 hunks)
  • tests/unit/specs/composables/api/game/useFetchGames.spec.ts (2 hunks)
  • tests/unit/specs/pages/game/game-page.nuxt.spec.ts (2 hunks)
  • tests/unit/specs/stores/game/game-event/useGameEventsStore.spec.ts (1 hunks)
  • tests/unit/specs/stores/game/useGameStore.spec.ts (4 hunks)
  • tests/unit/utils/factories/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.factory.ts (1 hunks)
  • tests/unit/utils/factories/composables/api/game/game-event/game-event.factory.ts (1 hunks)
  • tests/unit/utils/factories/composables/api/game/game-feedback/game-feedback.factory.ts (1 hunks)
  • tests/unit/utils/factories/composables/api/game/game.factory.ts (1 hunks)
  • tests/unit/utils/factories/composables/api/game/useFetchGames.factory.ts (2 hunks)
💤 Files with no reviewable changes (1)
  • package.json
✅ Files skipped from review due to trivial changes (4)
  • app/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/game-events-monitor-current-event.types.ts
  • app/stores/game/game-event/useGameEventsStore.ts
  • tests/unit/specs/composables/api/game/game-event/game-event.class.spec.ts
  • tests/unit/specs/stores/game/game-event/useGameEventsStore.spec.ts
🧰 Additional context used
🔇 Additional comments (102)
app/components/pages/game/GameCanceled/game-canceled.types.ts (1)

1-3: Clarify the purpose of the event and consider adding a payload.

The gameFeedbackSubmitterButtonClick event is currently defined without a payload. Could you clarify the intended use of this event? Depending on its purpose, it might be beneficial to include relevant data in the event emission.

For example, if you need to pass any game-related information when the button is clicked, you could modify the type like this:

type GameCanceledEmits = {
  gameFeedbackSubmitterButtonClick: [gameId: string];
};

This would allow passing a gameId when emitting the event. Please confirm if this aligns with your requirements or if you prefer keeping it payload-free.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/game-feedback-submitter-rating.types.ts (1)

5-7: LGTM! Export statement is correct and follows best practices.

The export statement correctly uses the export type syntax for exporting the GameFeedbackSubmitterRatingProps type. This named export allows for explicit imports in other files, which is a good practice for maintainability.

app/components/pages/game/GameFeedbackSubmitter/game-feedback-submitter.types.ts (2)

1-3: LGTM! Well-structured type definition.

The GameFeedbackSubmitterExposed type is well-named and follows a clear, single-responsibility principle. It effectively exposes the necessary functionality for showing the game feedback submitter.


5-5: LGTM! Correct usage of type-only export.

The export statement correctly uses the type keyword for a type-only export. This is a good practice in TypeScript as it ensures type information is available during development and compilation while not introducing any runtime overhead.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/game-feedback-submitter-button.types.ts (1)

5-5: LGTM! Correct type export.

The export statement is correctly implemented using the export type syntax, which is appropriate for type-only exports in TypeScript. This makes the GameFeedbackSubmitterButtonEmits type available for use in other files, which is necessary for defining the component's emit type.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/game-feedback-submitter-content.types.ts (3)

1-1: LGTM: Import statement is correct and follows best practices.

The import statement correctly uses the type keyword for a type-only import, which is a TypeScript best practice. The imported type is used in the subsequent type definition, making this import necessary and relevant.


7-9: LGTM: Export statement is correct and follows best practices.

The export statement correctly uses the type keyword for a type-only export, which is a TypeScript best practice. The named export allows for selective imports in other files, promoting modularity and clear dependencies.


1-9: Overall, the file is well-structured and follows best practices.

This new type definition file is concise, focused, and adheres to TypeScript and Vue best practices. It correctly imports, defines, and exports the necessary type for the GameFeedbackSubmitterContent component. The use of type-only imports and exports is commendable.

The only suggestion is to consider adding a brief JSDoc comment to the type definition for improved documentation. Great job on maintaining clean and type-safe code!

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/game-feedback-submitter-footer.types.ts (4)

1-1: LGTM: Import statement is correct and necessary.

The import statement is properly typed and imports the required CreateGameFeedbackDto type, which is used later in the file.


3-5: LGTM: GameFeedbackSubmitterFooterProps type is well-defined.

The GameFeedbackSubmitterFooterProps type is correctly defined with a single property createGameFeedbackDto of type CreateGameFeedbackDto. The naming convention follows TypeScript best practices.


11-14: LGTM: Export statement is correct and comprehensive.

The export statement correctly exports both GameFeedbackSubmitterFooterProps and GameFeedbackSubmitterFooterEmits types. Using named exports allows for easy and specific imports in other files.


1-14: Overall, excellent type definitions for GameFeedbackSubmitterFooter.

This file is well-structured and follows TypeScript best practices. It correctly defines and exports the necessary types (GameFeedbackSubmitterFooterProps and GameFeedbackSubmitterFooterEmits) for the GameFeedbackSubmitterFooter component. The types are clear, concise, and will contribute to improved type safety and developer experience when working with this component.

tests/unit/utils/factories/composables/api/game/useFetchGames.factory.ts (3)

17-17: LGTM! Consistent implementation of the mock function.

The addition of createGameFeedback: vi.fn() to the createFakeUseFetchGames function is consistent with the existing structure and correctly implements the new mock function. This change aligns well with the updated MockedUseFetchGames type.


Line range hint 1-22: Overall, the changes look good and enhance the mock functionality.

The additions to both the MockedUseFetchGames type and the createFakeUseFetchGames function are consistent and well-implemented. They properly extend the mocking capabilities to include the new createGameFeedback functionality, which aligns with the PR objectives of implementing game feedback submission features.


8-8: LGTM! Verify the corresponding change in the actual composable.

The addition of createGameFeedback: Mock to the MockedUseFetchGames type is consistent with the existing structure and naming conventions. This change correctly reflects the new functionality for creating game feedback.

To ensure consistency, please verify that the createGameFeedback method has been added to the actual useFetchGames composable. Run the following script to check:

✅ Verification successful

Verification Successful!

The createGameFeedback method has been successfully added to the useFetchGames composable in app/composables/api/game/useFetchGames.ts. This addition aligns with the mock definition in the test factory and follows the existing code structure.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the presence of createGameFeedback in useFetchGames composable

# Test: Search for createGameFeedback in useFetchGames.ts file
rg --type typescript 'createGameFeedback.*=' composables/api/game/useFetchGames.ts

Length of output: 119


Script:

#!/bin/bash
# Description: Verify the presence of createGameFeedback in useFetchGames composable

# Test: Search for createGameFeedback in useFetchGames.ts file with correct file type
rg --type ts 'createGameFeedback.*=' composables/api/game/useFetchGames.ts

Length of output: 154


Script:

#!/bin/bash
# Description: Search for the useFetchGames.ts file in the repository

fd 'useFetchGames.ts'

Length of output: 63


Script:

#!/bin/bash
# Description: Verify the presence of createGameFeedback in the correct useFetchGames composable

# Test: Search for createGameFeedback in app/composables/api/game/useFetchGames.ts file
rg --type ts 'createGameFeedback.*=' app/composables/api/game/useFetchGames.ts

Length of output: 217

tests/unit/utils/factories/composables/api/game/game-event/game-event.factory.ts (1)

4-4: LGTM! Verify import consistency across the project.

The import path change for GameEvent looks good and reflects a project restructuring. This change doesn't affect the functionality of the createFakeGameEvent function.

To ensure consistency across the project, please run the following script to check for any remaining old import paths:

✅ Verification successful

Import path consistency verified.

The change in the import path for GameEvent has been successfully applied consistently across the project. No remaining old import paths were found.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for any remaining old import paths of GameEvent class

# Test: Search for the old import path. Expect: No results.
rg --type typescript "from ['\"]~/composables/api/game/game-event/game-event\.class['\"]"

# Test: Search for the new import path. Expect: Multiple results including this file.
rg --type typescript "from ['\"]~/composables/api/game/types/game-event/game-event\.class['\"]"

Length of output: 267


Script:

#!/bin/bash
# Description: Check for any remaining old import paths of GameEvent class

# Test: Search for the old import path. Expect: No results.
rg --type ts "from ['\"]~/composables/api/game/game-event/game-event\.class['\"]"

# Test: Search for the new import path. Expect: Multiple results including this file.
rg --type ts "from ['\"]~/composables/api/game/types/game-event/game-event\.class['\"]"

Length of output: 1157

app/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.ts (3)

1-3: LGTM: Imports are appropriate and follow good practices.

The imports from 'class-transformer' and the local constants file are well-chosen for the DTO's functionality. Using 'class-transformer' ensures proper object transformation, while importing constants promotes consistency across the application.


5-13: LGTM: Well-structured DTO class with appropriate property definitions.

The CreateGameFeedbackDto class is well-defined with clear and appropriate properties. The use of the @Expose() decorator for each property ensures proper serialization control. The decision to make the review property optional (review?: string) is a good design choice, allowing for flexibility in feedback submission.


20-20: LGTM: Class export is clear and follows best practices.

The export statement for the CreateGameFeedbackDto class is appropriately placed at the end of the file, making the class available for use in other parts of the application. This follows common TypeScript practices.

tests/unit/utils/factories/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.factory.ts (4)

1-1: LGTM: Correct import for faker library.

The import of faker from "@faker-js/faker" is appropriate for generating mock data in this factory function.


5-5: LGTM: Well-defined function signature.

The function signature is clear and appropriate:

  • The name createFakeCreateGameFeedbackDto accurately describes the function's purpose.
  • Using Partial<CreateGameFeedbackDto> as the parameter type allows for flexible input.
  • The return type CreateGameFeedbackDto is correctly specified.

13-13: LGTM: Correct export statement.

The named export of createFakeCreateGameFeedbackDto is appropriate and follows best practices for module exports.


1-13: Overall: Well-implemented factory function with minor improvement opportunities.

This file introduces a well-structured and useful factory function for creating fake CreateGameFeedbackDto objects, which will be valuable for testing purposes. The implementation is generally solid, with appropriate use of the faker library and TypeScript features.

A few minor improvements were suggested:

  1. Consider using a more specific import path instead of the ~ alias.
  2. Add a default value for the review property.
  3. Ensure the score is always an integer.
  4. Add explicit typing to the return value for better type safety.

These suggestions would further enhance the robustness and consistency of the factory function. Great job overall!

tests/unit/utils/factories/composables/api/game/game-feedback/game-feedback.factory.ts (4)

1-1: LGTM: Correct import for faker library.

The import statement for the faker library is correct and appropriate for generating mock data in tests.


5-5: LGTM: Well-defined function signature.

The function signature is clear, concise, and follows good practices:

  • Descriptive name that indicates its purpose.
  • Optional parameter using Partial for flexibility.
  • Correct return type specification.

16-16: LGTM: Correct export statement.

The export statement is correct and follows common practices for making the factory function available for use in other parts of the application.


1-16: Overall: Well-implemented factory function for game feedback testing.

This file introduces a well-structured and useful factory function for creating fake GameFeedback instances. It correctly uses the faker library to generate random data and allows for flexible partial overrides. The implementation will be valuable for creating diverse test scenarios.

Minor suggestions were made for import path and default value consistency, but these are not critical issues. Great job on implementing this testing utility!

app/composables/api/game/types/game-feedback/game-feedback.class.ts (1)

1-3: LGTM: Imports are appropriate and well-organized.

The imports from 'class-transformer' and the local constants file are correctly used and contribute to the class's functionality and maintainability.

tests/unit/specs/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.spec.ts (2)

1-2: LGTM: Imports are appropriate and well-structured.

The imports are correctly set up, using a factory function for test data creation and importing the DTO class to be tested. This approach promotes clean and maintainable test code.


1-21: Overall, the test file is well-structured and functional.

The test file for CreateGameFeedbackDto is well-written, using TypeScript for type safety and following good testing practices. While there's room for expanding test coverage and making minor improvements, the current implementation provides a solid foundation for testing the DTO class.

To further enhance the test suite:

  1. Add more test cases to cover different scenarios and edge cases.
  2. Consider testing error handling if applicable to the DTO class.
  3. Ensure that all public methods and properties of the DTO are adequately tested.
tests/unit/specs/composables/api/game/game-feedback/game-feedback.class.spec.ts (3)

1-2: LGTM: Appropriate imports for the test file.

The import statements are well-structured, importing the necessary factory function for test data and the class under test. Using a factory function for creating test data is a good practice that promotes maintainability and reduces duplication in tests.


4-28: LGTM: Well-structured test suite.

The test suite is well-organized using nested describe blocks, which allows for easy expansion of test cases in the future. The test case follows the AAA (Arrange-Act-Assert) pattern, making it clear and easy to understand.


1-28: Overall: Well-implemented test suite with room for expansion.

This test file provides a solid foundation for testing the GameFeedback class. The structure is clear, and the existing test case is well-implemented. To further enhance the test suite:

  1. Implement additional test cases to cover edge cases and invalid inputs.
  2. Add explicit type annotations as suggested earlier.
  3. Consider adding tests for other methods of the GameFeedback class, if any exist.

Great job on implementing this test suite! These minor enhancements will make it even more robust.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.vue (2)

1-38: LGTM: Well-structured template with appropriate component usage

The template section is well-structured and makes good use of Vue.js syntax and PrimeVue components. The textarea attributes are set appropriately for auto-resize, max length, and responsiveness. The disabled state is correctly bound to a computed property, and localization is properly implemented for text content.


40-52: LGTM: Well-implemented script section using Composition API and TypeScript

The script section makes good use of TypeScript and the Composition API. The defineModel usage for the review prop is correct for Vue 3, and the computed property is well-defined using the correct reactive syntax. The overall implementation is clean and follows best practices.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.vue (2)

1-28: Well-structured and responsive template design.

The template is well-organized and makes good use of Vue.js features:

  • Responsive layout using Flexbox for different screen sizes.
  • Proper use of v-model for two-way data binding with child components.
  • Clear separation of concerns with dedicated components for rating, error reporting, and review.

The structure promotes maintainability and reusability. Good job!


5-26: Verify form submission handling.

The component includes a form, but there's no explicit handling of form submission. Is this intentional? If so, consider adding a comment explaining why. If not, you might want to add a submit handler and emit an event to the parent component.

app/components/pages/game/GameCanceled/GameCanceled.vue (4)

25-29: LGTM: GameFeedbackSubmitterButton integration looks good.

The new GameFeedbackSubmitterButton component is well-integrated into the existing layout. The use of consistent styling classes and proper event binding demonstrates good practices in Vue component composition.


39-40: LGTM: Imports are correctly added.

The new imports for the GameCanceledEmits type and GameFeedbackSubmitterButton component are properly placed and follow the existing import style. Good use of TypeScript for type imports.


44-45: LGTM: Emits are properly defined with TypeScript.

The use of defineEmits with the GameCanceledEmits type ensures type safety for the component's emitted events. This is a good practice in Vue 3 with TypeScript.


Line range hint 25-52: Overall: Excellent addition of the game feedback feature.

The integration of the GameFeedbackSubmitterButton component enhances the user experience by allowing feedback submission after game cancellation. The changes are well-implemented, following Vue 3 and TypeScript best practices. The new component is seamlessly integrated into the existing layout, and the associated logic is correctly implemented.

A few points to highlight:

  1. Consistent styling and layout with existing components.
  2. Proper use of TypeScript for type safety.
  3. Clear and descriptive naming conventions.
  4. Emits are correctly defined and used.

Great job on this feature addition!

tests/unit/specs/components/pages/game/GameCanceled/GameCanceled.nuxt.spec.ts (2)

5-5: LGTM: New imports are correctly added.

The new imports for VueVm type and GameFeedbackSubmitterButton component are correctly placed and follow the existing import style. These additions suggest that the GameCanceled component now includes a feedback submission feature.

Also applies to: 8-8


Line range hint 1-44: LGTM: Comprehensive test coverage and well-structured test file.

The test file now provides comprehensive coverage for the GameCanceled component, including:

  1. Snapshot testing
  2. Head title and meta tags verification
  3. Translated text display
  4. New feedback submitter button functionality

The addition of the new test case for the Game Feedback Submitter Button integrates well with the existing structure, maintaining a clean and organized test file.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue (1)

1-53: Great job on implementing the GameFeedbackSubmitterEncounteredError component!

The component is well-structured, follows Vue.js best practices, and effectively utilizes TypeScript, Pinia for state management, and the Composition API. The use of translations for internationalization and dynamic styling for user feedback is commendable.

A few minor suggestions were provided to further enhance accessibility and performance, but overall, this is a solid implementation that should integrate well with the game feedback submission feature.

app/components/pages/game/GameOver/GameOverActions/GameOverActions.vue (3)

24-27: LGTM: GameFeedbackSubmitterButton component added correctly.

The new GameFeedbackSubmitterButton component is well-integrated into the template. It follows the existing naming conventions for id attributes and event handling, maintaining consistency with other components in the file.


35-35: LGTM: GameFeedbackSubmitterButton import added correctly.

The import statement for the new GameFeedbackSubmitterButton component is properly placed among other component imports and follows the project's import path conventions.


58-60: LGTM: New event handler function added correctly.

The onClickFromGameFeedbackSubmitterButton function is well-implemented. It follows the established naming conventions and event handling patterns used in the component.

app/composables/api/game/types/game.class.ts (2)

Line range hint 1-89: Approve overall changes to the Game class.

The modifications to the Game class are well-implemented and align with the PR objective of adding game feedback functionality. The changes are additive and maintain backward compatibility with the existing class structure.

The new feedback property enhances the Game class by allowing associated feedback, while the updated import path for GameEvent suggests improved project organization. These changes contribute positively to the evolving structure of the game system.


3-3: Verify consistency of GameEvent import path change.

The import path for GameEvent has been updated to a more specific location. This change suggests a project structure reorganization.

Please run the following script to ensure this change is consistent across the codebase:

✅ Verification successful

Retrying import path verification with corrected file type specifications.

Please run the following script to ensure the GameEvent import path change is consistent across the codebase:


GameEvent import path change is consistent across the codebase.

All instances of the old import path have been successfully removed, and the new import path is used consistently throughout the project.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for any remaining old import paths for GameEvent

# Test: Search for the old import path. Expect: No results.
rg --type typescript 'from "~/composables/api/game/game-event/game-event.class"'

# Test: Verify the new import path is used consistently. Expect: Consistent usage across files.
rg --type typescript 'from "~/composables/api/game/types/game-event/game-event.class"'

Length of output: 241


Script:

#!/bin/bash
# Description: Check for any remaining old import paths for GameEvent and verify the new import path usage.

# Test: Search for the old import path. Expect: No results.
rg --glob '*.ts' 'from "~/composables/api/game/game-event/game-event.class"'

# Test: Verify the new import path is used consistently. Expect: Consistent usage across files.
rg --glob '*.ts' 'from "~/composables/api/game/types/game-event/game-event.class"'

Length of output: 1139

app/plugins/vue-font-awesome-icon/vue-font-awesome-icon.ts (3)

10-10: LGTM: New icon imports added correctly

The new imports for faBug, faQuestionCircle, and faStar as faStarRegular have been added correctly. These additions align with the PR objectives and provide more icon options for the game feedback feature.

Also applies to: 83-86


97-97: LGTM: New icons added to library correctly

The newly imported icons (faBug, faQuestionCircle, and faStarRegular) have been correctly added to the library.add() call. This ensures they are available for use in the application. The alphabetical order has been maintained, which is good for code organization.

Also applies to: 161-161


Line range hint 1-177: Summary: Icon additions align well with PR objectives

The changes made to this file successfully enhance the icon library by adding new icons (faBug, faQuestionCircle, and faStarRegular) that are relevant to the game feedback submitter feature. The modifications are consistent, follow the existing code structure, and maintain good organization. These additions will support the implementation of the game feedback functionality as intended in the PR objectives.

app/composables/api/game/useFetchGames.ts (4)

1-1: LGTM: Import statement for CreateGameFeedbackDto is correct.

The import statement for CreateGameFeedbackDto is properly placed and follows the established naming and import conventions in the file.


12-12: LGTM: New method in UseFetchGames type is well-defined.

The createGameFeedback method is correctly added to the UseFetchGames type. It maintains consistency with other methods in terms of parameter types and return type.


56-65: LGTM: Implementation of createGameFeedback is correct and consistent.

The createGameFeedback function is well-implemented:

  • It follows the established pattern of other methods in the file.
  • Proper use of async/await and try-catch for error handling.
  • Correct use of the fetchWerewolvesAssistantApi function for the API call.
  • The function is correctly added to the returned object.

Also applies to: 71-71


1-1: Summary: Game feedback functionality successfully implemented.

The changes to useFetchGames.ts effectively introduce the ability to submit game feedback:

  1. Proper import of the necessary DTO.
  2. Correct type definition in the UseFetchGames interface.
  3. Well-implemented createGameFeedback function following established patterns.

These changes enhance the composable's functionality while maintaining consistency with the existing codebase.

Also applies to: 12-12, 56-65, 71-71

app/components/pages/game/GameOver/GameOver.vue (3)

17-18: LGTM: Improved event handling in GameOverActions

The changes to the event listeners provide more granular control and improve the clarity of the component's behavior. The new @game-feedback-submitter-button-click and @game-history-button-click events are well-named and correspond to their respective handler functions.


41-42: LGTM: Typed emit definition

Excellent use of the GameOverEmits type with defineEmits. This ensures type safety for the component's emitted events and improves the overall robustness of the code.


Line range hint 1-89: Overall assessment: Solid improvements to GameOver component

The changes to this component are well-implemented and contribute to the new game feedback submission feature. Key improvements include:

  1. More granular event handling in the template.
  2. Improved type safety with the addition of GameOverEmits.
  3. Clear and purposeful updates to event handler functions.

These changes enhance the component's functionality and maintainability. Great job on implementing these improvements!

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.nuxt.spec.ts (2)

1-11: LGTM: Imports are well-organized and appropriate.

The imports are well-structured, using type imports where appropriate, and include all necessary testing utilities and custom helpers. This setup provides a solid foundation for the test suite.


1-68: Overall: Well-written and comprehensive test suite.

This test file for the GameFeedbackSubmitterButton component is well-structured, follows testing best practices, and provides good coverage of the component's functionality. The use of factory functions, helper methods, and appropriate assertions contributes to the maintainability and reliability of the tests.

The suggestions provided earlier for minor improvements in type safety and additional test cases will further enhance the robustness of this test suite. Great job on creating a solid foundation for ensuring the reliability of the GameFeedbackSubmitterButton component!

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.nuxt.spec.ts (1)

1-81: Overall excellent test coverage with room for minor enhancements.

This test file for the GameFeedbackSubmitterReview component is well-structured and comprehensive. It covers key aspects of the component's functionality, including rendering, prop handling, user interaction, and state management.

Key strengths:

  1. Good use of TypeScript and Vue Test Utils.
  2. Well-organized test setup with reusable mounting function.
  3. Comprehensive coverage of textarea functionality.
  4. Appropriate use of Pinia store for testing different states.

Areas for potential improvement:

  1. Grouping imports for better readability.
  2. Expanding default props for more thorough testing.
  3. Using translation keys instead of hardcoded text in label tests.
  4. Adding a test for input length validation if applicable.

These enhancements will further improve the maintainability and robustness of the test suite. Great job on writing thorough tests for this component!

tests/unit/specs/composables/api/game/game.class.spec.ts (2)

1-1: LGTM: Import statement for createFakeGameFeedback is correctly added.

The new import statement is appropriately placed and follows the project's import conventions. This addition aligns well with the introduction of the feedback property in the Game class.


Line range hint 1-107: Overall, the changes to the Game class test suite are well-implemented.

The modifications consistently introduce and test the new feedback property across both the create and toJSON test cases. These changes ensure that the Game class correctly handles the new feedback submission feature in its creation and serialization processes.

The updates maintain the existing code structure and testing patterns, which is commendable. The minor suggestions provided for improved readability and consistency will further enhance the quality of the test suite.

Great job on thoroughly updating the tests to accommodate the new feature!

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts (3)

1-12: Imports look good and cover all necessary dependencies.

The imports are well-organized and include all the required types and utilities for testing a Vue component. Good job on importing custom utilities and factories, which will help in creating more maintainable and readable tests.


36-39: Snapshot test is correctly implemented.

The snapshot test is well-implemented, checking both the existence of the wrapper and matching the snapshot. This will help catch any unexpected changes in the component's rendering.


1-76: Overall, excellent test implementation with room for minor enhancements.

This test file for the GameFeedbackSubmitterContent component is well-structured, comprehensive, and follows Vue testing best practices. The tests cover important aspects of the component's functionality, including prop passing and event handling.

Key strengths:

  1. Well-organized imports and test setup
  2. Use of factory functions for creating test data
  3. Comprehensive coverage of component functionality
  4. Good use of Vue Test Utils for component interaction

Areas for potential improvement:

  1. Enhancing type safety for accessing component ViewModel
  2. Improving test isolation
  3. Extracting some setup logic into reusable functions

These minor enhancements will further improve the maintainability and robustness of the test suite. Great job on creating a solid foundation for testing this component!

tests/unit/specs/components/pages/game/GameOver/GameOverActions/GameOverActions.nuxt.spec.ts (4)

1-9: LGTM: New imports enhance test capabilities

The added imports provide necessary testing utilities, types, and components for the updated test suite. They are well-organized and follow a consistent style.


40-41: LGTM: Consistent use of updated mounting function

The test case for rendering without shallowing now uses the updated mountGameOverActionsComponent function, maintaining consistency across the test suite.


85-86: LGTM: Updated emit event name

The emitted event name has been changed from "showGameHistory" to "gameHistoryButtonClick". This new name is more descriptive and follows a consistent naming convention, improving the clarity of the component's API.


Line range hint 1-94: Overall: Excellent improvements to the GameOverActions test suite

The changes in this file significantly enhance the test suite for the GameOverActions component. Key improvements include:

  1. Updated imports and test setup for better integration with Pinia and new components.
  2. More flexible mounting options with the updated mountGameOverActionsComponent function.
  3. Improved test isolation with the new beforeEach hook in the "Show Game History Button" section.
  4. Updated and new emit tests that align with the component's evolving functionality.

These changes result in a more robust and maintainable test suite that better reflects the component's behavior and API. The modifications are well-implemented and consistent with best practices for Vue component testing.

tests/unit/specs/composables/api/game/useFetchGames.spec.ts (1)

3-3: LGTM: Import statement is correctly placed and consistent.

The new import for createFakeCreateGameFeedbackDto is appropriately placed and follows the existing import style in the file.

tests/unit/specs/stores/game/useGameStore.spec.ts (3)

3-3: LGTM: New import for game feedback DTO factory.

The import for createFakeCreateGameFeedbackDto is correctly placed and follows the existing naming conventions.


18-18: LGTM: New mock function for createGameFeedback.

The createGameFeedback mock function is correctly added to the useFetchGames object in the hoisted mocks. This addition aligns with the new functionality for creating game feedback.


Line range hint 1-185: Overall: Well-integrated and comprehensive changes for game feedback functionality.

The additions for game feedback functionality are well-integrated into the existing test suite. The new imports, mock functions, and test cases are consistent with the established patterns and provide thorough coverage of the new feature.

Great job on maintaining code quality and test coverage while introducing new functionality!

tests/unit/specs/components/pages/game/GameOver/GameOver.nuxt.spec.ts (3)

53-59: LGTM: Improved mock structure

The restructuring of the mocks object enhances clarity by explicitly nesting the showGameHistory mock within components.gameOverHistory. This change improves readability without altering functionality.


187-188: LGTM: Consistent event name update

The event name change from "show-game-history" to "game-history-button-click" is consistent with the previous test case. The error handling logic remains intact.


192-201: LGTM: New test for game feedback submitter

The addition of this test case enhances coverage by verifying the game feedback submission feature. The test structure is consistent with other tests in the file.

To ensure the component implementation aligns with this test, please run the following script:

#!/bin/bash
# Description: Verify the game feedback submitter implementation in the GameOverActions component

# Test: Search for the game feedback submitter button and event emission in the component file
rg --type vue -A 5 'game-feedback-submitter-button-click' components/pages/game/GameOver/GameOverActions/GameOverActions.vue

# Test: Check for the presence of a method or computed property related to game feedback submission
rg --type vue -A 5 'gameFeedbackSubmitter' components/pages/game/GameOver/GameOverActions/GameOverActions.vue
modules/i18n/locales/en.json (6)

1651-1653: LGTM: GameFeedbackSubmitterButton implementation

The implementation for the GameFeedbackSubmitterButton looks good. The key and its value are appropriately defined.


1654-1656: LGTM: GameFeedbackSubmitter implementation

The GameFeedbackSubmitter key and its value are correctly implemented.


1657-1661: LGTM: GameFeedbackSubmitterFooter implementation

The GameFeedbackSubmitterFooter section is well-structured with appropriate keys for submit action, submission confirmation, and a thank you message.


1662-1670: LGTM: GameFeedbackSubmitterRating implementation

The GameFeedbackSubmitterRating section is comprehensive, including a question, a prompt to choose a rating, and a range of rating options from "Terrible" to "Excellent".


1671-1674: LGTM: GameFeedbackSubmitterReview implementation

The GameFeedbackSubmitterReview section is well-implemented with a prompt for a quick review and a note about its optional nature.


1675-1679: LGTM: GameFeedbackSubmitterEncounteredError implementation

The GameFeedbackSubmitterEncounteredError section is properly implemented with a question about the game's stability and options for user response.

modules/i18n/locales/fr.json (3)

1651-1678: New game feedback sections look good!

The newly added sections for the game feedback feature (GameFeedbackSubmitterButton, GameFeedbackSubmitter, GameFeedbackSubmitterFooter, GameFeedbackSubmitterRating, GameFeedbackSubmitterReview, GameFeedbackSubmitterEncounteredError) are well-structured and provide appropriate French translations. The language used is consistent with the rest of the file and suitable for a feedback system.


Line range hint 1-1678: JSON structure is valid and well-formatted

The overall JSON structure of the file is correct. All keys are properly quoted, and there are no trailing commas. The file follows proper JSON formatting guidelines, which is crucial for parsing and using these translations in the application.


Line range hint 1-1678: Overall, excellent work on the French translations

The French translations in this file are comprehensive and well-structured. The newly added game feedback sections are complete and consistent with the rest of the file. The JSON structure is valid and properly formatted.

A minor suggestion would be to adopt a consistent capitalization approach for section names throughout the file for improved maintainability.

Great job on keeping the translations up-to-date with the new features!

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.vue (1)

1-82: LGTM!

The component is well-structured and follows best practices. The integration with Vue's Composition API, the use of reactive properties, and state management with Pinia are correctly implemented.

app/pages/game/[id].vue (1)

23-36: Verify that all components emit game-feedback-submitter-button-click event

You've added an event listener @game-feedback-submitter-button-click="onClickFromGameFeedbackSubmitterButton" to the dynamic component <Component :is="gameStatusComponentToRender" />. Please ensure that all components that can be rendered by gameStatusComponentToRender emit the game-feedback-submitter-button-click event. Otherwise, this may cause unnecessary event listeners or potential errors if the event is emitted unexpectedly.

Run the following script to verify which components emit this event:

app/stores/game/useGameStore.ts (5)

4-4: Import CreateGameFeedbackDto correctly added

The CreateGameFeedbackDto type is properly imported, enabling type safety for the feedback creation functionality.


17-17: Destructure createGameFeedback from API functions

The createGameFeedbackFromApi function is correctly destructured from useFetchGames(), making it available within the store.


28-28: Initialize creatingGameFeedbackStatus reactive reference

The reactive reference creatingGameFeedbackStatus is initialized with a default value of "idle", which will track the status of the feedback creation process.


96-96: Expose creatingGameFeedbackStatus in the store

The creatingGameFeedbackStatus is correctly added to the returned object, making the status accessible to components that use this store.


102-102: Expose createGameFeedback method in the store

The createGameFeedback function is properly added to the store's return object, allowing components to initiate the feedback creation process.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.vue (1)

58-58: Verify the usage of defineModel macro

The defineModel macro is used to define a model property. Ensure that your project setup includes the necessary configuration to support this macro, typically provided by unplugin-vue-macros.

tests/unit/specs/pages/game/game-page.nuxt.spec.ts (5)

4-6: Approved: Necessary imports added

The added import statements for Mock, beforeEach, and Ref are appropriate for the updated tests.


8-11: Approved: Additional imports enhance test utilities

The imports for VueVm, mountSuspendedComponent, getError, and createFakeUseRoute improve the test setup and are correctly implemented.


24-30: Ensure correct typing of mock functions

The Mock type from vitest is used to type showGameFeedbackSubmitter. Please verify that Mock is the appropriate type. If you encounter issues, consider importing SpyInstance from vitest and using it for typing mock functions.


38-44: Approved: Initialization of mocks object

The mocks object is correctly initialized in the beforeEach hook, providing mock implementations for component methods.


141-163: Approved: Added test cases improve coverage

The new test cases under "Game is found" effectively cover the interaction with the GameFeedbackSubmitter component and handle both success and error scenarios appropriately.

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.nuxt.spec.ts (1)

113-113: Verify custom matcher usage

The matcher toHaveBeenCalledExactlyOnceWith is not a standard Jest or Vue Test Utils matcher. Ensure that this matcher is defined or imported correctly in your testing environment.

If it's a custom matcher, make sure it's added via expect.extend. Otherwise, consider using:

expect(gameStore.createGameFeedback).toHaveBeenCalledTimes(1);
expect(gameStore.createGameFeedback).toHaveBeenCalledWith(defaultCreateGameFeedbackDto);
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.nuxt.spec.ts (1)

78-84: Ensure 'null' value handling in rating change event

When emitting a change event with { value: null }, the expected behavior is to reset the rating. However, the assertion checks for "0" as the model-value, which may not correctly reflect the component's handling of null values.

Please verify that the component converts null to 0 as intended. If the component should handle null differently, adjust the test to reflect the correct behavior.

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Actionable comments posted: 28

🧹 Outside diff range and nitpick comments (63)
app/components/pages/game/GameOver/game-over.types.ts (1)

1-5: LGTM! Consider adding a brief comment for clarity.

The GameOverEmits type is well-defined and correctly exported. The use of an empty tuple for gameFeedbackSubmitterButtonClick accurately represents an event without payload.

Consider adding a brief comment to explain the purpose of this type, especially for other developers who might work on this code in the future. For example:

/**
 * Defines the emitted events for the GameOver component.
 */
type GameOverEmits = {
  /**
   * Emitted when the game feedback submitter button is clicked.
   * This event doesn't carry any payload.
   */
  gameFeedbackSubmitterButtonClick: [];
};

export type { GameOverEmits };

This addition would enhance code readability and maintainability.

app/components/pages/game/GameCanceled/game-canceled.types.ts (1)

1-3: Consider using void for better type safety.

While using an empty array [] works, it's more common and type-safe to use void for events that don't emit any value.

Here's a suggested improvement:

 type GameCanceledEmits = {
-  gameFeedbackSubmitterButtonClick: [];
+  gameFeedbackSubmitterButtonClick: () => void;
 };

This change makes it explicit that the event handler doesn't expect any arguments and doesn't return anything.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/game-feedback-submitter-rating.types.ts (1)

1-7: LGTM! Consider adding constraints and documentation.

The type definition and its export are correctly implemented. However, I have a few suggestions to enhance its usability and maintainability:

  1. Consider adding constraints to the modelValue property to ensure valid ratings. For example:
modelValue: number & { __brand: 'Rating' };

Then define a type guard function in a separate utility file:

function isValidRating(value: number): value is number & { __brand: 'Rating' } {
  return Number.isInteger(value) && value >= 1 && value <= 5; // Adjust range as needed
}
  1. Add documentation to explain the purpose and usage of this type:
/**
 * Props for the GameFeedbackSubmitterRating component.
 * @property modelValue - The current rating value. Should be an integer between 1 and 5 (or your preferred range).
 */
type GameFeedbackSubmitterRatingProps = {
  modelValue: number & { __brand: 'Rating' };
};
  1. The file name is quite long. Consider shortening it or restructuring your folders to reduce nesting.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/game-feedback-submitter-review.types.ts (1)

2-2: Consider clarifying the purpose of modelValue.

The purpose of modelValue is not immediately clear from its name. Consider adding a comment to explain its usage or using a more descriptive name (e.g., reviewText or feedbackContent) if appropriate.

app/components/pages/game/GameOver/GameOverActions/game-over-actions.types.ts (1)

1-3: Approve changes with a minor suggestion for consistency.

The changes to GameOverActionsEmits type look good and align with the PR objectives. The new event emitters gameHistoryButtonClick and gameFeedbackSubmitterButtonClick appropriately replace the removed showGameHistory event, reflecting the updated functionality.

For consistency in naming convention, consider renaming the events to use the format onEventName. This would make them:

type GameOverActionsEmits = {
  onGameHistoryButtonClick: [];
  onGameFeedbackSubmitterButtonClick: [];
};

This naming convention is commonly used in Vue.js and other frameworks to clearly indicate event handlers.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/game-feedback-submitter-button.types.ts (1)

1-5: Consider adjusting the property name for consistency

The property name gameFeedbackSubmitterButtonClick is descriptive but quite long. For consistency with Vue's naming conventions and to avoid redundancy, consider shortening it to just click. This would make the usage more concise while still maintaining clarity within the context of the component.

Here's a suggested modification:

 type GameFeedbackSubmitterButtonEmits = {
-  gameFeedbackSubmitterButtonClick: [];
+  click: [];
 };

 export type { GameFeedbackSubmitterButtonEmits };

This change would align better with Vue's event naming conventions and make the code more maintainable.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/game-feedback-submitter-encountered-error.types.ts (1)

1-3: LGTM! Consider adding JSDoc for better documentation.

The type definition is clear, concise, and follows good naming conventions. The boolean type for hasEncounteredError is appropriate for representing an error state.

Consider adding a JSDoc comment to explain the purpose of this type and its property. For example:

/**
 * Props for the GameFeedbackSubmitterEncounteredError component.
 * @property {boolean} hasEncounteredError - Indicates whether an error has been encountered during feedback submission.
 */
type GameFeedbackSubmitterEncounteredErrorProps = {
  hasEncounteredError: boolean;
};
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/game-feedback-submitter-content.types.ts (2)

3-5: LGTM: Type definition is clear and follows conventions.

The GameFeedbackSubmitterContentProps type is well-defined and follows TypeScript naming conventions. The use of CreateGameFeedbackDto for the modelValue property suggests this is for creating new game feedback entries.

Consider adding a brief comment above the type definition to explain its purpose, e.g.:

/**
 * Props for the GameFeedbackSubmitterContent component.
 * Used with v-model to manage the state of a new game feedback entry.
 */
type GameFeedbackSubmitterContentProps = {
  modelValue: CreateGameFeedbackDto;
};

This would provide more context for other developers working with this type.


1-9: Overall: Well-structured and purpose-driven type definition file.

This file introduces a clear and concise type definition for the game feedback submitter component. It follows TypeScript best practices in terms of naming conventions, import/export syntax, and type definitions. The code is well-organized and serves its purpose effectively.

As the game feedback feature evolves, consider the following architectural suggestions:

  1. If the feedback system grows more complex, consider creating a dedicated types folder within the GameFeedbackSubmitter component folder to house all related type definitions.
  2. Document any constraints or validations that should be applied to the CreateGameFeedbackDto in the component that uses this type, to ensure data integrity.
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/game-feedback-submitter-footer.types.ts (1)

7-9: LGTM with a minor suggestion: GameFeedbackSubmitterFooterEmits type is well-defined.

The type correctly defines an emit event without payload, following Vue 3 composition API best practices. For improved clarity, consider adding a comment explaining the purpose of the empty array.

Consider adding a comment for clarity:

 type GameFeedbackSubmitterFooterEmits = {
-  closeDialog: [];
+  closeDialog: []; // Event emitted without payload
 };
tests/unit/utils/factories/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.factory.ts (1)

5-11: LGTM: Well-structured factory function with a minor suggestion.

The createFakeCreateGameFeedbackDto function is well-implemented:

  • It allows partial overrides, which is flexible for various test scenarios.
  • The use of faker for random values enhances test data variety.
  • The score is correctly constrained between 1 and 5.
  • The nullish coalescing operator (??) is appropriately used for fallback values.

Minor suggestion: Consider providing a default value for the review property, similar to score and hasEncounteredError. This would ensure all properties have mock data when not explicitly provided.

You could modify line 8 as follows:

-    review: createGameFeedbackDto.review,
+    review: createGameFeedbackDto.review ?? faker.lorem.sentence(),

This change would provide a random sentence as a default review when not specified.

tests/unit/utils/factories/composables/api/game/game-feedback/game-feedback.factory.ts (2)

3-3: LGTM: Correct import for GameFeedback class.

The import of GameFeedback from the local path is appropriate. However, consider using an absolute import path for better maintainability.

Consider updating the import to use an absolute path:

-import { GameFeedback } from "~/composables/api/game/types/game-feedback/game-feedback.class";
+import { GameFeedback } from "@/composables/api/game/types/game-feedback/game-feedback.class";

6-13: LGTM: Well-implemented factory function with a minor suggestion.

The function body is well-implemented, using GameFeedback.create and the nullish coalescing operator to provide flexibility in creating fake data. However, the 'review' field is not given a default value.

Consider providing a default value for the 'review' field, unless it's intentionally left undefined:

-    review: gameFeedback.review,
+    review: gameFeedback.review ?? faker.lorem.paragraph(),
app/composables/api/game/types/game-feedback/game-feedback.class.ts (1)

5-22: Consider renaming the _id property for clarity.

The _id property uses an underscore prefix, which typically indicates a private or internal property in some coding conventions. However, it's marked with @Expose(), suggesting it's meant to be public. To improve clarity and consistency:

  1. If this is indeed a public property, consider renaming it to id without the underscore.
  2. If it's meant to be internal or private, consider using TypeScript's private modifier (private id: string;) instead of the underscore convention.

This change would enhance code readability and align with typical TypeScript practices.

tests/unit/specs/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.spec.ts (2)

6-19: LGTM with suggestions: Good basic test, but could be more comprehensive.

The test case effectively checks the basic functionality of the create method:

  • Uses a factory function for input, which is good for maintainability.
  • Compares the result with an expected output using toStrictEqual.

However, consider the following improvements:

  1. Instead of manually creating the expected DTO, consider using the factory function for both input and expected output. This would make the test more resilient to changes in the DTO structure.
  2. Add test cases for edge cases and invalid inputs to ensure robust error handling.
  3. Consider parameterized tests to cover various input scenarios more efficiently.

Here's a suggested refactor for the test case:

import { createFakeCreateGameFeedbackDto } from "@tests/unit/utils/factories/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.factory";
import { CreateGameFeedbackDto } from "~/composables/api/game/dto/create-game-feedback/create-game-feedback.dto";

describe("Create Game Feedback Dto", () => {
  describe("create", () => {
    it.each([
      { score: 5, review: "Great game!", hasEncounteredError: false },
      { score: 1, review: "Terrible experience", hasEncounteredError: true },
      { score: 3, review: "", hasEncounteredError: false },
    ])("should create game feedback dto when called with %p", (input) => {
      const gameFeedbackDto = createFakeCreateGameFeedbackDto(input);
      const createdGameFeedbackDto = CreateGameFeedbackDto.create(gameFeedbackDto);
      
      expect(createdGameFeedbackDto).toBeInstanceOf(CreateGameFeedbackDto);
      expect(createdGameFeedbackDto).toEqual(expect.objectContaining(input));
    });

    it("should throw an error when called with invalid input", () => {
      const invalidInput = { score: 6, review: "Invalid score" };
      expect(() => CreateGameFeedbackDto.create(invalidInput)).toThrow();
    });
  });
});

This refactor introduces parameterized tests and an additional test for invalid input, providing more comprehensive coverage.


1-21: Overall: Good foundation for testing, with room for enhancement.

This test file provides a solid foundation for testing the CreateGameFeedbackDto class:

  • Well-structured with clear describe blocks.
  • Uses factory functions for creating test data.
  • Covers the basic functionality of the create method.

To further improve the test suite:

  1. Implement the suggested refactoring to use parameterized tests.
  2. Add more test cases to cover edge cases and error scenarios.
  3. Consider testing any additional methods or properties of the CreateGameFeedbackDto class.

These enhancements will lead to more robust and comprehensive test coverage, ensuring the reliability of the CreateGameFeedbackDto class as the project evolves.

tests/unit/specs/composables/api/game/game-feedback/game-feedback.class.spec.ts (1)

6-26: LGTM: Good basic test case. Consider adding more test scenarios.

The test case effectively verifies the basic functionality of the GameFeedback.create method. It uses appropriate test data generation and comparison methods.

To improve test coverage, consider adding the following test cases:

  1. Test with minimum required fields (if any are optional).
  2. Test with invalid inputs (e.g., negative score, invalid date).
  3. Test with edge cases (e.g., maximum score, very long review).

Would you like me to provide examples of these additional test cases?

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.vue (3)

1-19: Consider removing the icon animation.

The template structure looks good, and the use of internationalization for the button label is commendable. However, the beat-fade animation on the star icon might be unnecessary and potentially distracting to users. Consider removing this animation for a cleaner, more professional look.

You can remove the animation by deleting the beat-fade attribute:

 <FontAwesomeIcon
-  beat-fade
   icon="star"
 />

21-38: Approved with a minor suggestion for error handling.

The script section is well-structured and follows Vue 3 Composition API best practices. The use of TypeScript, Pinia store, and computed properties is appropriate. However, consider adding error handling when accessing the game store to improve robustness.

You could add a simple error check:

const gameStore = useGameStore();
const { game } = storeToRefs(gameStore);

const isButtonVisible = computed<boolean>(() => {
  if (!game.value) {
    console.error('Game data is not available');
    return false;
  }
  return !game.value.feedback;
});

This ensures that the component gracefully handles cases where game data might not be available.


1-38: Approved: Well-implemented component with a suggestion for documentation.

The GameFeedbackSubmitterButton component is well-structured and follows Vue 3 and TypeScript best practices. It effectively integrates with the Pinia store and uses internationalization. The component's purpose and functionality are clear from its implementation.

To further improve the component:

Consider adding a brief comment at the top of the file describing the component's purpose and any important notes for other developers. For example:

<!--
  GameFeedbackSubmitterButton.vue
  This component renders a button for submitting game feedback.
  It is conditionally displayed based on whether the current game has existing feedback.
  When clicked, it emits a 'gameFeedbackSubmitterButtonClick' event.
-->

<template>
  <!-- ... existing template ... -->
</template>

<script setup lang="ts">
  // ... existing script ...
</script>

This documentation will help other developers quickly understand the component's purpose and behavior.

tests/unit/utils/factories/composables/api/game/game.factory.ts (1)

20-20: LGTM! Consider adding a type for the feedback property.

The addition of the feedback property is well-implemented and aligns with the PR objective. It follows the existing patterns in the function and maintains consistency with other properties.

For improved type safety and consistency with other properties, consider adding a type for the feedback property in the Game class, if not already present.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.vue (2)

1-37: LGTM! Consider adding an aria-label for improved accessibility.

The template structure is well-organized and follows Vue.js best practices. The use of labels and proper attribute binding enhances usability and accessibility.

To further improve accessibility, consider adding an aria-label to the textarea:

 <PrimeVueTextarea
   id="game-feedback-submitter-review-input"
   v-model="review"
   auto-resize
   cols="30"
   :disabled="isReviewTextareaDisabled"
   fluid
   max-length="1000"
   rows="5"
+  :aria-label="$t('components.GameFeedbackSubmitterReview.quickReview')"
 />

40-52: LGTM! Consider adding explicit type for store ref.

The script section effectively uses the Composition API with TypeScript, and the reactive bindings are well-implemented.

To improve type safety, consider adding an explicit type for the creatingGameFeedbackStatus ref:

-const { creatingGameFeedbackStatus } = storeToRefs(gameStore);
+const { creatingGameFeedbackStatus } = storeToRefs(gameStore) as {
+  creatingGameFeedbackStatus: Ref<"idle" | "pending" | "success" | "error">;
+};

This change ensures that the creatingGameFeedbackStatus ref has a well-defined type, which can help prevent potential runtime errors and improve code maintainability.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.vue (3)

1-28: LGTM! Consider adding a submit button.

The template structure is well-organized and uses appropriate Vue.js practices. The use of flexbox for responsive layout and v-model for data binding is commendable.

Consider adding a submit button and a method to handle form submission. This would complete the user interaction flow for submitting feedback.

Example:

<PrimeVueButton 
  label="Submit Feedback" 
  @click="submitFeedback" 
  class="mt-4"
/>

30-37: LGTM! Consider adding a submit method.

The script section is well-structured, using Vue 3 composition API with TypeScript. The use of defineModel for createGameFeedbackDto is a good practice for two-way binding in Vue 3.

Consider adding a method to handle form submission. This method could validate the feedback data and emit an event to the parent component or call an API directly. For example:

const emit = defineEmits(['submit']);

const submitFeedback = () => {
  // Perform any necessary validation
  if (isValid(createGameFeedbackDto.value)) {
    emit('submit', createGameFeedbackDto.value);
  }
};

Don't forget to add the corresponding event listener in the parent component if you choose to emit an event.


1-37: Great work on the feedback component! Consider these enhancements.

The GameFeedbackSubmitterContent component is well-structured and follows Vue 3 best practices. Here are some suggestions to further improve it:

  1. Implement form submission functionality (as mentioned in previous comments).
  2. Enhance accessibility by adding appropriate ARIA attributes and ensuring keyboard navigation.
  3. Consider adding input validation to ensure data quality.

Would you like assistance in implementing any of these enhancements? I can provide code examples or open a GitHub issue to track these improvements.

app/components/pages/game/GameCanceled/GameCanceled.vue (1)

25-29: Consider i18n for the feedback button text

While the implementation looks good, ensure that the text for the new feedback button is properly internationalized. If it's hardcoded in the GameFeedbackSubmitterButton component, consider moving it to the i18n system for consistency with other UI elements.

tests/unit/specs/components/pages/game/GameCanceled/GameCanceled.nuxt.spec.ts (2)

36-44: LGTM: New test block is well-structured and comprehensive.

The new test block for the "Game Feedback Submitter Button" is well-structured and follows the project's testing conventions. It correctly tests the emission of the gameFeedbackSubmitterButtonClick event.

Consider adding a test to verify that the button is rendered correctly:

it("should render the game feedback submitter button", () => {
  const button = wrapper.findComponent<typeof GameFeedbackSubmitterButton>("#game-feedback-submitter-button");
  expect(button.exists()).toBe(true);
});

This additional test would ensure that the button is present in the component before testing its functionality.


Line range hint 1-44: Consider adding a test for the feedback submitter button's properties.

The test file now provides good coverage for the GameCanceled component, including rendering, head tags, text display, and the new feedback submitter button functionality. To further enhance the test coverage, consider adding a test to verify the properties of the GameFeedbackSubmitterButton component.

Here's a suggested additional test:

it("should pass correct props to the game feedback submitter button", () => {
  const button = wrapper.findComponent<typeof GameFeedbackSubmitterButton>("#game-feedback-submitter-button");
  expect(button.props()).toEqual({
    // Add expected props here, e.g.:
    // variant: "primary",
    // size: "medium",
  });
});

This test would ensure that the GameFeedbackSubmitterButton receives the correct props from the GameCanceled component.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue (2)

1-35: LGTM! Consider adding ARIA attributes for improved accessibility.

The template structure and layout are well-organized and appropriate for the component's purpose. The use of internationalization for text content is a good practice. The toggle button implementation is correct, with proper binding and conditional classes.

To further improve accessibility, consider adding ARIA attributes to the toggle button, such as aria-pressed for the current state and aria-label for a more descriptive label when needed.

Here's a suggestion for adding ARIA attributes to the PrimeVueToggleButton:

 <PrimeVueToggleButton
   id="game-feedback-submitter-encountered-error-input"
   v-model="hasEncounteredError"
   class="!border-0"
   :class="toggleButtonClasses"
   :disabled="isToggleButtonDisabled"
   :off-label="$t('components.GameFeedbackSubmitterEncounteredError.gameWasStable')"
   :on-label="$t('components.GameFeedbackSubmitterEncounteredError.gameEncounteredError')"
+  :aria-pressed="hasEncounteredError"
+  :aria-label="$t('components.GameFeedbackSubmitterEncounteredError.toggleButtonAriaLabel')"
 >
   <!-- ... -->
 </PrimeVueToggleButton>

Make sure to add the corresponding translation key for the aria-label in your localization files.


37-53: LGTM! Consider memoizing the computed properties for potential performance gains.

The script section is well-structured and follows Vue 3 Composition API best practices. The use of TypeScript, defineModel, and Pinia for state management is commendable. The computed properties are used effectively for dynamic values.

To potentially optimize performance, especially if this component is used in a list or frequently re-rendered, consider memoizing the computed properties using computed with a callback that returns a memoized function.

Here's an example of how you could memoize the toggleButtonClasses computed property:

import { computed, memoize } from 'vue'

// ... other code ...

const toggleButtonClasses = computed(() => 
  memoize((value: boolean) => value ? "!bg-error border-error" : "!bg-success")
)(hasEncounteredError)

This approach can be applied to other computed properties if needed. However, make sure to profile your application to ensure this optimization is necessary and beneficial in your specific use case.

app/components/pages/game/GameOver/GameOverActions/GameOverActions.vue (2)

24-27: LGTM! Consider aligning button order with visual hierarchy.

The addition of the GameFeedbackSubmitterButton component is well-implemented and aligns with the PR objective. The event naming convention is consistent with Vue best practices.

Consider placing the feedback button before the history button to align with a typical user flow: submit feedback, then optionally view history. This order might provide a better user experience.


55-60: LGTM! Consider unifying function naming convention.

The changes in event handling are well-implemented:

  1. The emit name change for the history button improves naming consistency.
  2. The new function for the feedback submitter button is correctly implemented.

For better consistency, consider renaming onClickFromShowHistoryButton to onClickFromGameHistoryButton. This would align it with the naming pattern used in onClickFromGameFeedbackSubmitterButton.

app/composables/api/game/types/game.class.ts (1)

52-54: LGTM: New feedback property added to Game class

The new feedback property is well-implemented with appropriate type, decorators, and placement within the class. It allows for optional game feedback, which aligns with the PR objectives.

For consistency with other nullable properties in the class (e.g., currentPlay), consider initializing feedback to null:

@Type(() => GameFeedback)
@Expose()
public feedback: GameFeedback | null = null;

This minor change would ensure that new Game instances have a consistent initial state for the feedback property.

app/plugins/vue-font-awesome-icon/vue-font-awesome-icon.ts (1)

83-86: LGTM: New regular icon import and restructured imports.

The addition of faStarRegular and the restructuring of imports are well-done. This change provides more icon options for the feedback feature and correctly organizes imports by package.

For consistency, consider using the same import style for both icons:

import {
  faQuestionCircle,
  faStar as faStarRegular,
} from "@fortawesome/free-regular-svg-icons";
app/composables/api/game/useFetchGames.ts (1)

56-65: LGTM: Implementation of createGameFeedback function

The createGameFeedback function is well-implemented and consistent with other methods in the file. It correctly uses the fetchWerewolvesAssistantApi method, constructs the endpoint properly, and handles errors by returning null.

Consider adding error logging in the catch block for debugging purposes. For example:

  } catch (error) {
+   console.error('Error creating game feedback:', error);
    return null;
  }
app/components/pages/game/GameOver/GameOver.vue (2)

70-79: LGTM with a minor suggestion: Methods updated and added correctly

The changes to the methods are well-implemented:

  1. onShowGameHistoryFromGameOverActions has been renamed to onClickFromGameHistoryButton, which is more descriptive and consistent with the new event naming.
  2. The new onClickFromGameFeedbackSubmitterButton method has been added to handle the feedback submission event.

Both methods follow a consistent naming convention and align with the changes made in the template section.

Consider adding a comment above the onClickFromGameFeedbackSubmitterButton method to briefly explain its purpose, similar to how you might document an API endpoint. This would enhance code readability and maintainability. For example:

/**
 * Emits the gameFeedbackSubmitterButtonClick event when the feedback submitter button is clicked.
 * This event can be used by parent components to show a feedback submission form or modal.
 */
function onClickFromGameFeedbackSubmitterButton(): void {
  emit("gameFeedbackSubmitterButtonClick");
}

Line range hint 1-89: Overall assessment: Well-implemented feature addition

The changes in this file successfully implement the game feedback submitter feature as described in the PR objectives. The modifications follow Vue.js and TypeScript best practices, including proper event handling, type safety, and consistent naming conventions. The code is clean, readable, and maintains the existing structure of the component while adding new functionality.

To further improve the component's architecture and maintainability, consider the following suggestions for future iterations:

  1. If the feedback submission logic becomes more complex, consider extracting it into a separate composable function (e.g., useFeedbackSubmission) to keep the component focused on presentation logic.

  2. As the number of actions in GameOverActions grows, you might want to implement a more scalable approach for handling different action types, such as using a strategy pattern or a map of action types to handler functions.

These suggestions are not critical for the current implementation but could be beneficial for long-term maintainability as the feature evolves.

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.nuxt.spec.ts (1)

55-59: LGTM: Button label test is implemented correctly.

The test effectively verifies that the button displays the correct label. This is crucial for ensuring a good user experience.

Consider adding a test to verify that the label is correctly translated if you're using a translation library. This could involve mocking the translation function and ensuring it's called with the correct key.

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.nuxt.spec.ts (4)

11-32: LGTM: Well-structured test setup with room for minor improvement.

The test setup is well-organized, using appropriate describe blocks, default props, and a flexible mounting function. The beforeEach hook ensures a clean state for each test.

Consider adding a type annotation for the wrapper variable to improve code readability:

let wrapper: ReturnType<typeof mount<typeof GameFeedbackSubmitterReview>>;

34-37: LGTM: Snapshot test is implemented correctly.

The snapshot test effectively checks for the component's existence and its rendered HTML structure. This will help detect any unintended changes in the component's output.

Consider adding an assertion to check if the component is a Vue instance for an extra layer of validation:

expect(wrapper.vm).toBeTruthy();

39-45: LGTM: Label translation test is implemented, but could be more robust.

The test correctly checks the label's text content against the expected translation.

To make the test more resilient to translation changes, consider using a translation key instead of a hardcoded string:

import { useI18n } from "vue-i18n";

// Inside the test
const i18n = useI18n();
expect(label.text()).toBe(i18n.t("game.feedback.review.label"));

This approach ensures that the test remains valid even if the translation text changes, as long as the translation key remains the same.


47-80: LGTM: Comprehensive textarea tests with room for minor improvement.

The tests cover essential aspects of the textarea functionality, including model value handling and disabling behavior based on the game feedback creation status. The use of nextTick for handling asynchronous updates is correct.

For consistency, consider using toBeTruthy() and toBeFalsy() instead of comparing with string values for boolean attributes:

// Replace
expect(textarea.attributes("disabled")).toBe("true");
// With
expect(textarea.attributes("disabled")).toBeTruthy();

// Replace
expect(textarea.attributes("disabled")).toBe("false");
// With
expect(textarea.attributes("disabled")).toBeFalsy();

This change makes the assertions more idiomatic and less prone to potential string representation changes.

tests/unit/specs/composables/api/game/game.class.spec.ts (1)

Line range hint 1-107: Overall changes look good: feedback property successfully integrated into Game class tests.

The modifications consistently add the feedback property to both the "create" and "toJSON" test cases for the Game class. These changes are well-integrated, following existing patterns and conventions in the file. The additions appear to be part of a larger feature implementation for game feedback, and they enhance the test coverage for this new aspect of the Game class.

Consider adding specific test cases for the feedback property to ensure its correct handling in various scenarios, such as games with and without feedback.

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts (3)

14-30: LGTM: Well-structured test setup with a minor suggestion.

The test setup is well-organized, with default props and a helper function for mounting the component. This approach promotes code reuse and makes it easy to customize test scenarios.

Consider adding a type annotation for the wrapper variable on line 22 to improve code readability:

let wrapper: ReturnType<typeof mount<typeof GameFeedbackSubmitterContent>>;

41-57: LGTM: Comprehensive tests for Rating component with a suggestion.

The tests for the Rating component cover both the initial prop passing and the update mechanism, which is great. They ensure that the component behaves correctly in terms of data flow.

Consider adding a test case to verify the behavior when an invalid score is provided (e.g., out of range). This would enhance the robustness of your test suite. For example:

it("should not update score when an invalid value is provided", async () => {
  const rating = wrapper.findComponent<typeof GameFeedbackSubmitterRating>("#game-feedback-submitter-rating");
  const invalidScore = 6; // Assuming valid scores are 1-5
  (rating.vm as VueVm).$emit("update:modelValue", invalidScore);
  await nextTick();

  expect((wrapper.vm as unknown as { createGameFeedbackDto: Ref<CreateGameFeedbackDto> }).createGameFeedbackDto.value.score).not.toBe(invalidScore);
});

59-75: LGTM: Well-structured tests for Review component with a suggestion.

The tests for the Review component are well-implemented and mirror the structure of the Rating tests, which is great for consistency. They cover both the initial prop passing and the update mechanism.

Consider adding a test case to verify the behavior when an empty review is provided. This would help ensure that the component handles edge cases correctly. For example:

it("should allow empty reviews", async () => {
  const review = wrapper.findComponent<typeof GameFeedbackSubmitterReview>("#game-feedback-submitter-review");
  const emptyReview = "";
  (review.vm as VueVm).$emit("update:modelValue", emptyReview);
  await nextTick();

  expect((wrapper.vm as unknown as { createGameFeedbackDto: Ref<CreateGameFeedbackDto> }).createGameFeedbackDto.value.review).toBe(emptyReview);
});
tests/unit/specs/components/pages/game/GameOver/GameOverActions/GameOverActions.nuxt.spec.ts (2)

22-27: LGTM: Enhanced flexibility in component mounting

The updated mountGameOverActionsComponent function now allows for more flexible testing scenarios by accepting custom mounting options. The integration of createTestingPinia ensures consistent Pinia store setup across tests.

Consider adding a default value for the plugins option to make it easier to override in specific tests:

return mountSuspendedComponent(GameOverActions, {
  plugins: [createTestingPinia(testingPinia)],
  ...options,
  plugins: [...(options.plugins || []), createTestingPinia(testingPinia)],
});

This change would allow tests to add additional plugins without overwriting the Pinia setup.


88-92: LGTM: Added test for game feedback submitter button

The new test case for the game feedback submitter button improves the component's test coverage and ensures the new functionality is working as expected.

Consider adding an additional assertion to verify the event payload, if any:

expect(wrapper.emitted("gameFeedbackSubmitterButtonClick")).toBeTruthy();
expect(wrapper.emitted("gameFeedbackSubmitterButtonClick")?.[0]).toEqual([/* expected payload */]);

This would provide a more comprehensive test of the event emission.

tests/unit/specs/composables/api/game/useFetchGames.spec.ts (1)

90-105: LGTM: Well-structured test suite with good coverage.

The test suite for createGameFeedback is well-implemented, covering both successful and error scenarios. It follows good testing practices such as using fake data and proper assertions.

Minor suggestions for improvement:

  1. In the error case, consider using a more specific error (e.g., new Error("API Error")) instead of a generic one. This can help in identifying the nature of the error in the test output.
  2. Consider adding a test case for invalid input, such as an empty gameId, to ensure proper error handling for such scenarios.

Example for suggestion 1:

vi.spyOn(mocks.composables.useWerewolvesAssistantApi, "fetchWerewolvesAssistantApi").mockRejectedValue(new Error("API Error"));
tests/unit/specs/stores/game/useGameStore.spec.ts (1)

166-185: LGTM: Comprehensive tests added for createGameFeedback.

The new describe block for createGameFeedback is well-structured and follows the existing testing patterns. The two tests effectively cover:

  1. Correct invocation of the mock function with expected parameters.
  2. Proper updating of the game state after feedback creation.

These tests ensure the basic functionality of the new feature.

Consider adding a test to verify the behavior when the API call fails (e.g., network error or server error). This would ensure proper error handling in the store method.

tests/unit/specs/components/pages/game/GameOver/GameOver.nuxt.spec.ts (1)

192-201: LGTM: New test suite added for Game Feedback Submitter.

The addition of this test suite for the Game Feedback Submitter feature is a good step towards ensuring the new functionality is properly tested. The test structure is consistent with other tests in the file, and it covers the basic functionality of emitting the correct event.

Consider adding more test cases to this suite to cover different scenarios or edge cases related to the feedback submission feature. For example, you might want to test:

  1. The state of the feedback submitter before and after the button click.
  2. Any validation or error handling related to feedback submission.
  3. Interaction with other components or stores during the feedback submission process.

Would you like me to suggest some additional test cases for the Game Feedback Submitter feature?

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.vue (2)

29-35: Align button sizes for a consistent user interface

The "Submit Feedback" button is set to size="large", while the "Close" button is size="small". This size discrepancy may affect the visual balance of the footer.

Consider using the same button size for both actions to enhance the aesthetic consistency.

Apply this diff to adjust the "Close" button size:

<PrimeVueButton
  id="game-feedback-submitter-footer-close-button"
  :disabled="isSubmitButtonLoading"
  :label="$t('shared.actions.close')"
  severity="secondary"
- size="small"
+ size="large"
  @click="closeDialog"
/>

9-9: Review the necessity of the hidden spacer <div>

The <div class="hidden md:block md:w-1/12"/> element is hidden on all screen sizes except medium and larger. If it's intended for layout spacing, ensure it's necessary for the design.

If this element doesn't affect the layout significantly, consider removing it to simplify the template.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.vue (4)

77-79: Consider resetting createGameFeedbackDto when closing the dialog to clear any unsaved data.

Currently, the close() function only sets isVisible to false. Resetting createGameFeedbackDto upon closing ensures that any unsaved feedback data is cleared when the dialog is closed, providing a clean state when the dialog is reopened.

Apply this diff to implement the change:

function close(): void {
  isVisible.value = false;
+ resetCreateGameFeedbackDto();
}

59-62: Redundant use of as const with Readonly<CreateGameFeedbackDto>.

Since defaultCreateGameFeedbackDto is already typed as Readonly<CreateGameFeedbackDto>, the as const assertion is unnecessary and can be removed for cleaner code.

Apply this diff to remove the redundant as const:

const defaultCreateGameFeedbackDto: Readonly<CreateGameFeedbackDto> = {
  score: 0,
  hasEncounteredError: false,
-} as const;
+};

66-66: Remove unnecessary explicit type annotation for the computed property.

The type of canDialogBeDismissed can be inferred by TypeScript, so the explicit <boolean> type annotation is unnecessary. Removing it simplifies the code.

Apply this diff to remove the redundant type annotation:

-const canDialogBeDismissed = computed<boolean>(() => creatingGameFeedbackStatus.value !== "pending");
+const canDialogBeDismissed = computed(() => creatingGameFeedbackStatus.value !== "pending");

45-45: Add a component name for better debugging and devtools support.

Naming the component can aid in debugging and provide better visibility in Vue Devtools.

Apply this diff to add a component name:

<script setup lang="ts">
+ defineOptions({
+   name: 'GameFeedbackSubmitter',
+ });
app/pages/game/[id].vue (1)

88-93: Consider renaming onClickFromGameFeedbackSubmitterButton for clarity

The function name onClickFromGameFeedbackSubmitterButton is quite verbose. Consider renaming it to onGameFeedbackSubmitterButtonClick or handleGameFeedbackSubmitterButtonClick for better readability and consistency with naming conventions.

tests/unit/specs/pages/game/game-page.nuxt.spec.ts (1)

27-27: Specify generic types for Mock

The Mock type from vitest is a generic type and can be parameterized to improve type safety.

Consider specifying the generic types for Mock:

 showGameFeedbackSubmitter: Mock,
+// Specify the arguments and return type if known
+// For example:
+// showGameFeedbackSubmitter: Mock<[], void>,
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.nuxt.spec.ts (1)

135-136: Use localization utilities for translated text in assertions

The expected title "Game feedback" might change based on localization. To make the test resilient to localization changes, consider using localization utilities to obtain the translated text.

Example:

- expect(dialogHeader.props("title")).toBe("Game feedback");
+ const { t } = useI18n();
+ expect(dialogHeader.props("title")).toBe(t("game.feedback.title"));
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.nuxt.spec.ts (2)

48-59: Maintain Snapshot Integrity

Snapshot tests are valuable for detecting unexpected changes. Ensure that the snapshots are reviewed and committed intentionally. Regularly update them when intentional changes are made to the component's output.


126-131: Event Emission Should Be Explicitly Asserted

While you check that closeDialog is emitted, consider asserting the number of times it's emitted and any payloads to ensure the event emission is as expected.

Update your assertion:

expect(wrapper.emitted("closeDialog")).toHaveLength(1);
📜 Review details

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Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 672df78 and 80eeec5.

⛔ Files ignored due to path filters (8)
  • tests/unit/specs/components/pages/game/GameCanceled/__snapshots__/GameCanceled.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/__snapshots__/GameFeedbackSubmitterButton.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/__snapshots__/GameFeedbackSubmitterRating.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/__snapshots__/GameFeedbackSubmitterReview.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/__snapshots__/GameFeedbackSubmitterContent.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/__snapshots__/GameFeedbackSubmitterFooter.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/__snapshots__/GameFeedbackSubmitter.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameOver/GameOverActions/__snapshots__/GameOverActions.nuxt.spec.ts.snap is excluded by !**/*.snap
📒 Files selected for processing (55)
  • app/components/pages/game/GameCanceled/GameCanceled.vue (2 hunks)
  • app/components/pages/game/GameCanceled/game-canceled.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/game-feedback-submitter-button.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/game-feedback-submitter-encountered-error.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/game-feedback-submitter-rating.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/game-feedback-submitter-review.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/game-feedback-submitter-content.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/game-feedback-submitter-footer.types.ts (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/game-feedback-submitter.types.ts (1 hunks)
  • app/components/pages/game/GameOver/GameOver.vue (4 hunks)
  • app/components/pages/game/GameOver/GameOverActions/GameOverActions.vue (2 hunks)
  • app/components/pages/game/GameOver/GameOverActions/game-over-actions.types.ts (1 hunks)
  • app/components/pages/game/GameOver/game-over.types.ts (1 hunks)
  • app/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/game-events-monitor-current-event.types.ts (1 hunks)
  • app/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.ts (1 hunks)
  • app/composables/api/game/types/game-feedback/game-feedback.class.ts (1 hunks)
  • app/composables/api/game/types/game.class.ts (2 hunks)
  • app/composables/api/game/useFetchGames.ts (3 hunks)
  • app/pages/game/[id].vue (4 hunks)
  • app/plugins/vue-font-awesome-icon/vue-font-awesome-icon.ts (4 hunks)
  • app/stores/game/game-event/useGameEventsStore.ts (1 hunks)
  • app/stores/game/useGameStore.ts (4 hunks)
  • modules/i18n/locales/en.json (1 hunks)
  • modules/i18n/locales/fr.json (3 hunks)
  • nuxt.config.ts (1 hunks)
  • package.json (0 hunks)
  • tests/unit/specs/components/pages/game/GameCanceled/GameCanceled.nuxt.spec.ts (2 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameOver/GameOver.nuxt.spec.ts (3 hunks)
  • tests/unit/specs/components/pages/game/GameOver/GameOverActions/GameOverActions.nuxt.spec.ts (3 hunks)
  • tests/unit/specs/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.spec.ts (1 hunks)
  • tests/unit/specs/composables/api/game/game-event/game-event.class.spec.ts (1 hunks)
  • tests/unit/specs/composables/api/game/game-feedback/game-feedback.class.spec.ts (1 hunks)
  • tests/unit/specs/composables/api/game/game.class.spec.ts (7 hunks)
  • tests/unit/specs/composables/api/game/useFetchGames.spec.ts (2 hunks)
  • tests/unit/specs/pages/game/game-page.nuxt.spec.ts (2 hunks)
  • tests/unit/specs/stores/game/game-event/useGameEventsStore.spec.ts (1 hunks)
  • tests/unit/specs/stores/game/useGameStore.spec.ts (4 hunks)
  • tests/unit/utils/factories/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.factory.ts (1 hunks)
  • tests/unit/utils/factories/composables/api/game/game-event/game-event.factory.ts (1 hunks)
  • tests/unit/utils/factories/composables/api/game/game-feedback/game-feedback.factory.ts (1 hunks)
  • tests/unit/utils/factories/composables/api/game/game.factory.ts (1 hunks)
  • tests/unit/utils/factories/composables/api/game/useFetchGames.factory.ts (2 hunks)
💤 Files with no reviewable changes (1)
  • package.json
✅ Files skipped from review due to trivial changes (4)
  • app/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/game-events-monitor-current-event.types.ts
  • app/stores/game/game-event/useGameEventsStore.ts
  • tests/unit/specs/composables/api/game/game-event/game-event.class.spec.ts
  • tests/unit/utils/factories/composables/api/game/game-event/game-event.factory.ts
🧰 Additional context used
🪛 GitHub Check: Unit Tests 🧪
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts

[failure] 38-38: tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts > Game Feedback Submitter Content Component > should match snapshot when rendered.
Error: Snapshot Game Feedback Submitter Content Component > should match snapshot when rendered. 1 mismatched

  • Expected
  • Received

    "

  •   <game-feedback-submitter-encountered-error-stub modelvalue="true" id="game-feedback-submitter-encountered-error" class="w-auto"></game-feedback-submitter-encountered-error-stub>
    
  •   <game-feedback-submitter-encountered-error-stub modelvalue="false" id="game-feedback-submitter-encountered-error" class="w-auto"></game-feedback-submitter-encountered-error-stub>
    </div>
    <divider-stub></divider-stub>
    <game-feedback-submitter-review-stub modelvalue="This game is awesome!" id="game-feedback-submitter-review"></game-feedback-submitter-review-stub>
    
    "

❯ tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts:38:28

🔇 Additional comments (122)
app/components/pages/game/GameCanceled/game-canceled.types.ts (1)

1-5: LGTM! Well-structured type definition.

The GameCanceledEmits type is correctly defined and exported. It follows TypeScript best practices and Vue.js naming conventions. The event name is descriptive and follows camelCase convention.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/game-feedback-submitter-review.types.ts (1)

1-7: LGTM! Type definition and export look good.

The GameFeedbackSubmitterReviewProps type is well-structured and correctly exported. The use of an optional property allows for flexibility in component usage.

app/components/pages/game/GameFeedbackSubmitter/game-feedback-submitter.types.ts (1)

1-5: LGTM! Clear and concise type definition.

The GameFeedbackSubmitterExposed type is well-defined and follows TypeScript best practices. The naming is clear and descriptive, and the showGameFeedbackSubmitter method is appropriately typed as a function that takes no parameters and returns void.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/game-feedback-submitter-button.types.ts (1)

1-3: LGTM: Well-defined type for button click event

The GameFeedbackSubmitterButtonEmits type is correctly defined to represent an event emitter for the game feedback submitter button. The empty array [] as the type for gameFeedbackSubmitterButtonClick properly indicates that this event doesn't pass any parameters when emitted.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/game-feedback-submitter-encountered-error.types.ts (2)

5-7: LGTM! Export statement is correct.

The export statement correctly uses the export type syntax, allowing the type to be imported and used in other files. This promotes modularity and reusability of the type definition.


1-7: Overall, the type definition and its export look good.

The file is well-structured, concise, and follows TypeScript best practices. The type definition is clear and its export allows for proper modular usage. The only suggestion is to consider adding JSDoc for improved documentation.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/game-feedback-submitter-content.types.ts (2)

1-1: LGTM: Import statement is correct and follows best practices.

The import statement correctly imports the CreateGameFeedbackDto type using a relative path. The naming convention follows the TypeScript best practice of using PascalCase for types.


7-9: LGTM: Export statement is correct and follows best practices.

The export statement correctly exports the GameFeedbackSubmitterContentProps type. Using a named export is a good practice as it allows for better tree-shaking and more explicit imports in other parts of the application.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/game-feedback-submitter-footer.types.ts (4)

1-1: LGTM: Import statement is well-structured.

The import statement correctly uses the type keyword for a type-only import, which is a best practice in TypeScript. This ensures that the import is removed during compilation, potentially reducing bundle size.


3-5: LGTM: GameFeedbackSubmitterFooterProps type is well-defined.

The type definition is clear, concise, and follows TypeScript best practices. Using the imported CreateGameFeedbackDto type ensures consistency across the application.


11-14: LGTM: Export statement is well-structured.

The export statement correctly uses the type keyword for type-only exports, which is a best practice in TypeScript. This ensures that the exports are removed during compilation, potentially reducing bundle size.


1-14: Overall: Well-structured type definitions for GameFeedbackSubmitterFooter.

This file provides clear and concise type definitions for the GameFeedbackSubmitterFooter component. It follows TypeScript and Vue 3 best practices, ensuring type safety and consistency in the application. The use of type-only imports and exports is commendable, as it can lead to more efficient bundling.

tests/unit/utils/factories/composables/api/game/useFetchGames.factory.ts (3)

8-8: LGTM: New mock function for game feedback added.

The addition of createGameFeedback: Mock; to the MockedUseFetchGames type is consistent with the existing structure and suggests the introduction of a new API function for creating game feedback in the main codebase.


17-17: LGTM: Factory function updated to include new mock.

The addition of createGameFeedback: vi.fn(), to the createFakeUseFetchGames function is consistent with the type definition update and maintains the pattern established for other mock functions.


8-8: Verify test coverage for the new game feedback feature.

The additions to both the MockedUseFetchGames type and the createFakeUseFetchGames function are consistent and well-integrated. To ensure comprehensive test coverage:

  1. Update existing tests using this factory to include scenarios for the new createGameFeedback function.
  2. Verify if similar updates are needed in other related test files to maintain consistency across the test suite.

Run the following script to check for other files that might need similar updates:

Also applies to: 17-17

✅ Verification successful

---


Test coverage for the new game feedback feature is verified.

All relevant test files have been identified and updated to include the createGameFeedback function. No additional updates are required.

  • tests/unit/utils/factories/composables/api/game/useFetchGames.factory.ts
  • tests/unit/specs/stores/game/useGameStore.spec.ts
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find other test files that might need updating for the new game feedback feature.

# Test: Search for files with similar patterns to this factory
rg --type typescript -l 'Mock.*UseFetchGames|createFakeUseFetchGames' tests/

Length of output: 113


Script:

#!/bin/bash
# Description: Find other test files that might need updating for the new game feedback feature.

# Test: Search for TypeScript test files with patterns related to UseFetchGames
rg -g "*.ts" -g "*.tsx" -l 'Mock.*UseFetchGames|createFakeUseFetchGames' tests/

Length of output: 328


Script:

#!/bin/bash
# Description: Check if the identified test files use `createGameFeedback` and need updates.

# Files identified from the previous search
files=(
  "tests/unit/utils/factories/composables/api/game/useFetchGames.factory.ts"
  "tests/unit/specs/stores/game/useGameStore.spec.ts"
  "tests/unit/specs/components/pages/game-lobby/GameLobbyFooter/GameLobbyStartGameButton/GameLobbyStartGameButton.nuxt.spec.ts"
)

# Search for `createGameFeedback` in each file
for file in "${files[@]}"; do
  echo "Checking $file for 'createGameFeedback'..."
  rg 'createGameFeedback' "$file"
done

Length of output: 2036

app/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.ts (2)

1-3: LGTM: Imports are appropriate and well-structured.

The imports from 'class-transformer' and the local constants file are relevant to the class functionality. Using a constant for plain-to-instance options promotes consistency across the application.


5-18: LGTM: Class structure is well-defined and follows best practices.

The CreateGameFeedbackDto class is structured cleanly with clear property definitions and appropriate use of the @Expose() decorator. This ensures proper serialization and deserialization of the DTO.

tests/unit/utils/factories/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.factory.ts (3)

1-3: LGTM: Imports are appropriate and well-structured.

The imports are suitable for the file's purpose. The use of faker for generating mock data and the import of CreateGameFeedbackDto are both appropriate.


13-13: LGTM: Proper export statement.

The named export of the function is correct and follows best practices. This approach enhances maintainability and allows for easy import of specific functions in other parts of the codebase.


1-13: Overall: Well-implemented factory function for test data generation.

This file introduces a well-structured factory function for creating mock CreateGameFeedbackDto objects. It effectively uses the faker library to generate random data, allowing for diverse test scenarios. The function is flexible, allowing partial overrides of generated data.

The only minor suggestion is to consider providing a default value for the review property to ensure all properties have mock data when not explicitly provided.

Great job on implementing this utility function for testing!

tests/unit/utils/factories/composables/api/game/game-feedback/game-feedback.factory.ts (4)

1-1: LGTM: Correct import for faker library.

The import of faker from "@faker-js/faker" is appropriate for generating mock data in this test utility.


5-5: LGTM: Well-defined function signature.

The function signature is clear and appropriate for a factory function. The use of Partial<GameFeedback> as the parameter type allows for flexible input, which is beneficial in testing scenarios.


16-16: LGTM: Appropriate export statement.

The named export of the createFakeGameFeedback function is correct and follows best practices for module exports.


1-16: Overall: Well-implemented test utility for creating fake game feedback.

This file introduces a robust factory function for creating fake GameFeedback instances, which will be valuable for testing purposes. The implementation is clean, flexible, and follows good practices for test utilities.

Minor suggestions were made regarding:

  1. Using an absolute import path for better maintainability.
  2. Providing a default value for the 'review' field.

These suggestions are optional and do not impact the overall functionality of the code.

app/composables/api/game/types/game-feedback/game-feedback.class.ts (3)

1-3: LGTM: Imports are appropriate and well-organized.

The imports are relevant to the class implementation, utilizing the class-transformer library and local constants. This approach promotes code reusability and maintainability.


29-29: LGTM: Export statement is correct and follows best practices.

The named export of the GameFeedback class is appropriate and aligns with TypeScript best practices. This approach allows for clear and explicit imports in other parts of the application.


1-29: Overall, the GameFeedback class is well-implemented with room for minor improvements.

The class structure is sound, with appropriate use of decorators and a static creation method. The suggested improvements focus on:

  1. Clarifying the naming convention for the _id property.
  2. Enhancing the type safety and flexibility of the create method.

These changes would further improve the code's clarity and robustness. Great job on implementing this new feature!

tests/unit/specs/composables/api/game/dto/create-game-feedback/create-game-feedback.dto.spec.ts (2)

1-2: LGTM: Imports are appropriate and follow good testing practices.

The import statements are well-structured:

  1. Importing a factory function for creating fake DTOs, which is a good practice for testing.
  2. Importing the actual DTO class that is being tested.

This setup provides a clean separation between test utilities and the code under test.


4-5: LGTM: Well-structured test suite.

The test suite structure is clear and follows best practices:

  • Outer describe block defines the entity being tested (CreateGameFeedbackDto).
  • Inner describe block specifies the method being tested (create).

This structure allows for easy expansion if more methods need to be tested in the future.

tests/unit/specs/composables/api/game/game-feedback/game-feedback.class.spec.ts (3)

1-2: LGTM: Appropriate imports for the test file.

The import statements are well-structured, importing the necessary factory function for creating test data and the class under test. This approach promotes clean and maintainable test code.


4-5: LGTM: Well-structured test suite.

The test suite is organized using nested describe blocks, which provides clear context and improves readability. This structure allows for easy expansion of tests for other methods of the GameFeedback class in the future.


1-28: Consider adding tests for other methods of the GameFeedback class.

The current test file provides good coverage for the create method of the GameFeedback class. However, to ensure comprehensive test coverage, it's important to include tests for all public methods of the class.

To identify other methods that might need testing, let's examine the GameFeedback class implementation:

Based on the results of this search, we can determine if there are other methods that require test coverage.

app/components/pages/game/GameCanceled/GameCanceled.vue (4)

25-29: LGTM: New feedback button integrated well

The GameFeedbackSubmitterButton is well-integrated into the existing layout. It follows the same styling and responsive design patterns as the other buttons, maintaining consistency in the UI.


39-40: LGTM: Imports added correctly

The new imports for GameCanceledEmits type and GameFeedbackSubmitterButton component are correctly added and follow the existing import style.


44-45: LGTM: Emits defined correctly using TypeScript

The defineEmits function is correctly used with the GameCanceledEmits type, following Vue 3 Composition API best practices for typed emits.


50-52: LGTM: Event handler function implemented correctly

The onClickFromGameFeedbackSubmitterButton function is well-implemented. It correctly emits the gameFeedbackSubmitterButtonClick event and uses proper TypeScript typing.

tests/unit/specs/components/pages/game/GameCanceled/GameCanceled.nuxt.spec.ts (1)

5-5: LGTM: New imports are correctly added.

The new imports for VueVm type and GameFeedbackSubmitterButton component are correctly typed and follow the project's import style. These imports are necessary for the new test block.

Also applies to: 8-8

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue (1)

1-53: Great job on implementing the GameFeedbackSubmitterEncounteredError component!

The component is well-structured, follows Vue 3 best practices, and effectively uses the Composition API with TypeScript. The use of internationalization and Pinia for state management is commendable. The template and script sections work together cohesively to provide a clear and functional user interface for submitting feedback about encountered errors.

Minor suggestions for improvement include:

  1. Enhancing accessibility by adding ARIA attributes to the toggle button.
  2. Considering memoization of computed properties for potential performance optimization in high-frequency rendering scenarios.

Overall, this is a solid implementation that adheres to modern Vue.js development standards.

app/components/pages/game/GameOver/GameOverActions/GameOverActions.vue (2)

35-35: LGTM! Import statement is correct.

The import statement for the GameFeedbackSubmitterButton component is correctly added and follows the project's import conventions.


Line range hint 1-60: Overall, excellent implementation of the game feedback submitter feature.

The changes in this file successfully introduce the game feedback submitter feature while maintaining code quality and consistency. The new component is well-integrated, and the event handling is properly implemented. The minor suggestions provided are for further enhancing consistency and user experience.

Great job on this implementation!

app/composables/api/game/types/game.class.ts (3)

3-3: LGTM: Import path update for GameEvent

The updated import path for GameEvent reflects a change in the directory structure, which is likely part of a larger refactoring effort to better organize types. This change improves the overall structure of the project.


5-5: LGTM: New import for GameFeedback

The new import for GameFeedback is correctly added and follows the established import pattern in the file. This import supports the new feedback property in the Game class.


Line range hint 1-94: Summary: Game feedback feature well-integrated into Game class

The changes in this file successfully integrate the game feedback feature into the Game class. The modifications include:

  1. Updated import path for GameEvent, improving the project structure.
  2. New import for GameFeedback, supporting the new feature.
  3. Addition of a feedback property to the Game class, allowing for optional game feedback.

These changes are well-implemented, consistent with the existing code structure, and align with the PR objectives. The new feature is properly integrated, maintaining the class's overall design and serialization approach.

app/plugins/vue-font-awesome-icon/vue-font-awesome-icon.ts (3)

10-10: LGTM: New icon import for feedback feature.

The addition of faBug icon is consistent with the PR objectives for implementing a feedback submission feature. It's correctly imported from the solid icons package.


97-97: LGTM: New icons added to the library.

The newly imported icons faBug and faStarRegular are correctly added to the library. Their placement maintains the existing alphabetical order, which is good for readability and maintenance.

Also applies to: 161-161


Line range hint 1-176: Overall assessment: Well-implemented icon additions for the feedback feature.

The changes to this file are well-executed and align with the PR objectives. The new icons (faBug and faStarRegular) have been correctly imported and added to the library, enhancing the available icon set for the feedback submission feature. The code maintains good organization and follows existing patterns.

app/composables/api/game/useFetchGames.ts (4)

1-1: LGTM: Import statement for CreateGameFeedbackDto

The import statement for CreateGameFeedbackDto is correctly added and follows the existing import pattern in the file.


12-12: LGTM: Addition of createGameFeedback to UseFetchGames type

The createGameFeedback method is correctly added to the UseFetchGames type. Its signature and return type are consistent with other methods in the type, maintaining a uniform interface.


71-71: LGTM: Exposing createGameFeedback in useFetchGames return object

The createGameFeedback function is correctly added to the object returned by useFetchGames, making it available for use alongside other methods. This addition is consistent with the existing pattern in the file.


Line range hint 1-71: Overall assessment: Well-implemented feature addition

The changes to add the createGameFeedback functionality are well-implemented and consistent with the existing code structure. The new method is properly integrated into the UseFetchGames type and the useFetchGames function. The implementation follows established patterns for error handling and API interaction.

A minor suggestion was made to add error logging in the catch block, which could aid in debugging if issues arise in the future.

Great job on maintaining consistency and expanding the functionality of the useFetchGames composable!

app/components/pages/game/GameOver/GameOver.vue (3)

17-18: LGTM: Event listeners updated correctly

The new event listeners @game-feedback-submitter-button-click and @game-history-button-click have been added to the GameOverActions component, replacing the previous @show-game-history event. This change aligns with the PR objectives and enhances the component's functionality by separating concerns for feedback submission and game history display.


28-28: LGTM: Type import added for improved type safety

The addition of the GameOverEmits type import enhances type safety for the component's emitted events. This is a good practice in TypeScript and Vue.js, as it helps catch potential errors at compile-time and improves code maintainability.


41-41: LGTM: Emit definition added with proper typing

The defineEmits<GameOverEmits>() statement correctly defines the component's emitted events using the imported type. This ensures type safety for event emissions and aligns with Vue 3 Composition API best practices.

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterButton/GameFeedbackSubmitterButton.nuxt.spec.ts (7)

1-5: LGTM: Imports are appropriate and concise.

The imports cover all necessary testing utilities for a Vue component test using Pinia for state management.


6-11: Well-structured imports with good testing practices.

The imports are well-organized and include necessary factory functions, helpers, and the component under test. The use of factory functions (createFakeGameFeedback and createFakeGame) is a great practice for creating consistent test data.


13-32: Excellent test setup with reusable mounting function.

The test suite is well-structured with a clear setup:

  1. The mountGameFeedbackSubmitterButtonComponent helper function enhances code reusability and readability.
  2. The beforeEach hook ensures a clean state for each test by mounting the component and initializing the game store.
  3. The use of createTestingPinia with initial state ensures isolated and consistent store state for each test.

This setup follows testing best practices and will make the tests more maintainable.


34-37: LGTM: Snapshot test is properly implemented.

The snapshot test correctly verifies both the component's existence and its rendered output. This will help catch unintended UI changes during development.


39-53: Well-structured visibility tests covering both scenarios.

These tests effectively verify the button's visibility logic:

  1. The button is visible when the game has no feedback.
  2. The button is hidden when the game has feedback.

The second test correctly updates the game store and uses nextTick() to ensure the component has updated before asserting. This demonstrates a good understanding of Vue's reactivity system.


61-67: LGTM: Click event test is well-implemented.

This test effectively verifies that:

  1. The button can be clicked.
  2. The correct event (gameFeedbackSubmitterButtonClick) is emitted upon clicking.

This ensures that the component's interactivity is working as expected.


1-68: Excellent test coverage and structure for GameFeedbackSubmitterButton component.

This test file demonstrates high-quality unit testing practices:

  1. Comprehensive setup with reusable mounting function and proper store initialization.
  2. Good use of factory functions for creating test data.
  3. Thorough coverage of component behavior, including rendering, visibility logic, label verification, and event emission.
  4. Clear and descriptive test cases that align well with component functionality.

The test suite provides a solid foundation for ensuring the reliability of the GameFeedbackSubmitterButton component. Great job on implementing these tests!

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.nuxt.spec.ts (2)

1-10: LGTM: Imports and type definitions are appropriate.

The import statements and type definitions are well-structured and include all necessary dependencies for the test suite. They cover Vue Test Utils, custom helpers, component types, and the store, which are essential for comprehensive testing.


1-81: Overall: Well-structured and comprehensive test suite.

This test file for the GameFeedbackSubmitterReview component is well-organized and covers essential functionality. It includes proper setup, snapshot testing, label verification, and thorough textarea behavior testing. The use of Vue Test Utils and custom helpers demonstrates good testing practices.

While the current implementation is solid, the suggested minor improvements throughout the review can further enhance the test suite's robustness and readability. These include adding type annotations, using translation keys, and employing more idiomatic assertions for boolean attributes.

Great job on creating a comprehensive test suite for this component!

tests/unit/specs/composables/api/game/game.class.spec.ts (3)

1-1: LGTM: Import statement for createFakeGameFeedback added correctly.

The new import statement for createFakeGameFeedback is appropriately placed and follows the project's conventions for importing test utilities.


19-19: LGTM: feedback property correctly integrated into the "create" test case.

The feedback property has been consistently added to both the input and expected output of the Game.create method. The use of createFakeGameFeedback() aligns well with the existing pattern for other game properties, maintaining the structure and readability of the test case.

Also applies to: 33-33, 49-49


67-67: LGTM: feedback property correctly integrated into the "toJSON" test case.

The feedback property has been consistently added to both the game object and the expected JSON output. These changes maintain the structure and readability of the test case while ensuring consistency with the modifications made in the "create" test case.

Also applies to: 81-81, 95-95

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts (3)

1-12: LGTM: Imports and type declarations are appropriate.

The imports and type declarations are well-organized and include all necessary dependencies for testing a Vue component. This setup provides a solid foundation for the test suite.


1-76: Overall: Well-structured and comprehensive test suite with minor improvements needed.

This test file for the GameFeedbackSubmitterContent component is well-organized and covers the main functionality of both the Rating and Review subcomponents. The use of helper functions and consistent test structure contributes to the maintainability of the test suite.

Main action items:

  1. Address the snapshot mismatch issue (lines 32-39).
  2. Consider implementing the suggested additional test cases for edge cases in both Rating and Review components.
  3. Add the type annotation for the wrapper variable as suggested.

These improvements will further enhance the robustness and readability of your test suite.

🧰 Tools
🪛 GitHub Check: Unit Tests 🧪

[failure] 38-38: tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts > Game Feedback Submitter Content Component > should match snapshot when rendered.
Error: Snapshot Game Feedback Submitter Content Component > should match snapshot when rendered. 1 mismatched

  • Expected
  • Received

    "

  •   <game-feedback-submitter-encountered-error-stub modelvalue="true" id="game-feedback-submitter-encountered-error" class="w-auto"></game-feedback-submitter-encountered-error-stub>
    
  •   <game-feedback-submitter-encountered-error-stub modelvalue="false" id="game-feedback-submitter-encountered-error" class="w-auto"></game-feedback-submitter-encountered-error-stub>
    </div>
    <divider-stub></divider-stub>
    <game-feedback-submitter-review-stub modelvalue="This game is awesome!" id="game-feedback-submitter-review"></game-feedback-submitter-review-stub>
    
    "

❯ tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts:38:28


32-39: ⚠️ Potential issue

Update snapshot to reflect recent changes.

The snapshot test is failing due to a mismatch in the modelvalue prop of the game-feedback-submitter-encountered-error-stub. The expected value is true, but the actual value is false.

This mismatch could be due to recent changes in the component's default props or behavior. To resolve this:

  1. Review the changes made to the GameFeedbackSubmitterContent component to ensure the new behavior is correct.
  2. If the new behavior is intended, update the snapshot by running the test suite with the snapshot update flag:
npm test -- -u
  1. If the new behavior is unintended, investigate why the modelvalue prop is now false instead of true.

After addressing this issue, please run the following command to ensure all tests pass:

🧰 Tools
🪛 GitHub Check: Unit Tests 🧪

[failure] 38-38: tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts > Game Feedback Submitter Content Component > should match snapshot when rendered.
Error: Snapshot Game Feedback Submitter Content Component > should match snapshot when rendered. 1 mismatched

  • Expected
  • Received

    "

  •   <game-feedback-submitter-encountered-error-stub modelvalue="true" id="game-feedback-submitter-encountered-error" class="w-auto"></game-feedback-submitter-encountered-error-stub>
    
  •   <game-feedback-submitter-encountered-error-stub modelvalue="false" id="game-feedback-submitter-encountered-error" class="w-auto"></game-feedback-submitter-encountered-error-stub>
    </div>
    <divider-stub></divider-stub>
    <game-feedback-submitter-review-stub modelvalue="This game is awesome!" id="game-feedback-submitter-review"></game-feedback-submitter-review-stub>
    
    "

❯ tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts:38:28

tests/unit/specs/components/pages/game/GameOver/GameOverActions/GameOverActions.nuxt.spec.ts (3)

1-20: LGTM: Improved test setup and type safety

The new imports and constants enhance the testing capabilities and improve consistency in the test setup. The use of createTestingPinia and typed imports contributes to better type safety and more robust tests.


Line range hint 1-94: LGTM: Comprehensive improvements to GameOverActions test suite

The changes to this test file significantly enhance the structure, flexibility, and coverage of the GameOverActions component tests. Key improvements include:

  1. Better type safety with new imports and type annotations.
  2. More flexible component mounting with the updated mountGameOverActionsComponent function.
  3. Consistent Pinia store setup across tests using createTestingPinia.
  4. Updated event naming for better clarity.
  5. New test coverage for the game feedback submitter functionality.

These changes contribute to a more robust and maintainable test suite, which will help ensure the reliability of the GameOverActions component as the application evolves.


40-55: LGTM: Updated mounting method and event name

The changes to use the updated mountGameOverActionsComponent function in the test cases are consistent and improve the overall test structure.

The event name change from "showGameHistory" to "gameHistoryButtonClick" is noted.

Please verify that this event name change has been propagated to all relevant parts of the application that listen for this event. Run the following script to check for any remaining occurrences of the old event name:

Also applies to: 85-86

✅ Verification successful

Verified: Event name successfully updated

All occurrences of the old event name "showGameHistory" have been successfully updated to "gameHistoryButtonClick".

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for any remaining occurrences of the old event name
rg '"showGameHistory"' --type vue --type typescript

Length of output: 81


Script:

#!/bin/bash
# Search for any remaining occurrences of the old event name in .vue and .ts/.tsx files
rg '"showGameHistory"' --glob '*.vue' --glob '*.ts' --glob '*.tsx'

Length of output: 68

tests/unit/specs/composables/api/game/useFetchGames.spec.ts (1)

3-3: LGTM: Import statement is correctly placed and follows project conventions.

The import of createFakeCreateGameFeedbackDto is appropriately added and uses the @tests alias, which is good for maintaining consistent imports across the project.

nuxt.config.ts (2)

159-162: LGTM! The added components align with the PR objective.

The addition of "Rating" and "Textarea" components to the PrimeVue configuration is consistent with implementing a game feedback submitter feature. These components will likely be used for collecting numerical ratings and textual feedback respectively. The alphabetical ordering is maintained, which is good for readability and consistency.


Line range hint 1-280: Overall, the changes to nuxt.config.ts are minimal and focused.

The additions to the PrimeVue configuration are the only changes in this file. They are well-aligned with the PR objective of implementing a game feedback submitter feature. The rest of the configuration remains unchanged, which helps maintain the stability of the existing setup.

tests/unit/specs/stores/game/useGameStore.spec.ts (4)

3-3: LGTM: New import for game feedback DTO factory.

The import statement for createFakeCreateGameFeedbackDto is correctly added and follows the existing import style. This factory function will be useful for creating test data in the new createGameFeedback tests.


18-18: LGTM: Mock function added for createGameFeedback.

The createGameFeedback mock function is correctly added to the useFetchGames mock object. This addition is consistent with the existing mock structure and will allow proper testing of the new feedback creation functionality.


39-44: LGTM: Improved test description clarity.

The test description has been updated to be more specific about what initial state is being checked. This change improves the clarity of the test's purpose without altering its logic.


46-52: LGTM: Comprehensive initial status state test added.

This new test is a valuable addition that improves the test coverage. It explicitly checks the initial states of all status properties, including the new creatingGameFeedbackStatus. This ensures that all statuses start in the expected "idle" state.

tests/unit/specs/components/pages/game/GameOver/GameOver.nuxt.spec.ts (3)

53-59: LGTM: Mock setup updated to reflect component changes.

The changes to the mock setup, particularly the addition of showGameHistory, align well with the updates to the component's event handling mentioned in the AI summary. This ensures that the tests accurately reflect the current component behavior.


178-178: LGTM: Event name updated for clarity.

The change from "show-game-history" to "game-history-button-click" improves the clarity of the event's purpose. This update is consistent with the changes mentioned in the AI summary and follows a more descriptive naming convention.


187-187: LGTM: Error handling test updated consistently.

The event name in the error handling test has been correctly updated to "game-history-button-click", maintaining consistency with the earlier change. This ensures that the error handling test remains valid and aligned with the component's current behavior.

tests/unit/specs/stores/game/game-event/useGameEventsStore.spec.ts (2)

Line range hint 1-290: LGTM! No further changes required.

The change in the import path for the GameEvent type doesn't affect the rest of the file. All tests and their assertions remain valid and should work as expected.


7-7: LGTM! Verify consistent usage across the codebase.

The import path change for the GameEvent type reflects an improvement in code organization. This change doesn't affect the functionality of the tests.

To ensure consistency across the codebase, run the following script to check for any remaining old import paths:

✅ Verification successful

Verified! Import paths for GameEvent have been consistently updated across the codebase with no old paths remaining.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for any remaining old import paths for GameEvent

# Test: Search for the old import path. Expect: No results.
rg --type typescript 'from "~/composables/api/game/game-event/game-event.class"'

# Test: Search for the new import path. Expect: Multiple results including this file.
rg --type typescript 'from "~/composables/api/game/types/game-event/game-event.class"'

Length of output: 241


Script:

#!/bin/bash
# Description: Check for any remaining old import paths for GameEvent

# Test: Search for the old import path using correct file type identifiers. Expect: No results.
rg --type ts 'from "~/composables/api/game/game-event/game-event.class"'

# Test: Search for the new import path using correct file type identifiers. Expect: Multiple results including this file.
rg --type ts 'from "~/composables/api/game/types/game-event/game-event.class"'

Length of output: 1131

modules/i18n/locales/en.json (7)

1651-1653: LGTM: Clear and concise feedback button text.

The new GameFeedbackSubmitterButton section is well-implemented with a clear and concise text for the feedback button.


1654-1656: LGTM: Appropriate feedback modal title.

The GameFeedbackSubmitter section provides a suitable title for the feedback modal.


1657-1661: LGTM: Well-structured feedback submission flow.

The GameFeedbackSubmitterFooter section provides clear and appropriate texts for the feedback submission process, including submit button, confirmation, and thank you message.


1662-1670: LGTM: Comprehensive rating options and clear instructions.

The GameFeedbackSubmitterRating section provides a well-structured set of rating options with clear instructions for the user.


1671-1674: LGTM: Clear and encouraging review prompt.

The GameFeedbackSubmitterReview section effectively encourages users to provide a review while clearly stating its optional nature. The explanation of how it helps improve the assistant is a nice touch.


1675-1678: LGTM: Clear error reporting options.

The GameFeedbackSubmitterEncounteredError section provides clear options for users to report on the game's stability or any errors encountered. This is valuable for improving the assistant's performance.


1651-1678: LGTM: Well-implemented game feedback feature localization.

The new additions to the localization file for the game feedback feature are comprehensive and well-structured. They cover all aspects of the feedback process, including:

  1. A feedback button
  2. A modal title
  3. Submission flow texts
  4. Rating options
  5. Review prompts
  6. Error reporting

The text is clear, user-friendly, and encourages user participation while being respectful of their time. This implementation should provide a smooth experience for users giving feedback on their games.

modules/i18n/locales/fr.json (10)

1651-1653: LGTM: New GameFeedbackSubmitterButton section added correctly

The new section for the GameFeedbackSubmitterButton is properly added and follows the existing structure and naming conventions.


1654-1656: LGTM: GameFeedbackSubmitter section added correctly

The GameFeedbackSubmitter section is correctly added and maintains consistency with other sections.


1657-1661: LGTM: GameFeedbackSubmitterFooter section is well-structured

The GameFeedbackSubmitterFooter section is properly added with appropriate translations for submit, submitted, and thank you messages.


1662-1670: LGTM: GameFeedbackSubmitterRating section is comprehensive

The GameFeedbackSubmitterRating section includes all necessary translations for rating options and instructions. The structure is consistent with other sections.


1671-1674: LGTM: GameFeedbackSubmitterReview section added correctly

The GameFeedbackSubmitterReview section is properly structured and includes appropriate translations for the review prompt and optional nature of the feedback.


1675-1679: LGTM: GameFeedbackSubmitterEncounteredError section is well-formed

The GameFeedbackSubmitterEncounteredError section is correctly added and includes translations for error-related questions and responses.


Line range hint 1517-1524: LGTM: GamePlaygroundFooterCountdown section updated correctly

The GamePlaygroundFooterCountdown section has been updated with new translations for remaining time and time-over messages. The structure and naming conventions are consistent with the rest of the file.


1643-1648: LGTM: GameLobbyGroupOrganizerGroupNameInput section added correctly

The GameLobbyGroupOrganizerGroupNameInput section has been properly added with translations for submitting, editing, and naming groups. The structure is consistent with other sections.


1649-1651: LGTM: GameTeamSidePlayerGroup section added correctly

The GameTeamSidePlayerGroup section has been added with a translation for displaying a player's group. The structure is consistent with other sections.


Line range hint 1-1679: Overall LGTM: File structure and content are well-maintained

The entire file has been reviewed, and all additions and modifications are consistent with the existing structure and naming conventions. The new sections for game feedback and group organization have been seamlessly integrated, and the translations appear to be appropriate and complete.

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.vue (2)

17-17: Verify the event used for dialog visibility update.

Using @update:visible="close" relies on the PrimeVueDialog emitting the update:visible event. Ensure that this event is correctly emitted to avoid unexpected behavior.

If the event is different, consider adjusting it accordingly. For example, if PrimeVueDialog emits a hide event upon closing, you might use:

- @update:visible="close"
+ @hide="close"

28-42: Confirm that child components are properly imported and registered.

Ensure that GameFeedbackSubmitterContent and GameFeedbackSubmitterFooter are correctly imported and that their props and events align with their usage in this component.

This helps prevent runtime errors due to mismatches in component interfaces.

app/pages/game/[id].vue (2)

Line range hint 78-83: LGTM: Correct usage of computed<Component>

The refactoring of gameStatusComponentToRender to computed<Component> is appropriate and improves type safety.


35-35: Verify that game-feedback-submitter-button-click event is emitted by all game status components

The @game-feedback-submitter-button-click event listener is added to the dynamic component rendered by gameStatusComponentToRender. Please verify that all possible components (GamePlaying, GameOver, GameCanceled) emit the game-feedback-submitter-button-click event to ensure the listener functions as expected.

Run the following script to verify the event emissions:

app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.vue (1)

1-118: Well-implemented GameFeedbackSubmitterRating component

The component is well-structured and effectively uses the Composition API with TypeScript. The computed properties for ratingOnIconColor and ratingDescriptionAndSeverity are logically constructed, and the reactive score model is appropriately managed. The integration with internationalization (useI18n) and state management (Pinia store) is also correctly handled.

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitter.nuxt.spec.ts (5)

62-65: Consistent use of 'props' for component property assertions

As mentioned earlier, use dialog.props("closable") instead of dialog.attributes("closable") when asserting the closable prop.

Apply this diff to fix the assertion:

- expect(dialog.attributes("closable")).toBe("false");
+ expect(dialog.props("closable")).toBe(false);

74-77: Consistent use of 'props' and camelCase prop names

As previously noted, use dialog.props("closeOnEscape") instead of dialog.attributes("close-on-escape") when asserting the closeOnEscape prop.

Apply this diff to fix the assertion:

- expect(dialog.attributes("close-on-escape")).toBe("false");
+ expect(dialog.props("closeOnEscape")).toBe(false);

92-95: Consistent prop access for 'dismissableMask'

Use dialog.props("dismissableMask") instead of dialog.attributes("dismissable-mask") to assert the dismissableMask prop value.

Apply this diff to fix the assertion:

- expect(dialog.attributes("dismissable-mask")).toBe("false");
+ expect(dialog.props("dismissableMask")).toBe(false);

139-146: Ensure proper cleanup after dialog interactions

After simulating the close button click, verify that other related states are reset or cleaned up to prevent test interference.

Review the store state and any event listeners to ensure they are properly reset.


110-111: Ensure the component is fully rendered before invoking methods

When calling showGameFeedbackSubmitter(), ensure that the component is fully mounted and all asynchronous operations are completed.

Run the following script to check if there are any pending asynchronous operations:

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.nuxt.spec.ts (7)

14-17: Unused Mock Function Detected

The mock function addSuccessToast is defined but not directly used in the tests. Ensure that this mock is necessary. If it's intended to verify toast notifications, make sure to include assertions for its usage.

Check if addSuccessToast is called within your tests. If it's not being used, consider removing it to clean up the test suite:

- usePrimeVueToasts: {
-   addSuccessToast: vi.fn(),
- },
+ // Removed unused mock function addSuccessToast

19-21: Proper Mocking of usePrimeVueToasts Composable

Good job mocking the usePrimeVueToasts composable to simulate toast notifications. This ensures your tests remain isolated and do not depend on the actual implementation of the toast system.


24-29: Consistent Use of Test Data Factories

Using createFakeCreateGameFeedbackDto to generate default test data enhances test reliability and readability. It ensures that your tests are based on consistent and controlled data.


61-65: Verify Translation Keys

The test checks the label of the submit button as "Submit feedback". Ensure that this label is correctly translated using your localization system and that the key exists in your translation files.

Confirm that the translation key exists and is correctly mapped:

expect(submitButton.attributes("label")).toBe(t("components.GameFeedbackSubmitterFooter.submitFeedback"));

108-114: Mock Store Actions for Clarity

When testing the submission of feedback, ensure that the createGameFeedback action in the store is properly mocked to prevent actual API calls during testing.

Confirm that createGameFeedback is a mock function:

const gameStore = useGameStore();
gameStore.createGameFeedback = vi.fn();

This allows you to assert its invocation without side effects.


148-155: Consistent Testing for Disabled State

You've tested the disabled state for the submit button when creatingGameFeedbackStatus is "pending". Ensure similar logic applies to the close button for consistent user experience.


136-139: Verify Close Button Translation

Similar to the submit button, ensure that the close button's label uses the correct translation key and that it exists in your localization files.

Check that the label is translated properly:

expect(closeButton.attributes("label")).toBe(t("common.close"));

Ensure the key common.close exists in your translation resources.

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.nuxt.spec.ts (1)

20-26: Helper Function Enhances Test Maintainability

The mountGameFeedbackSubmitterRatingComponent function effectively encapsulates the component mounting logic, improving code reuse and test maintainability.

app/stores/game/useGameStore.ts (4)

4-4: Importing CreateGameFeedbackDto

The import statement for CreateGameFeedbackDto is correct and aligns with the project's import structure.


17-17: Destructuring createGameFeedback from API hooks

The createGameFeedbackFromApi function is correctly destructured from useFetchGames, maintaining consistency with existing API functions.


28-28: Initializing creatingGameFeedbackStatus

The status variable creatingGameFeedbackStatus is properly initialized with a default value of "idle", consistent with other status variables in the store.


96-96: Exposing creatingGameFeedbackStatus and createGameFeedback

Adding creatingGameFeedbackStatus and createGameFeedback to the returned object makes them accessible to components that utilize this store, which is appropriate and follows the existing pattern.

Also applies to: 102-102

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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (6)
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/game-feedback-submitter-encountered-error.types.ts (1)

1-3: Consider improving property naming and adding documentation.

While the type definition is functionally correct, consider the following improvements:

  1. The modelValue property name is generic. A more descriptive name like hasEncounteredError or isErrorEncountered would better convey its purpose.
  2. Adding a brief comment explaining the purpose of this type and its property would enhance code readability and maintainability.

Here's a suggested improvement:

/**
 * Props for the GameFeedbackSubmitterEncounteredError component.
 * Used to indicate whether an error was encountered during feedback submission.
 */
type GameFeedbackSubmitterEncounteredErrorProps = {
  hasEncounteredError: boolean;
};
tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.nuxt.spec.ts (4)

31-34: LGTM: Snapshot test is implemented

The snapshot test is a good practice for catching unexpected changes in component rendering.

Consider adding another snapshot test with different prop values to ensure the component renders correctly with various inputs.


36-42: LGTM: Label translation test is implemented

The test for label translation is well-implemented and crucial for ensuring proper internationalization.

Consider parameterizing the expected translation string to make it easier to update if the translation changes in the future. For example:

const expectedTranslation = "Was everything all right during the game?";
expect(label.text()).toBe(expectedTranslation);

44-98: LGTM: Toggle Button tests are comprehensive

The Toggle Button tests cover a wide range of functionality, including model value handling, disabled state, CSS classes, and label translation. The use of the game store for testing the disabled state is particularly good.

Consider adding a test for the "on" label of the Toggle Button to ensure complete coverage of the component's text elements.


100-133: LGTM: Icon tests are well-implemented

The icon tests effectively cover both states of the icon rendering based on the model value. The use of a custom mounting configuration to avoid stubbing the ToggleButton component is a good approach.

The beforeEach block in the "Icon" describe section (lines 101-110) might be unnecessary as it's overwritten in the second test. Consider removing it and moving the custom mounting configuration directly into each test for clarity.

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts (1)

45-49: Correct the duplicated word "create" in test descriptions

The test descriptions in lines 45 and 78 have a duplicated word "create create". They should read:

  • Line 45: "should pass game feedback score to rating dto when rendered."
  • Line 78: "should pass game feedback review to review dto when rendered."

Also applies to: 78-82

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⛔ Files ignored due to path filters (2)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/__snapshots__/GameFeedbackSubmitterEncounteredError.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/__snapshots__/GameFeedbackSubmitterContent.nuxt.spec.ts.snap is excluded by !**/*.snap
📒 Files selected for processing (6)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/game-feedback-submitter-encountered-error.types.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterContent.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.nuxt.spec.ts (1 hunks)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.nuxt.spec.ts (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (3)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.nuxt.spec.ts
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterFooter/GameFeedbackSubmitterFooter.nuxt.spec.ts
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🔇 Additional comments (3)
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/game-feedback-submitter-encountered-error.types.ts (1)

1-7: LGTM! Type definition and export look good.

The structure of the type definition and its export are correct and follow TypeScript best practices. The type is properly defined and exported, making it available for use in other parts of the application.

tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.nuxt.spec.ts (2)

1-29: LGTM: Imports and setup are well-structured

The imports, helper function, and default props are well-organized and provide a solid foundation for the test suite. This setup enhances code reusability and readability.


1-134: Overall: Excellent test coverage and structure

This test suite for the GameFeedbackSubmitterEncounteredError component is well-structured, comprehensive, and follows good testing practices. It covers rendering, props, events, conditional rendering, and internationalization aspects of the component.

Key strengths:

  1. Good use of helper functions and default props for improved readability and maintainability.
  2. Comprehensive coverage of the Toggle Button functionality.
  3. Proper testing of internationalization.
  4. Effective use of the game store for testing component states.

The minor suggestions provided earlier can further enhance the already solid test suite. Great job on implementing thorough unit tests for this component!

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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (1)
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.vue (1)

116-118: Improve null handling in onChangeFromRating function

The current implementation sets the score to 0 when the event value is null. Consider if this is the desired behavior or if it would be better to maintain the previous score or use a different default value.

You could improve the function like this:

function onChangeFromRating(event: { value: number | null }): void {
  score.value = event.value ?? score.value; // Keeps the previous score if the new value is null
}
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📥 Commits

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⛔ Files ignored due to path filters (3)
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/__snapshots__/GameFeedbackSubmitterEncounteredError.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/__snapshots__/GameFeedbackSubmitterRating.nuxt.spec.ts.snap is excluded by !**/*.snap
  • tests/unit/specs/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/__snapshots__/GameFeedbackSubmitterReview.nuxt.spec.ts.snap is excluded by !**/*.snap
📒 Files selected for processing (3)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.vue (1 hunks)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.vue (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterEncounteredError/GameFeedbackSubmitterEncounteredError.vue
  • app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterReview/GameFeedbackSubmitterReview.vue
🧰 Additional context used
🔇 Additional comments (3)
app/components/pages/game/GameFeedbackSubmitter/GameFeedbackSubmitterContent/GameFeedbackSubmitterRating/GameFeedbackSubmitterRating.vue (3)

1-50: LGTM: Well-structured template with good use of components

The template structure is well-organized and makes good use of PrimeVue components. The transition effect for the rating description badge is a nice touch for improved user experience.


53-119: LGTM: Well-structured script using Composition API and TypeScript

The script section makes good use of Vue 3 Composition API and TypeScript. The computed properties are well-structured and provide good reactivity. The overall organization of the code is clean and follows best practices.


64-64: ⚠️ Potential issue

Add missing import for useI18n

The useI18n function is used but not imported, which will lead to a runtime error.

Add the import statement at the top of your script section:

+import { useI18n } from 'vue-i18n';

Likely invalid or redundant comment.

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Actionable comments posted: 3

🧹 Outside diff range and nitpick comments (13)
.run/Game Feedback.run.xml (3)

3-4: LGTM: File path and name filter options.

The file path is correctly set to the acceptance tests directory. The empty name filter allows all tests in this directory to be considered, which is fine for a general "Game Feedback" configuration.

Consider adding a name filter if you want to target specific test files related to game feedback. This could help in running a more focused subset of tests.


5-5: LGTM: Cucumber.js arguments are well-configured.

The Cucumber.js arguments are appropriately set:

  1. A configuration file is specified, ensuring consistent settings.
  2. The tag filter @game-feedback correctly targets game feedback-related tests.

Consider increasing the parallel execution setting (currently set to 1) if your tests are designed to run concurrently. This could potentially speed up the test execution, especially as the number of tests grows. For example:

- <option name="cucumberJsArguments" value="--config config/cucumber/cucumber.json  --parallel 1 --tags @game-feedback" />
+ <option name="cucumberJsArguments" value="--config config/cucumber/cucumber.json  --parallel 4 --tags @game-feedback" />

Adjust the number based on your system's capabilities and the nature of your tests.


7-9: LGTM: Environment variable for TypeScript and ESM support.

The NODE_OPTIONS environment variable is correctly set to enable TypeScript and ECMAScript modules support in Node.js. This is appropriate for modern JavaScript/TypeScript projects.

Consider adding a comment explaining the purpose of this environment variable setting. For example:

<envs>
  <!-- Enable TypeScript and ECMAScript modules support -->
  <env name="NODE_OPTIONS" value="--import tsx/esm" />
</envs>

This can help other developers understand the configuration more easily.

tests/acceptance/features/playwright/helpers/inputs/playwright-inputs.when-steps-helpers.ts (2)

3-7: LGTM: Well-implemented helper function with a minor suggestion.

The fillInputWithLabel function is well-structured and follows Playwright's best practices. It properly waits for the element to be visible before interacting with it, which helps prevent flaky tests. The isExact parameter provides good flexibility for label matching.

Consider adding error handling to provide more informative error messages if the input is not found or if the fill operation fails. For example:

async function fillInputWithLabel(world: CustomWorld, label: string, text: string, isExact = false): Promise<void> {
  try {
    const input = world.page.getByLabel(label, { exact: isExact });
    await input.waitFor({ state: "visible", timeout: 5000 });
    await input.fill(text);
  } catch (error) {
    throw new Error(`Failed to fill input with label "${label}": ${error.message}`);
  }
}

This will provide more context in case of failures during test execution.


9-13: LGTM: Well-implemented helper function with a suggestion for consistency.

The fillInputWithLocator function is well-structured and follows the same best practices as fillInputWithLabel. It provides a useful alternative for locating input elements when labels are not available or reliable.

For consistency with the fillInputWithLabel function, consider adding similar error handling:

async function fillInputWithLocator(world: CustomWorld, locator: string, text: string): Promise<void> {
  try {
    const input = world.page.locator(locator);
    await input.waitFor({ state: "visible", timeout: 5000 });
    await input.fill(text);
  } catch (error) {
    throw new Error(`Failed to fill input with locator "${locator}": ${error.message}`);
  }
}

This will ensure both functions have consistent error handling and provide informative error messages.

tests/acceptance/features/playwright/step-definitions/inputs/playwright-inputs.when-steps.ts (2)

12-12: LGTM: Good refactoring, consider destructuring

The use of a helper function simplifies the step definition and improves maintainability. Good job!

Consider destructuring this to pass only the necessary properties to the helper function. This can make the code more explicit about what parts of the context are being used. For example:

const { page } = this;
await fillInputWithLabel({ page }, label, text, isExact);

This assumes that page is the only property used from this in the helper function. Adjust as necessary based on the actual implementation of fillInputWithLabel.


16-16: LGTM: Consistent refactoring

The use of a helper function here is consistent with the previous step definition. This improves code consistency and maintainability.

As suggested for the previous step, consider destructuring this to pass only the necessary properties:

const { page } = this;
await fillInputWithLocator({ page }, locator, text);

This assumes that page is the only property used from this in the helper function. Adjust based on the actual implementation of fillInputWithLocator.

tests/acceptance/features/game/step-definitions/game-feedback/game-feedback.when-steps.ts (3)

7-10: LGTM with suggestion: Consider simplifying the locator strategy.

The step definition correctly handles setting the rating score. However, the locator strategy might be fragile due to its complexity.

Consider simplifying the locator strategy by adding data attributes to the SVG elements in the component. This would make the test more robust and easier to maintain. For example:

await this.page.locator(`[data-testid="rating-star-${ratingIndex}"]`).click();

This assumes you add data-testid attributes to your SVG elements in the component.


12-14: LGTM with suggestion: Clarify the purpose of this step.

The step definition correctly uses the clickOnLabel helper function to interact with the error reporting element.

Consider renaming the step to better reflect its purpose:

When(/^the user toggles the error encountered option in game feedback submitter$/u, async function(this: CustomWorld): Promise<void> {
  await clickOnLabel(this, "Was everything all right during the game?");
});

This makes it clearer that the action is toggling an option rather than just setting it.


16-19: LGTM with suggestions: Consider improving robustness and clarity.

The step definition correctly uses the fillInputWithLabel helper function to set the review text.

  1. Consider using a data attribute instead of the full label text to make the test more robust:
const inputSelector = '[data-testid="game-feedback-review"]';
await fillInputWithLabel(this, inputSelector, text, true);
  1. Extract the label text to a constant for better maintainability:
const REVIEW_LABEL = "This is optional but will help us a lot to improve the Werewolves Assistant";
await fillInputWithLabel(this, REVIEW_LABEL, text, true);
  1. Add a comment explaining the purpose of the true parameter:
// The true parameter indicates this is a textarea rather than a simple input
await fillInputWithLabel(this, label, text, true);

These changes would improve the robustness and clarity of the test.

tests/acceptance/features/playwright/helpers/roles/playwright-roles.when-steps-helpers.ts (1)

17-21: LGTM! Consider adding a type annotation for consistency.

The new clickOnLabel function is well-implemented and follows the existing patterns in the file. It correctly uses Playwright's API and handles asynchronous operations.

For consistency with the clickOnRoleWithText function, consider adding a return type annotation:

-async function clickOnLabel(world: CustomWorld, label: string, isExact = false): Promise<void> {
+async function clickOnLabel(world: CustomWorld, label: string, isExact = false): Promise<void> {

This change would make the function signature more explicit and consistent with the other functions in the file.

tests/acceptance/features/game/features/misc/game-canceled.feature (1)

13-13: LGTM! Consider adding a scenario for feedback submission.

The addition of this step enhances the test coverage by verifying the presence of the feedback button after game cancellation. It aligns well with the scenario's purpose and doesn't impact other tests.

To further improve test coverage, consider adding a new scenario that tests the actual submission of feedback after game cancellation. This would ensure that the entire feedback flow is properly tested.

tests/acceptance/features/game/features/game-feedback/game-feedback.feature (1)

27-27: Consider improving the toast message grammar

The toast message "Thanks for your help to improve the Werewolves Assistant" appears in multiple places and can be grammatically improved for clarity.

Suggested change:

- Then the toast with text "Thanks for your help to improve the Werewolves Assistant" should be visible
+ Then the toast with text "Thanks for your help in improving the Werewolves Assistant" should be visible

Also applies to: 55-55

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  • tests/acceptance/screenshots/darwin/Game feedback.png is excluded by !**/*.png
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📒 Files selected for processing (9)
  • .run/Game Feedback.run.xml (1 hunks)
  • package.json (1 hunks)
  • tests/acceptance/features/game/features/game-feedback/game-feedback.feature (1 hunks)
  • tests/acceptance/features/game/features/game-over/game-victory/game-victory.feature (8 hunks)
  • tests/acceptance/features/game/features/misc/game-canceled.feature (1 hunks)
  • tests/acceptance/features/game/step-definitions/game-feedback/game-feedback.when-steps.ts (1 hunks)
  • tests/acceptance/features/playwright/helpers/inputs/playwright-inputs.when-steps-helpers.ts (1 hunks)
  • tests/acceptance/features/playwright/helpers/roles/playwright-roles.when-steps-helpers.ts (2 hunks)
  • tests/acceptance/features/playwright/step-definitions/inputs/playwright-inputs.when-steps.ts (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • package.json
🧰 Additional context used
🔇 Additional comments (22)
.run/Game Feedback.run.xml (4)

1-2: LGTM: Component and configuration declaration.

The component and configuration declaration are correctly structured for a Cucumber.js run configuration in JetBrains IDEs. The configuration is appropriately named "Game Feedback" and categorized under the "Tags" folder.


6-6: LGTM: Working directory is correctly set.

The working directory is appropriately set to the project root ($PROJECT_DIR$). This ensures that relative paths in tests and configuration files are resolved correctly.


10-10: LGTM: Method version is up-to-date.

The method version is correctly set to 2, which is appropriate for current JetBrains IDEs configuration formats.


1-12: Overall, the Game Feedback run configuration is well-structured and appropriate.

This configuration file sets up a solid foundation for running game feedback-related Cucumber.js tests. It correctly specifies the test directory, uses appropriate tags for filtering, and sets up the necessary environment for TypeScript and ESM support.

The minor suggestions provided (considering a name filter, adjusting parallel execution, and adding a comment for the environment variable) are optional improvements that could enhance the configuration's efficiency and clarity.

Great job on setting up this run configuration!

tests/acceptance/features/playwright/helpers/inputs/playwright-inputs.when-steps-helpers.ts (3)

1-1: LGTM: Import statement is correct.

The import of CustomWorld type is properly done and follows TypeScript best practices.


15-18: LGTM: Export statement is correct.

The export statement properly exposes both helper functions, allowing them to be imported and used in other test files. This follows TypeScript best practices for module exports.


1-18: Overall, excellent addition to the test helpers.

This file introduces two well-implemented helper functions for Playwright tests. They follow best practices, are properly typed, and will likely improve the readability and maintainability of the test suite. The minor suggestions for error handling, if implemented, will further enhance the robustness of these helpers.

Great job on this addition!

tests/acceptance/features/playwright/step-definitions/inputs/playwright-inputs.when-steps.ts (2)

3-3: LGTM: Good separation of concerns

The import of helper functions from a separate file is a good practice. It improves code organization and maintainability.


Line range hint 1-17: Overall: Good refactoring, verify helper functions

The changes in this file consistently improve code organization by moving implementation details to helper functions. This is a good practice that enhances maintainability and readability of the step definitions.

To ensure the correctness of the refactoring, let's verify the implementation of the new helper functions:

This script will help us confirm that the helper functions are correctly implemented and contain the logic that was previously in the step definitions.

tests/acceptance/features/game/step-definitions/game-feedback/game-feedback.when-steps.ts (2)

1-5: LGTM: Import statements are well-organized and appropriate.

The import statements are logically grouped and use absolute imports consistently. They provide all the necessary functions and types for the implemented step definitions.


1-19: Overall: Well-implemented step definitions with room for minor improvements.

The file successfully implements the necessary step definitions for game feedback submission in acceptance tests. The code is generally well-structured and uses appropriate helper functions.

To further improve the code:

  1. Consider using data attributes for more robust element selection.
  2. Clarify step definition names and add comments where necessary.
  3. Extract long strings to constants for better maintainability.

These changes would enhance the robustness and readability of the acceptance tests.

tests/acceptance/features/playwright/helpers/roles/playwright-roles.when-steps-helpers.ts (2)

31-31: LGTM! Export statement updated correctly.

The clickOnLabel function has been properly added to the export statement, making it available for use in other files. This change is consistent with the existing code structure and follows best practices for module exports.


Line range hint 17-31: Overall, the changes look good and enhance the test helper functionality.

The addition of the clickOnLabel function provides a useful method for interacting with labeled inputs in Playwright tests. The implementation is consistent with existing patterns in the file and follows best practices. The function is correctly exported, making it available for use in other test files.

These changes improve the flexibility of the test helpers without introducing any breaking changes or unintended side effects to the existing code.

tests/acceptance/features/game/features/game-over/game-victory/game-victory.feature (9)

44-44: LGTM: Feedback button added correctly for 'Game won by nobody' scenario.

The new step to check for the "Give feedback on this game" button visibility is correctly placed and consistent with the expected changes.


71-71: LGTM: Feedback button added correctly for 'Game won by Villagers' scenario.

The new step to check for the "Give feedback on this game" button visibility is correctly placed and consistent with the expected changes.


104-104: LGTM: Feedback button added correctly for 'Game won by Werewolves' scenario.

The new step to check for the "Give feedback on this game" button visibility is correctly placed and consistent with the expected changes.


143-143: LGTM: Feedback button added correctly for 'Game won by Lovers' scenario.

The new step to check for the "Give feedback on this game" button visibility is correctly placed and consistent with the expected changes.


168-168: LGTM: Feedback button added correctly for 'Game won by Angel' scenario.

The new step to check for the "Give feedback on this game" button visibility is correctly placed and consistent with the expected changes.


202-202: LGTM: Feedback button added correctly for 'Game won by Pied Piper' scenario.

The new step to check for the "Give feedback on this game" button visibility is correctly placed and consistent with the expected changes.


233-233: LGTM: Feedback button added correctly for 'Game won by White Werewolf' scenario.

The new step to check for the "Give feedback on this game" button visibility is correctly placed and consistent with the expected changes.


267-267: LGTM: Feedback button added correctly for 'Game won by Prejudiced Manipulator' scenario.

The new step to check for the "Give feedback on this game" button visibility is correctly placed and consistent with the expected changes.


Line range hint 1-269: Overall: Excellent implementation of feedback button visibility checks across all game victory scenarios.

The changes in this file consistently add a new step to check for the visibility of the "Give feedback on this game" button across all game victory scenarios. This enhancement improves the test coverage for the new feedback feature and ensures it's properly displayed in all possible game-over states.

Key points:

  1. The new step is consistently placed after checking for the "Create another game" button visibility.
  2. All scenarios (8 in total) have been updated, covering various game victory conditions.
  3. The changes align perfectly with the AI-generated summary of the pull request.

These updates will help ensure that the feedback feature is properly implemented and visible to users in all game-over scenarios, enhancing the overall user experience and data collection capabilities of the game.

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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (2)
tests/acceptance/features/game/features/game-feedback/game-feedback.feature (2)

5-5: Improve scenario title for clarity

The current title "User can send a feedback to the canceled game" has a minor grammatical issue. Consider rephrasing it for better clarity and grammar.

Apply this diff to improve the scenario title:

- Scenario: 🌟 User can send a feedback to the canceled game
+ Scenario: 🌟 User can send feedback for a canceled game

59-59: Improve scenario title for precision

The current title "Game feedback can't be submitted without rating" could be more precise. Consider rephrasing it to better reflect the scenario's focus on rating-dependent submission.

Apply this diff to improve the scenario title:

- Scenario: 🌟 Game feedback can't be submitted without rating
+ Scenario: 🌟 Game feedback submission is dependent on rating selection
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tests/acceptance/features/game/features/game-feedback/game-feedback.feature (5)

31-57: LGTM: Well-structured scenario for post-game feedback

This scenario effectively covers the process of submitting feedback after a game has concluded. The steps are clear, logical, and provide a comprehensive test of the feedback submission feature in the context of a completed game.


98-115: LGTM: Comprehensive testing of feedback form closure methods

This scenario effectively covers various ways to close the game feedback submitter, including using the escape key, close button, and clicking outside the dialog. The steps are clear and provide good coverage of user interactions for closing the feedback form.


1-115: Overall: Well-structured feature file with minor improvements needed

This feature file provides comprehensive coverage of the game feedback functionality, including scenarios for canceled games, completed games, rating-dependent submission, and various ways to close the feedback form. The scenarios are generally well-structured and logical.

A few minor improvements have been suggested:

  1. Grammatical corrections in scenario titles and step definitions.
  2. Addressing an inconsistency in the rating reset step.
  3. Slight rephrasing of some scenario titles for clarity and precision.

These small changes will enhance the overall quality and clarity of the acceptance tests for the game feedback feature.


21-21: ⚠️ Potential issue

Fix grammatical error in step definition

The phrase "should match or creates" is grammatically incorrect. It should be "should match or create" to use the correct verb form.

Apply this diff to fix the grammatical error:

- Then the page should match or creates the missing snapshot with name "Game feedback"
+ Then the page should match or create the missing snapshot with name "Game feedback"

Likely invalid or redundant comment.


93-96: ⚠️ Potential issue

Fix inconsistency when resetting the rating score

The steps suggest setting the rating's score to 5 again, but the expected results indicate that the rating has been removed. This is inconsistent with the expected outcomes.

Apply this diff to correct the step:

- When the user sets rating's score to 5 in game feedback submitter
+ When the user removes the rating's score in game feedback submitter

This change aligns the action with the expected results: hiding "Excellent," showing "Please choose a rating," and disabling the submit button.

Likely invalid or redundant comment.

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sonarcloud bot commented Oct 13, 2024

@antoinezanardi antoinezanardi merged commit a6458dd into develop Oct 13, 2024
19 checks passed
@antoinezanardi antoinezanardi deleted the feat/game-feedback branch October 13, 2024 11:21
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